X-Git-Url: https://git.cworth.org/git?p=lmno-server;a=blobdiff_plain;f=game.js;h=5a49b6bdd52b5aaf753ca3469e14618cd1548c9a;hp=86a0e70b96f311dc2133898e679c1afa619406a7;hb=c748592a7db27adebd48b45970b5f0ffbedb3300;hpb=9008208ecebde544671e9c42f1d15fc9fc834f91 diff --git a/game.js b/game.js index 86a0e70..5a49b6b 100644 --- a/game.js +++ b/game.js @@ -42,6 +42,16 @@ class Player { } } +/* This replacer function allows for JSON.stringify to give results + * for objects of various types that are used in game state. + */ +function stringify_replacer(key, value) { + if (typeof value === 'object' && value instanceof Set) { + return [...value]; + } + return value; +} + /* Base class providing common code for game engine implementations. */ class Game { constructor(id) { @@ -264,7 +274,7 @@ class Game { /* Finally, if this game class has a "state" property, stream that * current state to the client. */ if (this.state) { - const state_json = JSON.stringify(this.state); + const state_json = JSON.stringify(this.state, stringify_replacer); response.write(`event: game-state\ndata: ${state_json}\n\n`); } }