]> git.cworth.org Git - lmno-server/commit
Cut PHASE_IDLE_TIMEOUT in half
authorCarl Worth <cworth@cworth.org>
Mon, 29 Jun 2020 15:11:32 +0000 (08:11 -0700)
committerCarl Worth <cworth@cworth.org>
Mon, 29 Jun 2020 15:11:32 +0000 (08:11 -0700)
commit1869a242cb2c317f5a22980dfe6dbb1087610d51
tree93b7afebc9fdeed51be96a156bd4adc8b0937852
parentfd6875ac5df6262460bcca803aae3b223c18eca4
Cut PHASE_IDLE_TIMEOUT in half

The feedback from our playtest session last night was that the one
time we wanted to move on without an idle player, we had to wait too
long before the "Move On" button appeared.
empathy.js