From 3b9f808ea57129dc0ff33354f6626afbb627bca6 Mon Sep 17 00:00:00 2001 From: Carl Worth Date: Fri, 5 Jun 2020 16:27:18 -0700 Subject: [PATCH] Document player-info, player-enter, and player-update events All of which were recently implemented in lmno-server. --- tictactoe.txt | 48 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) diff --git a/tictactoe.txt b/tictactoe.txt index 361caf7..95a706c 100644 --- a/tictactoe.txt +++ b/tictactoe.txt @@ -37,6 +37,54 @@ For a specific game the following API endpoints are defined. event: game-info data: {"id":"WXYZ","url":"https://lmno.games/WXYZ"} + TYPE: player-info + + WHEN: When a client first connects + + WHAT: Information about the current player (ID, name, and team) + + NOTE: The player-info event is unique among player-* events in + that it only describes the player associated with the + current client connection. Meanwhile, player-enter and + player-update events can describe the current player or + any other. The player-info event is significant because + the client may not know its own name other than + receiving it here, (such as if the client offers up a + pre-existing cookie and the server uses that to return a + player name from a server-side session object). + + EXAMPLE: + + event: player-info + data: {"id":0,"name":"Carl","team":"X"} + + TYPE: player-enter + + WHEN: Whenever a new player enters the game. Also: these + events will be streamed out for all existing players + when a client first connects + + WHAT: Information about the new player (ID, name, and team) + + EXAMPLE: + + event: player-enter + data: {"id":1,"name":"Stacy","team":"O"} + + TYPE: player-update + + WHEN: Whenever a player updates their information + + WHAT: All information about the updating player. The ID value + cannot be changed, so it can be used by the client to + know which player object to update. Player may change + either their name, their team, or both. + + EXAMPLE: + + event: player-update + data: {"id":0,"name":"Carl Worth","team":"O"} + TYPE: game-state WHEN: When a client first connects -- 2.43.0