+ TYPE: game-state
+
+ WHEN: When client first connects and whenever game state changes
+
+ VALUES: Game state will be one of the following:
+
+ JOIN: Players are choosing characters and joining the game
+ REVEAL: Character names are being revealed to players
+ CAPTURE: Players are guessing characters in capture attempts
+
+ EXAMPLE:
+
+ event: game-state
+ data: {"state":"REVEAL"}
+
+ TYPE: character-reveal
+
+ WHEN: Periodically during the REVEAL state of the game
+
+ EXAMPLE:
+
+ event: character-reveal
+ data: {"character":"Albert Einstein"}
+