From d6d2dab06a98e1f9d79e4070c97136cc5fff0f70 Mon Sep 17 00:00:00 2001 From: Carl Worth Date: Thu, 1 Mar 2007 07:09:58 -0800 Subject: [PATCH] Use mouse clicks to position tiles one by one. --- kub.c | 24 +++++++++++++++++++++++- 1 file changed, 23 insertions(+), 1 deletion(-) diff --git a/kub.c b/kub.c index c15d850..afaf211 100644 --- a/kub.c +++ b/kub.c @@ -90,6 +90,8 @@ typedef struct game { board_t board; deck_t deck; RsvgHandle *blanktile; + + int current_tile; } game_t; static void @@ -399,6 +401,8 @@ static void game_init(game_t *game) game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error); if (error) FATAL_ERROR (error->message); + + game->current_tile = game->deck.num_tiles - 1; } static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game) @@ -423,7 +427,25 @@ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game) { - printf ("You pressed button %d\n", event->button); + tile_t *tile; + + tile = &game->deck.tiles[game->current_tile]; + + printf ("Placing tile #%d\n", game->current_tile); + + /* First, invalidate the region where the tile currently is. */ + gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT); + + /* Then, move the tile */ + tile->x = event->x; + tile->y = event->y; + + /* Finally, invalidate the region where the tile is now. */ + gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT); + + game->current_tile--; + if (game->current_tile < 0) + game->current_tile = game->deck.num_tiles - 1; return TRUE; } -- 2.43.0