]> git.cworth.org Git - lmno.games/blobdiff - empathy/empathy.jsx
Add the KUDOS SLAM and GREAT MINDS achievements
[lmno.games] / empathy / empathy.jsx
index a9911d760188ba0736a8f8fb1db15057ab97bbc5..39889f7d8d7d16e4aba10f4385d8564931696a57 100644 (file)
@@ -433,14 +433,34 @@ const PromptOptions = React.memo(props => {
 
 const LetsPlay = React.memo(props => {
 
-  const quorum = Math.round((props.num_players + 1) / 2);
+  const quorum = Math.max(0, props.num_players - props.prompts.length);
   const max_votes = props.prompts.reduce(
     (max_so_far, v) => Math.max(max_so_far, v.votes.length), 0);
 
-  if (max_votes < quorum)
-    return null;
+  if (max_votes < quorum) {
+    let text = `Before we play, we should collect a bit
+                more information about what category would
+                be interesting for this group. So, either
+                type a new category option above, or else`;
+    if (props.prompts.length) {
+      if (props.prompts.length > 1)
+        text += " vote on some of the categories below.";
+      else
+        text += " vote on the category below.";
+    } else {
+      text += " wait for others to submit, and then vote on them below.";
+    }
 
-  const candidates = props.prompts.filter(p => p.votes.length >= quorum);
+    return (
+      <div className="before-we-play">
+        <p>
+          {text}
+        </p>
+      </div>
+    );
+  }
+
+  const candidates = props.prompts.filter(p => p.votes.length >= max_votes);
   const index = Math.floor(Math.random() * candidates.length);
   const winner = candidates[index];
 
@@ -1225,11 +1245,15 @@ class Game extends React.PureComponent {
               if (score.score === state.active_prompt.items) {
                 quirkster = <span className="achievement">Quirkster!</span>;
               }
+              let kudos_slam = null;
+              if (score.kudos > 0 && score.kudos >= players_total - 1) {
+                kudos_slam = <span className="achievement">Kudos Slam!</span>;
+              }
               return (
                 <li key={score.players[0]}>
                   {score.players.join("/")}: {score.score}
                   {score.kudos ? `, ${'★'.repeat(score.kudos)}` : ""}
-                  {perfect} {quirkster}
+                  {' '}{perfect} {quirkster} {kudos_slam}
                 </li>
               );
             })}
@@ -1237,11 +1261,20 @@ class Game extends React.PureComponent {
           <h2>Words submitted</h2>
           <ul>
             {state.scores.words.map(word => {
+              let great_minds = null;
+              if (word.kudos.length && word.players.length > 1) {
+                great_minds = <span className="achievement">Great Minds!</span>;
+              }
+              let kudos_slam = null;
+              if (word.kudos.length > 0 && word.kudos.length >= players_total - 1) {
+                kudos_slam = <span className="achievement">Kudos Slam!</span>;
+              }
               return (
                 <li key={word.word}>
                   {word.word} ({word.players.length}
                   {word.kudos.length ? `, ${'★'.repeat(word.kudos.length)}` : ""}
                   ): {word.players.join(', ')}
+                  {' '}{great_minds}{kudos_slam}
                 </li>
               );
             })}