From 6dcdee137ccf391989a1c83f1e7df6b4f71631e2 Mon Sep 17 00:00:00 2001 From: Carl Worth Date: Sun, 14 Jun 2020 16:42:33 -0700 Subject: [PATCH] Implement an idle event for when nobody has been typing for a while During the answering phase, if no player has been active, (that is, by submitting an "answering" event), for 30 seconds, then submit an "answering-idle" event to all players. --- empathy.js | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/empathy.js b/empathy.js index eeb33c2..79a0c44 100644 --- a/empathy.js +++ b/empathy.js @@ -11,6 +11,7 @@ class Empathy extends Game { active_prompt: null, players_answered: [], players_answering: new Set(), + answering_idle: false, end_answers: new Set(), ambiguities: null, players_judged: [], @@ -19,6 +20,7 @@ class Empathy extends Game { scores: null }; this.answers = []; + this.answering_idle_timer = 0; this.next_prompt_id = 1; this.equivalencies = {}; } @@ -51,6 +53,7 @@ class Empathy extends Game { this.state.active_prompt = null; this.state.players_answered = []; this.state.players_answering = new Set(); + this.state.answering_idle = false; this.state.end_answers = new Set(); this.state.ambiguities = 0; this.state.players_judged = []; @@ -157,6 +160,16 @@ class Empathy extends Game { if (prompt !== this.state.active_prompt) return { valid: false, message: "Prompt no longer active" }; + if (this.answering_idle_timer) { + clearTimeout(this.answering_idle_timer); + } + if (! this.state.answering_idle) { + this.answering_idle_timer = setTimeout(() => { + this.state_answering_idle = true; + this.broadcast_event_object('answering-idle', true); + }, 30 * 1000); + } + /* Notify all players that this player is actively answering. */ this.state.players_answering.add(player.name); this.broadcast_event_object('player-answering', player.name); -- 2.43.0