+ TYPE: game-state
+
+ WHEN: When client first connects and whenever game state changes
+
+ VALUES: Event gives both the old and new state.
+ Each will be one of the following:
+
+ none: Pseudo-state used as old_state when game is started
+ join: Players are choosing characters and joining the game
+ reveal: Character names are being revealed to players
+ capture: Players are guessing characters in capture attempts
+
+ NOTE: When a client first connects, it may see multiple
+ game-state transitions, to transition step-by-step from
+ the initial state to the state of the current game. See
+ the example below which would be presented to a client
+ joining a game that is already in the "reveal state.
+
+ EXAMPLES:
+
+ event: game-state
+ data: {"old_state":"none","new_state":"join"}
+
+ event: game-state
+ data: {"old_state":"join","new_state":"reveal"}
+
+ TYPE: character-reveal
+
+ WHEN: Periodically during the "reveal" state of the game
+
+ EXAMPLE:
+
+ event: character-reveal
+ data: {"character":"Albert Einstein"}
+