]> git.cworth.org Git - lmno-server/blobdiff - game.js
game: Fix reactivation of an existing player to be fully active
[lmno-server] / game.js
diff --git a/game.js b/game.js
index 8ea26e34084d140a84d51454cfdaf2c58846bba6..f244eaa32ef7901c1f5eb484ec3626906408334f 100644 (file)
--- a/game.js
+++ b/game.js
@@ -166,6 +166,15 @@ class Game {
     const existing = this.players_by_session[session.id];
     if (existing) {
       existing.add_connection(connection);
+      if (! existing.active) {
+        /* If we're re-activating a previously idled player, then we
+         * need to alert everyone that this player is now back.
+         */
+        existing.active = true;
+        this.active_players++;
+        const player_data = JSON.stringify({ id: existing.id, name: existing.name });
+        this.broadcast_event("player-enter", player_data);
+      }
       return existing;
     }