this.answering_idle_timer = setTimeout(() => {
this.state_answering_idle = true;
this.broadcast_event_object('answering-idle', true);
- }, 30 * 1000);
+ }, 10 * 1000);
}
/* Notify all players that this player is actively answering. */
}
canonize(word) {
- return word.toLowerCase();
+ return word.trim().toLowerCase();
}
compute_scores() {