From af0746e6f592e8cc5940465e7688aac33afea4de Mon Sep 17 00:00:00 2001 From: Carl Worth Date: Fri, 26 Jun 2020 07:42:37 -0700 Subject: [PATCH] Fix some typos in some code comments Mostly some confusion of "this", "the", and "that". --- empathy.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/empathy.js b/empathy.js index 46d7f79..428627c 100644 --- a/empathy.js +++ b/empathy.js @@ -49,7 +49,7 @@ class Empathy extends Game { reset() { - /* Before closing out the current round, we accumulate that score + /* Before closing out the current round, we accumulate the score * for each player into their runnning total. */ for (let score of this.state.scores.scores) { const player = this.players.find(p => p.name === score.player); @@ -319,7 +319,7 @@ class Empathy extends Game { this.state.players_judging.delete(player.name); this.state.players_judged.push(player.name); - /* And notify all players this this player has judged. */ + /* And notify all players that this player has judged. */ this.broadcast_event_object('player-judged', player.name); /* If no players are left in the judging list then we don't need @@ -363,7 +363,7 @@ class Empathy extends Game { }, PHASE_IDLE_TIMEOUT * 1000); } - /* Notify all players this this player is actively judging. */ + /* Notify all players that this player is actively judging. */ this.state.players_judging.add(player.name); this.broadcast_event_object('player-judging', player.name); -- 2.43.0