const app = express();
app.use(cors());
+/* Load each of our game mini-apps. */
+var empires = require("./empires");
+
class LMNO {
constructor() {
this.ids = {};
var id = this.generate_id();
} while (id in this.ids);
- const game = {
+ const game = new empires.Game();
+
+ this.ids[id] = {
id: id,
engine: engine,
+ game: game
};
- this.ids[id] = game;
-
- return game;
+ return id;
}
}
app.post('/new/:game_engine', (request, response) => {
const game_engine = request.params.game_engine;
- const game = lmno.create_game(game_engine);
- response.send(JSON.stringify(game.id));
+ const game_id = lmno.create_game(game_engine);
+ response.send(JSON.stringify(game_id));
});
+/* Redirect any requests to a game ID at the top-level.
+ *
+ * Specifically, after obtaining the game ID (from the path) we simply
+ * lookup the game engine for the corresponding game and then redirect
+ * to the engine- and game-specific path.
+ */
+app.get('/[a-zA-Z0-9]{4}', (request, response) => {
+ const game_id = request.path.replace(/\//g, "");
+
+ const game = lmno.ids[game_id];
+ if (game === undefined) {
+ response.sendStatus(404);
+ return;
+ }
+ response.redirect(301, `/${game.engine}/${game.id}/`);
+});
+
+/* LMNO middleware to lookup the game. */
+app.use('/empires/:game_id([a-zA-Z0-9]{4})', (request, response, next) => {
+ request.game = lmno.ids[request.params.game_id].game;
+ if (request.game === undefined) {
+ response.sendStatus(404);
+ return;
+ }
+ next();
+});
+
+/* Mount sub apps. only _after_ we have done all the middleware we need. */
+app.use('/empires/[a-zA-Z0-9]{4}/', empires.app);
+
app.listen(4000, function () {
console.log('LMNO server listening on localhost:4000');
});