From: Kevin Worth Date: Sun, 7 Jun 2009 16:36:58 +0000 (-0400) Subject: Draw a rectangle to clearly show which tiles are being selected. X-Git-Url: https://git.cworth.org/git?p=kub;a=commitdiff_plain;h=c0722a461b9e4a048ee059876107a5f07e8941e1 Draw a rectangle to clearly show which tiles are being selected. New "selection_box_t" struct has been added. "selection_box.visible" determines when the rectangle is(isn't) shown. --- diff --git a/kub.c b/kub.c index 8ad1bd9..489effb 100644 --- a/kub.c +++ b/kub.c @@ -80,6 +80,10 @@ typedef struct player { tile_group_t hand; } player_t; +typedef struct selection_box { + int x1, x2, y1, y2, visible; +} selection_box_t; + #define GAME_MAX_PLAYERS 4 #define GAME_WINDOW_DEFAULT_WIDTH 800 #define GAME_WINDOW_DEFAULT_HEIGHT 600 @@ -89,14 +93,31 @@ typedef struct game { int num_players; board_t board; deck_t deck; + selection_box_t selection_box; RsvgHandle *blanktile; int current_tile; int diff_x, diff_y; int click_x, click_y; - int release_x, release_y; + int release_x, release_y; /*Currently unused*/ } game_t; +static void selection_box_init(selection_box_t *box) +{ + box->x1 = 0; + box->x2 = 0; + box->y1 = 0; + box->y2 = 0; + box->visible = 0; +} + +static void selection_box_draw(selection_box_t *box, cairo_t *cr) +{ + cairo_rectangle (cr, box->x1, box->y1, box->x2 - box->x1, box->y2 - box->y1); + cairo_set_source_rgba(cr, 0.0, 0.1, 0.2, 0.5); + cairo_fill (cr); +} + static void tile_init (tile_t *tile, color_t color, int number) { tile->color = color; @@ -449,7 +470,8 @@ static void game_init(game_t *game) player_init(&game->players[i]); game->num_players += 1; } - + + selection_box_init(&game->selection_box); board_init(&game->board); deck_init(&game->deck); deck_shuffle(&game->deck); @@ -473,6 +495,9 @@ static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_ deck_draw(game, cr, event->region); + if (game->selection_box.visible) + selection_box_draw(&game->selection_box, cr); + hand_draw(game, 0, cr, event->region); cairo_destroy (cr); @@ -505,8 +530,13 @@ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, } if (game->current_tile == -1) { + game->selection_box.visible = 1; + /*These next two lines are likely to be replaced by...*/ game->click_x = event->x; game->click_y = event->y; + /*...these two lines*/ + game->selection_box.x1 = event->x; + game->selection_box.y1 = event->y; } return TRUE; } @@ -515,6 +545,17 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even { if (game->current_tile == -1) { + selection_box_t *box; + box = &game->selection_box; + + int x = MIN(box->x1, box->x2); + int y = MIN(box->y1, box->y2); + int width = abs(box->x2 - box->x1); + int height = abs(box->y2 - box->y1); + + box->visible = 0; + gtk_widget_queue_draw_area (widget, x, y, width, height); + tile_group_t group; group.num_tiles = 0; @@ -546,20 +587,34 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event, game_t *game, cairo_t *cr) { - tile_t *tile; + if (game->current_tile == -1) + { + selection_box_t *box; + box = &game->selection_box; + box->visible = 1; + + gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2), MIN(box->y1, box->y2), abs(box->x2 - box->x1), abs(box->y2 - box->y1) ); + + box->x2 = event->x; + box->y2 = event->y; - tile = &game->deck.tiles[game->current_tile]; + gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2), MIN(box->y1, box->y2), abs(box->x2 - box->x1), abs(box->y2 - box->y1) ); + } + else + { + tile_t *tile; + tile = &game->deck.tiles[game->current_tile]; - /* First, invalidate the region where the tile currently is. */ - gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + /* First, invalidate the region where the tile currently is. */ + gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); /* Then, move the tile */ - tile->x = event->x - game->diff_x; - tile->y = event->y - game->diff_y; + tile->x = event->x - game->diff_x; + tile->y = event->y - game->diff_y; /* Finally, invalidate the region where the tile is now. */ - gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); - + gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + } return TRUE; }