From: Carl Worth Date: Mon, 1 Jun 2020 05:40:00 +0000 (-0700) Subject: empires: Use "phase" instead of "state" for the different phases of the game X-Git-Url: https://git.cworth.org/git?p=lmno-api;a=commitdiff_plain;h=a695e5c5ae3a972c057e7cecc578963d5e662fee empires: Use "phase" instead of "state" for the different phases of the game We're planning to start using "state" in a generic sense for everything needed to capture a game's, well, state. So the current "phase" is not the state, but simply one aspect of it. --- diff --git a/empires.txt b/empires.txt index 28cc731..fef6a08 100644 --- a/empires.txt +++ b/empires.txt @@ -1,6 +1,6 @@ Empires Game Protocol ===================== -Version: 0.8 +Version: 0.9 For a specific game the following API endpoints are defined. (Note: Only the trailing portion of the API URI is provided here. @@ -49,35 +49,35 @@ For a specific game the following API endpoints are defined. event: player-leave data: {"id":3} - TYPE: game-state + TYPE: game-phase - WHEN: When client first connects and whenever game state changes + WHEN: When client first connects and whenever game phase changes - VALUES: Event gives both the old and new state. + VALUES: Event gives both the old and new phase. Each will be one of the following: - none: Pseudo-state used as old_state when game is started + none: Pseudo-phase used as old_phase when game is started join: Players are choosing characters and joining the game reveal: Character names are being revealed to players capture: Players are guessing characters in capture attempts NOTE: When a client first connects, it may see multiple - game-state transitions, to transition step-by-step from - the initial state to the state of the current game. See + game-phase transitions, to transition step-by-step from + the initial phase to the phase of the current game. See the example below which would be presented to a client - joining a game that is already in the "reveal state. + joining a game that is already in the "reveal phase. EXAMPLES: - event: game-state - data: {"old_state":"none","new_state":"join"} + event: game-phase + data: {"old_phase":"none","new_phase":"join"} - event: game-state - data: {"old_state":"join","new_state":"reveal"} + event: game-phase + data: {"old_phase":"join","new_phase":"reveal"} TYPE: character-reveal - WHEN: Periodically during the "reveal" state of the game + WHEN: Periodically during the "reveal" phase of the game EXAMPLE: @@ -142,17 +142,17 @@ For a specific game the following API endpoints are defined. Method: POST - When: Only valid when in game state of JOIN + When: Only valid when in game phase of JOIN - Behavior: Change state to REVEAL; reveal character names to all clienta + Behavior: Change phase to REVEAL; reveal character names to all clienta /start Method: POST - When: Only valid when in game state of REVEAL + When: Only valid when in game phase of REVEAL - Behavior: Change game state to CAPTURE + Behavior: Change game phase to CAPTURE /reset