From 1869a242cb2c317f5a22980dfe6dbb1087610d51 Mon Sep 17 00:00:00 2001 From: Carl Worth Date: Mon, 29 Jun 2020 08:11:32 -0700 Subject: [PATCH] Cut PHASE_IDLE_TIMEOUT in half The feedback from our playtest session last night was that the one time we wanted to move on without an idle player, we had to wait too long before the "Move On" button appeared. --- empathy.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/empathy.js b/empathy.js index 7b1e9a1..a3faf5b 100644 --- a/empathy.js +++ b/empathy.js @@ -19,7 +19,7 @@ const PHASE_MINIMUM_TIME = 30; * * Specified in seconds */ -const PHASE_IDLE_TIMEOUT = 30; +const PHASE_IDLE_TIMEOUT = 15; class Empathy extends Game { constructor(id) { -- 2.43.0