X-Git-Url: https://git.cworth.org/git?p=lmno-server;a=blobdiff_plain;f=tictactoe.js;h=a7e6cfae290af760a9fedcef349b5a2f58136c44;hp=82c5f7e839d770cb4b4bb33f6f040ae9f079c6aa;hb=HEAD;hpb=90941051a42263fed5bc16d0624510e4bd171810 diff --git a/tictactoe.js b/tictactoe.js index 82c5f7e..a7e6cfa 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -1,116 +1,63 @@ const express = require("express"); -const cors = require("cors"); -const body_parser = require("body-parser"); -const path = require("path"); -const nunjucks = require("nunjucks"); - -const app = express(); -app.use(cors()); -app.use(body_parser.urlencoded({ extended: false })); -app.use(body_parser.json()); - -nunjucks.configure("templates", { - autoescape: true, - express: app -}); - -class TicTacToe { - constructor() { - this.moves = []; - this.board = Array(9).fill(null); - this.clients = []; - this.next_client_id = 1; +const Game = require("./game.js"); + +class TicTacToe extends Game { + constructor(id) { + super(id); + this.teams = [ + { + id: 0, + name: "X" + }, + { + id: 1, + name: "O" + }]; + this.state = { + moves: [], + board: Array(9).fill(""), + team_to_play: this.teams[0], + }; } - /* Returns Boolean indicating whether move was legal and added. */ - add_move(square) { - /* Cannot move to an occupied square. */ - if (this.board[square]) - return false; - - this.board[square] = 'X'; - this.moves.push(square); + /* Returns true if move was legal and added, false otherwise. */ + add_move(player, square) { - return true; - } + const state = this.state; + const result = super.add_move(player, square); - add_client(response) { - const id = this.next_client_id; - this.clients.push({id: id, - response: response}); - this.next_client_id++; + /* If the generic Game class can reject this move, then we don't + * need to look at it any further. */ + if (! result.legal) + return result; - return id; - } - - remove_client(id) { - this.clients = this.clients.filter(client => client.id !== id); - } + /* Cannot move to an occupied square. */ + if (state.board[square]) + { + return { legal: false, + message: "Square is already occupied" }; + } - /* Send a string to all clients */ - broadcast_string(str) { - this.clients.forEach(client => client.response.write(str + '\n')); - } + state.board[square] = state.team_to_play; + state.moves.push(square); - /* Send an event to all clients. - * - * An event has both a declared type and a separate data block. - * It also ends with two newlines (to mark the end of the event). - */ - broadcast_event(type, data) { - this.broadcast_string(`event: ${type}\ndata: ${data}\n`); - } + if (state.team_to_play.id === 0) + state.team_to_play = this.teams[1]; + else + state.team_to_play = this.teams[0]; - broadcast_move(square) { - this.broadcast_event("move", square); + return { legal: true }; } } -app.get('/', (request, response) => { - const game = request.game; - - if (! request.session.nickname) - response.render('choose-nickname.html', { game_name: "Tic Tac Toe" }); - else - response.render('tictactoe-game.html'); -}); - -app.post('/move', (request, response) => { - const game = request.game; - const square = request.body.square; - - const legal = game.add_move(square); - - /* Inform this client whether the move was legal. */ - response.send(JSON.stringify(legal)); - - /* And only if legal, inform all clients. */ - if (! legal) - return; +TicTacToe.router = express.Router(); - game.broadcast_move(square); -}); - -app.get('/events', (request, response) => { - const game = request.game; - - /* These headers will keep the connection open so we can stream events. */ - const headers = { - "Content-type": "text/event-stream", - "Connection": "keep-alive", - "Cache-Control": "no-cache" - }; - response.writeHead(200, headers); - - /* Add this new client to our list of clients. */ - const id = game.add_client(response); - - /* And queue up cleanup to be triggered on client close. */ - request.on('close', () => { - game.remove_client(id); - }); -}); +TicTacToe.meta = { + name: "Tic Tac Toe", + identifier: "tictactoe", + options: { + allow_guest: true + } +}; -exports.app = app; -exports.name = "tictactoe"; exports.Game = TicTacToe;