]> git.cworth.org Git - lmno-server/blobdiff - game.js
Don't send a re-connecting player a player-enter event for themself
[lmno-server] / game.js
diff --git a/game.js b/game.js
index f244eaa32ef7901c1f5eb484ec3626906408334f..0023257e796c1f56e49e2fe62742c6ec1f35454b 100644 (file)
--- a/game.js
+++ b/game.js
@@ -165,16 +165,15 @@ class Game {
     /* First see if we already have a player object for this session. */
     const existing = this.players_by_session[session.id];
     if (existing) {
-      existing.add_connection(connection);
       if (! existing.active) {
         /* If we're re-activating a previously idled player, then we
          * need to alert everyone that this player is now back.
          */
         existing.active = true;
         this.active_players++;
-        const player_data = JSON.stringify({ id: existing.id, name: existing.name });
-        this.broadcast_event("player-enter", player_data);
+        this.broadcast_event("player-enter", existing.info_json());
       }
+      existing.add_connection(connection);
       return existing;
     }
 
@@ -197,8 +196,7 @@ class Game {
 
     /* Broadcast before adding player to list (to avoid announcing the
      * new player to itself). */
-    const player_data = JSON.stringify({ id: player.id, name: player.name });
-    this.broadcast_event("player-enter", player_data);
+    this.broadcast_event("player-enter", player.info_json());
 
     this.players.push(player);
     this.players_by_session[session.id] = player;