]> git.cworth.org Git - lmno-server/blobdiff - game.js
Add some autofocus attributes to several forms
[lmno-server] / game.js
diff --git a/game.js b/game.js
index 5386cd212d902b7fb5e2266b26a4c8690ef7b3d2..f078c354d44164b4f5ad449b372c3f7cb258e056 100644 (file)
--- a/game.js
+++ b/game.js
@@ -36,6 +36,7 @@ class Player {
   info_json() {
     return JSON.stringify({
       id: this.id,
+      active: this.active,
       name: this.name,
       team: this.team.name,
       score: this.score
@@ -162,10 +163,19 @@ class Game {
   }
 
   add_player(session, connection) {
+    let nickname = session.nickname;
+
     /* First see if we already have a player object for this session. */
-    const existing = this.players_by_session[session.id];
+    let existing = this.players_by_session[session.id];
+
+    /* Otherwise, see if we can match an inactive player by name. */
+    if (! existing) {
+      existing = this.players.find(player =>
+                                   player.name == nickname &&
+                                   ! player.active);
+    }
+
     if (existing) {
-      existing.add_connection(connection);
       if (! existing.active) {
         /* If we're re-activating a previously idled player, then we
          * need to alert everyone that this player is now back.
@@ -174,12 +184,13 @@ class Game {
         this.active_players++;
         this.broadcast_event("player-enter", existing.info_json());
       }
+      existing.add_connection(connection);
+      this.players_by_session[session.id] = existing;
       return existing;
     }
 
     /* No existing player. Add a new one. */
     const id = this.next_player_id;
-    let nickname = session.nickname;
     if (nickname === "")
       nickname = "Guest";
     const nickname_orig = nickname;
@@ -249,6 +260,10 @@ class Game {
     this.broadcast_event(type, JSON.stringify(obj));
   }
 
+  game_state_json() {
+    return JSON.stringify(this.state, stringify_replacer);
+  }
+
   handle_events(request, response) {
     /* These headers will keep the connection open so we can stream events. */
     const headers = {
@@ -277,15 +292,16 @@ class Game {
     response.write(`event: player-info\ndata: ${player.info_json()}\n\n`);
 
     /* As well as player-enter events for all existing, active players. */
-    this.players.filter(p => p !== player && p.active).forEach(p => {
+    this.players.filter(
+      p => (p !== player
+            && (p.active || p.score))).forEach(p => {
       response.write(`event: player-enter\ndata: ${p.info_json()}\n\n`);
     });
 
     /* Finally, if this game class has a "state" property, stream that
      * current state to the client. */
     if (this.state) {
-      const state_json = JSON.stringify(this.state, stringify_replacer);
-      response.write(`event: game-state\ndata: ${state_json}\n\n`);
+      response.write(`event: game-state\ndata: ${this.game_state_json()}\n\n`);
     }
   }