From 6d4fb07c74538d803df5acf7e5265c5f5030c69a Mon Sep 17 00:00:00 2001 From: Kevin Worth Date: Sat, 13 Jun 2009 18:18:41 -0400 Subject: [PATCH] Experimenting with save/commit immediately after switching from master branch to this test branch --- kub.c | 60 +++++++++++++++++++++++++++++++++++++++-------------------- 1 file changed, 40 insertions(+), 20 deletions(-) diff --git a/kub.c b/kub.c index 489effb..4f0c9fc 100644 --- a/kub.c +++ b/kub.c @@ -53,6 +53,7 @@ typedef struct tile { int number; int x; int y; + int selected; } tile_t; #define DECK_MAX_TILES 104 @@ -97,6 +98,7 @@ typedef struct game { RsvgHandle *blanktile; int current_tile; + int select_mode; int diff_x, diff_y; int click_x, click_y; int release_x, release_y; /*Currently unused*/ @@ -480,9 +482,8 @@ static void game_init(game_t *game) if (error) FATAL_ERROR (error->message); - /*This line appears to be useless, has been replaced by line below*/ - //game->current_tile = game->deck.num_tiles - 1; - game->current_tile = -1; + game->current_tile = game->deck.num_tiles - 1; + game->select_mode = 1; game->diff_x = game->diff_y = 0; } @@ -523,12 +524,13 @@ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) && event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) ) { + game->select_mode = 0; game->current_tile = i; game->diff_x = event->x - tile_x; game->diff_y = event->y - tile_y; } } - if (game->current_tile == -1) + if (game->select_mode) { game->selection_box.visible = 1; /*These next two lines are likely to be replaced by...*/ @@ -543,31 +545,44 @@ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game) { - if (game->current_tile == -1) + if (game->select_mode) { + game->select_mode = 0; selection_box_t *box; box = &game->selection_box; - int x = MIN(box->x1, box->x2); - int y = MIN(box->y1, box->y2); + int x_min = MIN(box->x1, box->x2); + int x_max = MAX(box->x1, box->x2); + int y_min = MIN(box->y1, box->y2); + int y_max = MAX(box->y1, box->y2); int width = abs(box->x2 - box->x1); int height = abs(box->y2 - box->y1); box->visible = 0; - gtk_widget_queue_draw_area (widget, x, y, width, height); + gtk_widget_queue_draw_area (widget, x_min, y_min, width, height); tile_group_t group; group.num_tiles = 0; - int i, tile_x, tile_y; + int i, tile_x1, tile_y1, tile_x2, tile_y2; for (i = 0; i < game->deck.num_tiles; i++) { - tile_x = game->deck.tiles[i].x; - tile_y = game->deck.tiles[i].y; - if ( (event->x >= tile_x && game->click_x <= tile_x && - event->y >= tile_y && game->click_y <= tile_y) || - (event->x >= tile_x && game->click_x <= tile_x && - event->y <= (tile_y + TILE_HEIGHT) && game->click_y >= tile_y) ) + tile_x1 = game->deck.tiles[i].x; + tile_y1 = game->deck.tiles[i].y; + tile_x2 = tile_x + TILE_WIDTH; + tile_y2 = tile_y + TILE_HEIGHT; + if (/*If top-left corner*/ + (tile_x1 >= x_min && tile_x1 <= x_max && + tile_y1 >= y_min && tile_y1 <= y_max) || + /*or bottom-right corner*/ + (tile_x2 >= x_min && tile_x2 <= x_max && + tile_y2 >= y_min && tile_y2 <= y_max) || + /*or bottom-left corner*/ + (tile_x1 >= x_min && tile_x1 <= x_max && + tile_y2 >= y_min && tile_y2 <= y_max) || + /*or top-right corner of tile selected*/ + (tile_x2 >= x_min && tile_x2 <= x_max && + tile_y1 >= y_min && tile_y1 <= y_max) ) { group.tiles[group.num_tiles] = game->deck.tiles[i]; group.num_tiles++; @@ -579,7 +594,7 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even tile_print(group.tiles[i]); } - game->current_tile = -1; + game->select_mode = 1; return TRUE; } @@ -587,18 +602,22 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event, game_t *game, cairo_t *cr) { - if (game->current_tile == -1) + if (game->select_mode) { selection_box_t *box; box = &game->selection_box; box->visible = 1; - gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2), MIN(box->y1, box->y2), abs(box->x2 - box->x1), abs(box->y2 - box->y1) ); + gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2), + MIN(box->y1, box->y2), abs(box->x2 - box->x1), + abs(box->y2 - box->y1) ); box->x2 = event->x; box->y2 = event->y; - gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2), MIN(box->y1, box->y2), abs(box->x2 - box->x1), abs(box->y2 - box->y1) ); + gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2), + MIN(box->y1, box->y2), abs(box->x2 - box->x1), + abs(box->y2 - box->y1) ); } else { @@ -606,7 +625,8 @@ static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event tile = &game->deck.tiles[game->current_tile]; /* First, invalidate the region where the tile currently is. */ - gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + + 1, TILE_HEIGHT + 2); /* Then, move the tile */ tile->x = event->x - game->diff_x; -- 2.43.0