From 8928a6baa8ab82c164e020efc5c74dabbcfe4bc0 Mon Sep 17 00:00:00 2001 From: Kevin Worth Date: Thu, 28 May 2009 21:38:05 -0400 Subject: [PATCH] Final commit to fix indentation with mixed tabs and spaces --- kub.c | 642 +++++++++++++++++++++++++++++----------------------------- 1 file changed, 321 insertions(+), 321 deletions(-) diff --git a/kub.c b/kub.c index fdbbbfd..8ad1bd9 100644 --- a/kub.c +++ b/kub.c @@ -42,42 +42,42 @@ #define TILE_SUN_HEIGHT 20 #define FATAL_ERROR(msg) \ - do { fprintf (stderr, "Error: %s\n", msg); exit (1); } while (0) + do { fprintf (stderr, "Error: %s\n", msg); exit (1); } while (0) char *colors[] = {"Black", "Blue", "Red", "Yellow"}; typedef enum {BLACK, BLUE, RED, YELLOW} color_t; typedef struct tile { - color_t color; - int number; - int x; - int y; + color_t color; + int number; + int x; + int y; } tile_t; #define DECK_MAX_TILES 104 typedef struct deck { - tile_t tiles[DECK_MAX_TILES]; - int num_tiles; + tile_t tiles[DECK_MAX_TILES]; + int num_tiles; } deck_t; #define TILE_GROUP_MAX_TILES DECK_MAX_TILES typedef struct tile_group { - tile_t tiles[TILE_GROUP_MAX_TILES]; - int num_tiles; + tile_t tiles[TILE_GROUP_MAX_TILES]; + int num_tiles; } tile_group_t; #define BOARD_MAX_TILE_GROUPS (DECK_MAX_TILES / 3) typedef struct board { - tile_group_t groups[BOARD_MAX_TILE_GROUPS]; - int num_groups; + tile_group_t groups[BOARD_MAX_TILE_GROUPS]; + int num_groups; } board_t; typedef struct player { - tile_group_t hand; + tile_group_t hand; } player_t; #define GAME_MAX_PLAYERS 4 @@ -85,95 +85,95 @@ typedef struct player { #define GAME_WINDOW_DEFAULT_HEIGHT 600 typedef struct game { - player_t players[GAME_MAX_PLAYERS]; - int num_players; - board_t board; - deck_t deck; - RsvgHandle *blanktile; - - int current_tile; - int diff_x, diff_y; - int click_x, click_y; - int release_x, release_y; + player_t players[GAME_MAX_PLAYERS]; + int num_players; + board_t board; + deck_t deck; + RsvgHandle *blanktile; + + int current_tile; + int diff_x, diff_y; + int click_x, click_y; + int release_x, release_y; } game_t; static void tile_init (tile_t *tile, color_t color, int number) { - tile->color = color; - tile->number = number; - tile->x = 0; - tile->y = 0; + tile->color = color; + tile->number = number; + tile->x = 0; + tile->y = 0; } static void tile_set_x_y (tile_t *tile, int x, int y) { - tile->x = x; - tile->y = y; + tile->x = x; + tile->y = y; } static void tile_print(tile_t tile) { - printf("%6s %2d\n", colors[tile.color], tile.number + 1); + printf("%6s %2d\n", colors[tile.color], tile.number + 1); } static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, GdkRegion *region) { - char number_string[3]; - int len; - GdkRectangle rectangle; - - rectangle.x = tile->x - 1; - rectangle.y = tile->y - 1; - rectangle.width = TILE_WIDTH + 2; - rectangle.height = TILE_HEIGHT + 2; - if (gdk_region_rect_in (region, &rectangle) == GDK_OVERLAP_RECTANGLE_OUT) - return; - - len = snprintf (number_string, 3, "%d", tile->number + 1); - if (len < 0 || len >= 3) - FATAL_ERROR ("snprintf failed"); - - cairo_save(cr); - cairo_translate(cr, tile->x, tile->y); - rsvg_handle_render_cairo (game->blanktile, cr); - - if (tile->color == BLACK) - cairo_set_source_rgb (cr, 0.0, 0.0, 0.0); - if (tile->color == BLUE) - cairo_set_source_rgb (cr, 0.0, 0.0, 1.0); - if (tile->color == RED) - cairo_set_source_rgb (cr, 1.0, 0.0, 0.0); - if (tile->color == YELLOW) - cairo_set_source_rgb (cr, 1.0, .843, 0.0); - if (tile->number + 1 > 9) - cairo_move_to (cr, 1, 25); - else - cairo_move_to (cr, 10, 25); - cairo_set_font_size(cr, 25); - cairo_show_text (cr, number_string); - - cairo_restore(cr); + char number_string[3]; + int len; + GdkRectangle rectangle; + + rectangle.x = tile->x - 1; + rectangle.y = tile->y - 1; + rectangle.width = TILE_WIDTH + 2; + rectangle.height = TILE_HEIGHT + 2; + if (gdk_region_rect_in (region, &rectangle) == GDK_OVERLAP_RECTANGLE_OUT) + return; + + len = snprintf (number_string, 3, "%d", tile->number + 1); + if (len < 0 || len >= 3) + FATAL_ERROR ("snprintf failed"); + + cairo_save(cr); + cairo_translate(cr, tile->x, tile->y); + rsvg_handle_render_cairo (game->blanktile, cr); + + if (tile->color == BLACK) + cairo_set_source_rgb (cr, 0.0, 0.0, 0.0); + if (tile->color == BLUE) + cairo_set_source_rgb (cr, 0.0, 0.0, 1.0); + if (tile->color == RED) + cairo_set_source_rgb (cr, 1.0, 0.0, 0.0); + if (tile->color == YELLOW) + cairo_set_source_rgb (cr, 1.0, .843, 0.0); + if (tile->number + 1 > 9) + cairo_move_to (cr, 1, 25); + else + cairo_move_to (cr, 10, 25); + cairo_set_font_size(cr, 25); + cairo_show_text (cr, number_string); + + cairo_restore(cr); } static void tile_group_init(tile_group_t *tile_group) { - tile_group->num_tiles = 0; + tile_group->num_tiles = 0; } static void board_init(board_t *board) { - int i; - board->num_groups = 0; + int i; + board->num_groups = 0; - for (i = 0; i <= BOARD_MAX_TILE_GROUPS; ++i) + for (i = 0; i <= BOARD_MAX_TILE_GROUPS; ++i) { - tile_group_init(&board->groups[i]); + tile_group_init(&board->groups[i]); } } static void player_init(player_t *player) { - tile_group_init(&player->hand); + tile_group_init(&player->hand); } @@ -182,178 +182,178 @@ static void player_init(player_t *player) if tile_one > tile_two, then return value will be positive */ static int tile_compare(const void *one, const void *two) { - const tile_t *tile_one = one; - const tile_t *tile_two = two; - return tile_one->number - tile_two->number; + const tile_t *tile_one = one; + const tile_t *tile_two = two; + return tile_one->number - tile_two->number; } static int tile_group_is_run_one(tile_group_t *tile_group) { - int i; - qsort (&tile_group->tiles[0], tile_group->num_tiles, - sizeof (tile_t), tile_compare); + int i; + qsort (&tile_group->tiles[0], tile_group->num_tiles, + sizeof (tile_t), tile_compare); - if (tile_group->num_tiles > 13 || tile_group->num_tiles < 3) + if (tile_group->num_tiles > 13 || tile_group->num_tiles < 3) { - printf("fail run - invalid num tiles; "); - return 0; + printf("fail run - invalid num tiles; "); + return 0; } - for (i = 0; i < tile_group->num_tiles - 1; ++i) + for (i = 0; i < tile_group->num_tiles - 1; ++i) { - if(tile_group->tiles[i].color != tile_group->tiles[i + 1].color) + if(tile_group->tiles[i].color != tile_group->tiles[i + 1].color) { - printf("fail run - colors don't match; "); - return 0; + printf("fail run - colors don't match; "); + return 0; } - if( tile_group->tiles[i].number != tile_group->tiles[i + 1].number -1 && - i+1 != tile_group->num_tiles) + if( tile_group->tiles[i].number != tile_group->tiles[i + 1].number -1 && + i+1 != tile_group->num_tiles) { - printf("fail run - invalid number sequence; "); - return 0; + printf("fail run - invalid number sequence; "); + return 0; } } - return 1; + return 1; } static int tile_group_is_run_two(tile_group_t *tile_group) { - int i; - int lowest = 14, highest = 0; - color_t run_color; - - /* By definition, a run must have at least 3 tiles. Also, it's - * impossible for any group of tiles with more than 13 tiles to be - * a run, (there are only 13 unique numbers so a group with more - * than 13 tiles must have some duplicates). - */ - if (tile_group->num_tiles < 3 || tile_group->num_tiles > 13) + int i; + int lowest = 14, highest = 0; + color_t run_color; + + /* By definition, a run must have at least 3 tiles. Also, it's + * impossible for any group of tiles with more than 13 tiles to be + * a run, (there are only 13 unique numbers so a group with more + * than 13 tiles must have some duplicates). + */ + if (tile_group->num_tiles < 3 || tile_group->num_tiles > 13) { - return 0; + return 0; } - /* Loop through all tiles in the group, ensuring that they are all - * the same color and finding the highest and lowest number in the - * group. */ - run_color = tile_group->tiles[0].color; + /* Loop through all tiles in the group, ensuring that they are all + * the same color and finding the highest and lowest number in the + * group. */ + run_color = tile_group->tiles[0].color; - for (i = 0; i < tile_group->num_tiles; i++) + for (i = 0; i < tile_group->num_tiles; i++) { - if (tile_group->tiles[i].color != run_color) - return 0; - if (tile_group->tiles[i].number > highest) + if (tile_group->tiles[i].color != run_color) + return 0; + if (tile_group->tiles[i].number > highest) { - highest = tile_group->tiles[i].number; + highest = tile_group->tiles[i].number; } - if (tile_group->tiles[i].number < lowest) + if (tile_group->tiles[i].number < lowest) { - lowest = tile_group->tiles[i].number; + lowest = tile_group->tiles[i].number; } } - /* For a run, the difference between the highest and lowest tiles - * will always be one less than the number of tiles in the - * group. If not then we know it's not a run. - */ - if (highest - lowest != tile_group->num_tiles - 1) + /* For a run, the difference between the highest and lowest tiles + * will always be one less than the number of tiles in the + * group. If not then we know it's not a run. + */ + if (highest - lowest != tile_group->num_tiles - 1) { - return 0; + return 0; } - /* XXX: There's a bug here. We're guessing that at this point - * anything we're looking at must be a run. This would be correct - * if there were no duplicate tiles, but since there are - * duplicates this us quite broken. For example consider two - * sequences of entirely red tiles: - * - * This is a run: 1, 2, 3, 4 - * But this is not: 1, 3, 4, 4 - * - * As currently written, this function will consider both of these - * groups to be a run. One possible fix is to throw away the - * highest - lowest heuristic and instead simply sort the tiles up - * front and ensure the difference between each adjacent pair is - * exactly 1. - */ - return 1; + /* XXX: There's a bug here. We're guessing that at this point + * anything we're looking at must be a run. This would be correct + * if there were no duplicate tiles, but since there are + * duplicates this us quite broken. For example consider two + * sequences of entirely red tiles: + * + * This is a run: 1, 2, 3, 4 + * But this is not: 1, 3, 4, 4 + * + * As currently written, this function will consider both of these + * groups to be a run. One possible fix is to throw away the + * highest - lowest heuristic and instead simply sort the tiles up + * front and ensure the difference between each adjacent pair is + * exactly 1. + */ + return 1; } static int tile_group_is_set(tile_group_t *tile_group) { - int i; - color_t seen_color[4]; - for (i = 0; i < 4; i++) - seen_color[i] = 0; + int i; + color_t seen_color[4]; + for (i = 0; i < 4; i++) + seen_color[i] = 0; - if (tile_group->num_tiles > 4 || tile_group->num_tiles < 3) + if (tile_group->num_tiles > 4 || tile_group->num_tiles < 3) { - printf("fail set - invalid num tiles; "); - return 0; + printf("fail set - invalid num tiles; "); + return 0; } - for (i = 0; i <= tile_group->num_tiles - 1; ++i) + for (i = 0; i <= tile_group->num_tiles - 1; ++i) { - if (tile_group->tiles[i].number != tile_group->tiles[i + 1].number && - i+1 != tile_group->num_tiles) + if (tile_group->tiles[i].number != tile_group->tiles[i + 1].number && + i+1 != tile_group->num_tiles) { - printf("fail set - numbers don't match; "); - return 0; + printf("fail set - numbers don't match; "); + return 0; } - seen_color[tile_group->tiles[i].color] += 1; + seen_color[tile_group->tiles[i].color] += 1; } - for (i = 0; i < 4; i++) + for (i = 0; i < 4; i++) { - if (seen_color[i] > 1) + if (seen_color[i] > 1) { - printf("fail set - repeat color; "); - return 0; + printf("fail set - repeat color; "); + return 0; } } - return 1; + return 1; } static void deck_deal(game_t *game, deck_t *deck) { - tile_t temp; - int rand_tile; - int i, j, newline; + tile_t temp; + int rand_tile; + int i, j, newline; - printf ("How many players(1-4) should I deal in? "); - game->num_players = getchar(); - if (game->num_players == EOF) + printf ("How many players(1-4) should I deal in? "); + game->num_players = getchar(); + if (game->num_players == EOF) { - printf ("\nGoodbye.\n"); - exit (1); + printf ("\nGoodbye.\n"); + exit (1); } - newline = getchar(); - game->num_players -= '0'; + newline = getchar(); + game->num_players -= '0'; - for (i = 0; i < game->num_players; ++i) + for (i = 0; i < game->num_players; ++i) { - for (j = 0; j < 14; ++j) + for (j = 0; j < 14; ++j) { - rand_tile = ((deck->num_tiles + 1.0) * rand()) / (RAND_MAX + 1.0); - temp = deck->tiles[rand_tile]; - deck->tiles[rand_tile] = deck->tiles[deck->num_tiles - 1]; - game->players[i].hand.tiles[j] = temp; - deck->num_tiles -= 1; - game->players[i].hand.num_tiles += 1; + rand_tile = ((deck->num_tiles + 1.0) * rand()) / (RAND_MAX + 1.0); + temp = deck->tiles[rand_tile]; + deck->tiles[rand_tile] = deck->tiles[deck->num_tiles - 1]; + game->players[i].hand.tiles[j] = temp; + deck->num_tiles -= 1; + game->players[i].hand.num_tiles += 1; } } - printf ("Game dealt for %d player(s)\n", game->num_players); + printf ("Game dealt for %d player(s)\n", game->num_players); } static void deck_init(deck_t *deck) { - int h, i, j; - deck->num_tiles = 0; - for (h = 0; h <= 1; ++h) + int h, i, j; + deck->num_tiles = 0; + for (h = 0; h <= 1; ++h) { - for (i = 0; i <= 3; ++i) + for (i = 0; i <= 3; ++i) { - for (j = 0; j <= 12; ++j) + for (j = 0; j <= 12; ++j) { - tile_init (&deck->tiles[deck->num_tiles++], i, j); - printf ("There are %d tiles in the deck\n", deck->num_tiles); + tile_init (&deck->tiles[deck->num_tiles++], i, j); + printf ("There are %d tiles in the deck\n", deck->num_tiles); } } } @@ -361,254 +361,254 @@ static void deck_init(deck_t *deck) static void deck_shuffle(deck_t *deck) { - tile_t temp; - int rand_tile; - int last; - for (last = deck->num_tiles; last > 0; --last) + tile_t temp; + int rand_tile; + int last; + for (last = deck->num_tiles; last > 0; --last) { - rand_tile = ((last + 1.0) * rand()) / (RAND_MAX + 1.0); - temp = deck->tiles[rand_tile]; - deck->tiles[rand_tile] = deck->tiles[last - 1]; - deck->tiles[last - 1] = temp; + rand_tile = ((last + 1.0) * rand()) / (RAND_MAX + 1.0); + temp = deck->tiles[rand_tile]; + deck->tiles[rand_tile] = deck->tiles[last - 1]; + deck->tiles[last - 1] = temp; } } static void deck_print(deck_t *deck) { - int h, i, j; - for (h = 0; h < 2; ++h) + int h, i, j; + for (h = 0; h < 2; ++h) { - for (i = 0; i < 4; ++i) + for (i = 0; i < 4; ++i) { - for (j = 0; j < 13; ++j) + for (j = 0; j < 13; ++j) { - tile_print(deck->tiles[j + (i * 13) + (h * 52)]); + tile_print(deck->tiles[j + (i * 13) + (h * 52)]); } } } - printf ("There are %d tiles in the deck\n" , deck->num_tiles); + printf ("There are %d tiles in the deck\n" , deck->num_tiles); } static void deck_spread(deck_t *deck) { - int i, j; - for (i = 0; i < 8; i++) + int i, j; + for (i = 0; i < 8; i++) { - for (j = 0; j < 13; j++) + for (j = 0; j < 13; j++) { - deck->tiles[j + (i * 13)].x = j * 50; - deck->tiles[j + (i * 13)].y = i * 60; + deck->tiles[j + (i * 13)].x = j * 50; + deck->tiles[j + (i * 13)].y = i * 60; } } } static void deck_draw(game_t *game, cairo_t *cr, GdkRegion *region) { - int i; - for (i = 0; i < game->deck.num_tiles; i++) + int i; + for (i = 0; i < game->deck.num_tiles; i++) { - tile_draw(game, &game->deck.tiles[i], cr, region); + tile_draw(game, &game->deck.tiles[i], cr, region); } } static void hand_print(game_t *game, int player) { - int i; - for (i = 0; i < game->players[player].hand.num_tiles; i++) + int i; + for (i = 0; i < game->players[player].hand.num_tiles; i++) { - tile_print(game->players[player].hand.tiles[i]); + tile_print(game->players[player].hand.tiles[i]); } } static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region) { - int i; - int gwdw = GAME_WINDOW_DEFAULT_WIDTH; - int gwdh = GAME_WINDOW_DEFAULT_HEIGHT; - for (i = 0; i < game->players[player].hand.num_tiles; i++) + int i; + int gwdw = GAME_WINDOW_DEFAULT_WIDTH; + int gwdh = GAME_WINDOW_DEFAULT_HEIGHT; + for (i = 0; i < game->players[player].hand.num_tiles; i++) { - tile_set_x_y(&game->players[player].hand.tiles[i], - ((gwdw / game->players[player].hand.num_tiles)) * i, - (gwdh - TILE_HEIGHT - 6) ); + tile_set_x_y(&game->players[player].hand.tiles[i], + ((gwdw / game->players[player].hand.num_tiles)) * i, + (gwdh - TILE_HEIGHT - 6) ); } - for (i = 0; i < game->players[player].hand.num_tiles; i++) + for (i = 0; i < game->players[player].hand.num_tiles; i++) { - tile_draw(game, &game->players[player].hand.tiles[i], cr, region); + tile_draw(game, &game->players[player].hand.tiles[i], cr, region); } } static void game_init(game_t *game) { - int i; - GError *error = NULL; + int i; + GError *error = NULL; - game->num_players = 0; + game->num_players = 0; - for (i = 0; i < GAME_MAX_PLAYERS; ++i) + for (i = 0; i < GAME_MAX_PLAYERS; ++i) { - player_init(&game->players[i]); - game->num_players += 1; + player_init(&game->players[i]); + game->num_players += 1; } - board_init(&game->board); - deck_init(&game->deck); - deck_shuffle(&game->deck); + board_init(&game->board); + deck_init(&game->deck); + deck_shuffle(&game->deck); - game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error); - if (error) - FATAL_ERROR (error->message); + game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error); + if (error) + FATAL_ERROR (error->message); - /*This line appears to be useless, has been replaced by line below*/ - //game->current_tile = game->deck.num_tiles - 1; - game->current_tile = -1; + /*This line appears to be useless, has been replaced by line below*/ + //game->current_tile = game->deck.num_tiles - 1; + game->current_tile = -1; - game->diff_x = game->diff_y = 0; + game->diff_x = game->diff_y = 0; } static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game) { - cairo_t *cr; + cairo_t *cr; - cr = gdk_cairo_create (widget->window); + cr = gdk_cairo_create (widget->window); - deck_draw(game, cr, event->region); + deck_draw(game, cr, event->region); - hand_draw(game, 0, cr, event->region); + hand_draw(game, 0, cr, event->region); - cairo_destroy (cr); + cairo_destroy (cr); - return TRUE; + return TRUE; } static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game) { - printf ("You pressed key %d\n", event->keyval); + printf ("You pressed key %d\n", event->keyval); - return TRUE; + return TRUE; } static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game) { - int i, tile_x, tile_y; + int i, tile_x, tile_y; - for (i = 0; i < game->deck.num_tiles; i++) + for (i = 0; i < game->deck.num_tiles; i++) { - tile_x = game->deck.tiles[i].x; - tile_y = game->deck.tiles[i].y; - if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) && - event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) ) + tile_x = game->deck.tiles[i].x; + tile_y = game->deck.tiles[i].y; + if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) && + event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) ) { - game->current_tile = i; - game->diff_x = event->x - tile_x; - game->diff_y = event->y - tile_y; + game->current_tile = i; + game->diff_x = event->x - tile_x; + game->diff_y = event->y - tile_y; } } - if (game->current_tile == -1) + if (game->current_tile == -1) { - game->click_x = event->x; - game->click_y = event->y; + game->click_x = event->x; + game->click_y = event->y; } - return TRUE; + return TRUE; } static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game) { - if (game->current_tile == -1) + if (game->current_tile == -1) { - tile_group_t group; - group.num_tiles = 0; + tile_group_t group; + group.num_tiles = 0; - int i, tile_x, tile_y; - for (i = 0; i < game->deck.num_tiles; i++) + int i, tile_x, tile_y; + for (i = 0; i < game->deck.num_tiles; i++) { - tile_x = game->deck.tiles[i].x; - tile_y = game->deck.tiles[i].y; - if ( (event->x >= tile_x && game->click_x <= tile_x && - event->y >= tile_y && game->click_y <= tile_y) || - (event->x >= tile_x && game->click_x <= tile_x && - event->y <= (tile_y + TILE_HEIGHT) && game->click_y >= tile_y) ) + tile_x = game->deck.tiles[i].x; + tile_y = game->deck.tiles[i].y; + if ( (event->x >= tile_x && game->click_x <= tile_x && + event->y >= tile_y && game->click_y <= tile_y) || + (event->x >= tile_x && game->click_x <= tile_x && + event->y <= (tile_y + TILE_HEIGHT) && game->click_y >= tile_y) ) { - group.tiles[group.num_tiles] = game->deck.tiles[i]; - group.num_tiles++; + group.tiles[group.num_tiles] = game->deck.tiles[i]; + group.num_tiles++; } } - printf("is run %d\n", tile_group_is_run_one(&group) ); - printf("is set %d\n", tile_group_is_set(&group) ); - for (i = 0; i < group.num_tiles; i++) - tile_print(group.tiles[i]); + printf("is run %d\n", tile_group_is_run_one(&group) ); + printf("is set %d\n", tile_group_is_set(&group) ); + for (i = 0; i < group.num_tiles; i++) + tile_print(group.tiles[i]); } - game->current_tile = -1; + game->current_tile = -1; - return TRUE; + return TRUE; } static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event, game_t *game, cairo_t *cr) { - tile_t *tile; + tile_t *tile; - tile = &game->deck.tiles[game->current_tile]; + tile = &game->deck.tiles[game->current_tile]; - /* First, invalidate the region where the tile currently is. */ - gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + /* First, invalidate the region where the tile currently is. */ + gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); - /* Then, move the tile */ - tile->x = event->x - game->diff_x; - tile->y = event->y - game->diff_y; + /* Then, move the tile */ + tile->x = event->x - game->diff_x; + tile->y = event->y - game->diff_y; - /* Finally, invalidate the region where the tile is now. */ - gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + /* Finally, invalidate the region where the tile is now. */ + gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); - return TRUE; + return TRUE; } int main(int argc, char *argv[]) { - GtkWidget *window; - game_t game; - - srand(time(NULL)); - - gtk_init (&argc, &argv); - - game_init(&game); - deck_print(&game.deck); - deck_spread(&game.deck); - deck_deal(&game, &game.deck); - //hand_print(&game, 0); //With Zero being passed, will print hand for player 1(players[0]) - //deck_print(&game.deck); - - /* Create a new window */ - window = gtk_window_new (GTK_WINDOW_TOPLEVEL); - gtk_window_set_default_size (GTK_WINDOW (window), - GAME_WINDOW_DEFAULT_WIDTH, - GAME_WINDOW_DEFAULT_HEIGHT); - - gtk_widget_set_events (window, - GDK_EXPOSURE_MASK | - GDK_KEY_PRESS_MASK | - GDK_BUTTON_MOTION_MASK | - GDK_BUTTON_PRESS_MASK | - GDK_BUTTON_RELEASE_MASK); - - g_signal_connect (G_OBJECT (window), "delete_event", - G_CALLBACK (gtk_main_quit), NULL); - g_signal_connect (G_OBJECT (window), "expose_event", - G_CALLBACK (on_expose_event), &game); - g_signal_connect (G_OBJECT (window), "key_press_event", - G_CALLBACK (on_key_press_event), &game); - g_signal_connect (G_OBJECT (window), "button_press_event", - G_CALLBACK (on_button_press_event), &game); - g_signal_connect (G_OBJECT (window), "button_release_event", - G_CALLBACK (on_button_release_event), &game); - g_signal_connect (G_OBJECT (window), "motion_notify_event", - G_CALLBACK (on_button_motion_event), &game); - - - gtk_widget_show_all (window); - gtk_main (); - - return 0; + GtkWidget *window; + game_t game; + + srand(time(NULL)); + + gtk_init (&argc, &argv); + + game_init(&game); + deck_print(&game.deck); + deck_spread(&game.deck); + deck_deal(&game, &game.deck); + //hand_print(&game, 0); //With Zero being passed, will print hand for player 1(players[0]) + //deck_print(&game.deck); + + /* Create a new window */ + window = gtk_window_new (GTK_WINDOW_TOPLEVEL); + gtk_window_set_default_size (GTK_WINDOW (window), + GAME_WINDOW_DEFAULT_WIDTH, + GAME_WINDOW_DEFAULT_HEIGHT); + + gtk_widget_set_events (window, + GDK_EXPOSURE_MASK | + GDK_KEY_PRESS_MASK | + GDK_BUTTON_MOTION_MASK | + GDK_BUTTON_PRESS_MASK | + GDK_BUTTON_RELEASE_MASK); + + g_signal_connect (G_OBJECT (window), "delete_event", + G_CALLBACK (gtk_main_quit), NULL); + g_signal_connect (G_OBJECT (window), "expose_event", + G_CALLBACK (on_expose_event), &game); + g_signal_connect (G_OBJECT (window), "key_press_event", + G_CALLBACK (on_key_press_event), &game); + g_signal_connect (G_OBJECT (window), "button_press_event", + G_CALLBACK (on_button_press_event), &game); + g_signal_connect (G_OBJECT (window), "button_release_event", + G_CALLBACK (on_button_release_event), &game); + g_signal_connect (G_OBJECT (window), "motion_notify_event", + G_CALLBACK (on_button_motion_event), &game); + + + gtk_widget_show_all (window); + gtk_main (); + + return 0; } -- 2.43.0