]> git.cworth.org Git - lmno-server/blobdiff - tictactoe.js
Add some autofocus attributes to several forms
[lmno-server] / tictactoe.js
index 18fe3428806bee30c2c533182b15e02fee36993b..a7e6cfae290af760a9fedcef349b5a2f58136c44 100644 (file)
@@ -1,26 +1,63 @@
 const express = require("express");
-const cors = require("cors");
-const body_parser = require("body-parser");
-const path = require("path");
-const nunjucks = require("nunjucks");
-
-const app = express();
-app.use(cors());
-app.use(body_parser.urlencoded({ extended: false }));
-app.use(body_parser.json());
-
-nunjucks.configure("templates", {
-  autoescape: true,
-  express: app
-});
-
-app.get('/', (request, response) => {
-  const game = request.game;
-
-  if (! request.session.nickname)
-    response.render('choose-nickname.html', { game_name: "Tic Tac Toe" });
-  else
-    response.render('tictactoe-game.html');
-});
-
-exports.app = app;
+const Game = require("./game.js");
+
+class TicTacToe extends Game {
+  constructor(id) {
+    super(id);
+    this.teams = [
+      {
+        id: 0,
+        name: "X"
+      },
+      {
+        id: 1,
+        name: "O"
+      }];
+    this.state = {
+      moves: [],
+      board: Array(9).fill(""),
+      team_to_play: this.teams[0],
+    };
+  }
+
+  /* Returns true if move was legal and added, false otherwise. */
+  add_move(player, square) {
+
+    const state = this.state;
+    const result = super.add_move(player, square);
+
+    /* If the generic Game class can reject this move, then we don't
+     * need to look at it any further. */
+    if (! result.legal)
+      return result;
+
+    /* Cannot move to an occupied square. */
+    if (state.board[square])
+    {
+      return { legal: false,
+               message: "Square is already occupied" };
+    }
+
+    state.board[square] = state.team_to_play;
+    state.moves.push(square);
+
+    if (state.team_to_play.id === 0)
+      state.team_to_play = this.teams[1];
+    else
+      state.team_to_play = this.teams[0];
+
+    return { legal: true };
+  }
+}
+
+TicTacToe.router = express.Router();
+
+TicTacToe.meta = {
+  name: "Tic Tac Toe",
+  identifier: "tictactoe",
+  options: {
+    allow_guest: true
+  }
+};
+
+exports.Game = TicTacToe;