]> git.cworth.org Git - lmno.games/blobdiff - empathy/empathy.jsx
Empathy: When receiving a game-state event overwrite all prompts
[lmno.games] / empathy / empathy.jsx
index 1867381f15d4472ecff3775382b9d0b38ae50c01..54d6c2660975aac30c9376ba05cff1c4feef3048 100644 (file)
@@ -55,9 +55,11 @@ events.addEventListener("player-update", event => {
 events.addEventListener("game-state", event => {
   const state = JSON.parse(event.data);
 
-  for (let prompt of state.prompts) {
-    window.game.add_or_update_prompt(prompt);
-  }
+  window.game.set_prompts(state.prompts);
+
+  window.game.set_active_prompt(state.active_prompt);
+
+  window.game.set_scores(state.scores);
 });
 
 events.addEventListener("prompt", event => {
@@ -66,6 +68,24 @@ events.addEventListener("prompt", event => {
   window.game.add_or_update_prompt(prompt);
 });
 
+events.addEventListener("start", event => {
+  const prompt = JSON.parse(event.data);
+
+  window.game.set_active_prompt(prompt);
+});
+
+events.addEventListener("answered", event => {
+  const players_answered = JSON.parse(event.data);
+
+  window.game.set_players_answered(players_answered);
+});
+
+events.addEventListener("scores", event => {
+  const scores = JSON.parse(event.data);
+
+  window.game.set_scores(scores);
+});
+
 /*********************************************************
  * Game and supporting classes                           *
  *********************************************************/
@@ -80,7 +100,7 @@ function copy_to_clipboard(id)
   document.body.removeChild(tmp);
 }
 
-function GameInfo(props) {
+const GameInfo = React.memo(props => {
   if (! props.id)
     return null;
 
@@ -97,9 +117,9 @@ function GameInfo(props) {
       >Copy Link</button>
     </div>
   );
-}
+});
 
-function PlayerInfo(props) {
+const PlayerInfo = React.memo(props => {
   if (! props.player.id)
     return null;
 
@@ -115,7 +135,7 @@ function PlayerInfo(props) {
       ))}
     </div>
   );
-}
+});
 
 function fetch_method_json(method, api = '', data = {}) {
   const response = fetch(api, {
@@ -136,7 +156,7 @@ async function fetch_put_json(api = '', data = {}) {
   return fetch_method_json('PUT', api, data);
 }
 
-class CategoryRequest extends React.Component {
+class CategoryRequest extends React.PureComponent {
   constructor(props) {
     super(props);
     this.category = React.createRef();
@@ -210,11 +230,7 @@ class CategoryRequest extends React.Component {
   }
 }
 
-function PromptOptions(props) {
-
-  function handle_click(id) {
-    fetch_post_json(`vote/${id}`);
-  }
+const PromptOptions = React.memo(props => {
 
   if (props.prompts.length === 0)
     return null;
@@ -231,24 +247,165 @@ function PromptOptions(props) {
           <button
             className="vote-button"
             key={p.id}
-            onClick={() => handle_click(p.id)}
+            onClick={() => fetch_post_json(`vote/${p.id}`) }
           >
             {p.prompt}
+            <div className="vote-choices">
+              {p.votes.map(v => {
+                return (
+                  <div
+                    key={v}
+                    className="vote-choice"
+                  >
+                    {v}
+                  </div>
+                );
+              })}
+            </div>
           </button>
         );
       })}
     </div>
   );
+});
+
+const LetsPlay = React.memo(props => {
+
+  function handle_click(prompt_id) {
+    fetch_post_json
+  }
+
+  const quorum = Math.round((props.num_players + 1) / 2);
+  const max_votes = props.prompts.reduce(
+    (max_so_far, v) => Math.max(max_so_far, v.votes.length), 0);
+
+  if (max_votes < quorum)
+    return null;
+
+  const candidates = props.prompts.filter(p => p.votes.length >= quorum);
+  const index = Math.floor(Math.random() * candidates.length);
+  const winner = candidates[index];
+
+  return (
+    <div className="lets-play">
+      <h2>Let's Play</h2>
+      <p>
+        That should be enough voting. If you're not waiting for any
+        other players to join, then let's start.
+      </p>
+      <button
+        className="lets-play"
+        onClick={() => fetch_post_json(`start/${winner.id}`) }
+      >
+        Start Game
+      </button>
+    </div>
+  );
+});
+
+class ActivePrompt extends React.PureComponent {
+
+  constructor(props) {
+    super(props);
+    const items = props.prompt.items;
+
+    this.state = {
+      submitted: false
+    };
+
+    this.answers = [...Array(items)].map(() => React.createRef());
+    this.handle_submit = this.handle_submit.bind(this);
+  }
+
+  async handle_submit(event) {
+    const form = event.currentTarget;
+
+    /* Prevent the default page-changing form-submission behavior. */
+    event.preventDefault();
+
+    const response = await fetch_post_json(`answer/${this.props.prompt.id}`, {
+      answers: this.answers.map(r => r.current.value)
+    });
+    if (response.status == 200) {
+      const result = await response.json();
+      if (! result.valid) {
+        add_message("danger", result.message);
+        return;
+      }
+    } else {
+      add_message("danger", "An error occurred submitting your answers");
+      return;
+    }
+
+    /* Everything worked. Server is happy with our answers. */
+    form.reset();
+    this.setState({
+        submitted: true
+    });
+  }
+
+  render() {
+    if (this.state.submitted)
+      return (
+        <div className="please-wait">
+          <h2>{this.props.players_answered}/
+            {this.props.players_total} players have responded</h2>
+          <p>
+            Please wait for the rest of the players to submit their answers.
+          </p>
+        </div>
+      );
+
+    return (
+      <div className="active-prompt">
+        <h2>The Game of Empathy</h2>
+        <p>
+          Remember, you're trying to match your answers with
+          what the other players submit.
+          Give {this.props.prompt.items} answers for the following prompt:
+        </p>
+        <h2>{this.props.prompt.prompt}</h2>
+        <form onSubmit={this.handle_submit}>
+          {Array(this.props.prompt.items).fill(null).map((whocares,i) => {
+            return (
+              <div
+                key={i}
+                className="form-field large">
+                <input
+                  type="text"
+                  name={`answer_${i}`}
+                  required
+                  autoComplete="off"
+                  ref={this.answers[i]}
+                />
+              </div>
+            );
+          })}
+
+          <div
+            key="submit-button"
+            className="form-field large">
+            <button type="submit">
+              Send
+            </button>
+          </div>
+
+        </form>
+      </div>
+    );
+  }
 }
 
-class Game extends React.Component {
+class Game extends React.PureComponent {
   constructor(props) {
     super(props);
     this.state = {
       game_info: {},
       player_info: {},
       other_players: [],
-      prompts: []
+      prompts: [],
+      active_prompt: null,
+      players_answered: 0
     };
   }
 
@@ -277,6 +434,12 @@ class Game extends React.Component {
     });
   }
 
+  set_prompts(prompts) {
+    this.setState({
+      prompts: prompts
+    });
+  }
+
   add_or_update_prompt(prompt) {
     const prompts_copy = [...this.state.prompts];
     const idx = prompts_copy.findIndex(p => p.id === prompt.id);
@@ -290,8 +453,73 @@ class Game extends React.Component {
     });
   }
 
+  set_active_prompt(prompt) {
+    this.setState({
+      active_prompt: prompt
+    });
+  }
+
+  set_players_answered(players_answered) {
+    this.setState({
+      players_answered: players_answered
+    });
+  }
+
+  set_scores(scores) {
+    this.setState({
+      scores: scores
+    });
+  }
+
   render() {
     const state = this.state;
+    const players_total = 1 + state.other_players.length;
+
+    if (state.scores) {
+      return (
+        <div className="scores">
+          <h2>Scores</h2>
+          <ul>
+            {state.scores.scores.map(score => {
+              return (
+                <li key={score.player}>
+                  {score.player}: {score.score}
+                </li>
+              );
+            })}
+          </ul>
+          <h2>Words submitted</h2>
+          <ul>
+            {state.scores.words.map(word => {
+              return (
+                <li key={word.word}>
+                  {word.word}:
+                  {word.players.map(p => {
+                    return (
+                      <span key={p}>{p}{" "}</span>
+                    );
+                  })}
+                </li>
+              );
+            })}
+          </ul>
+          <button
+            className="new-game"
+            onClick={() => fetch_post_json('reset') }
+          >
+            New Game
+          </button>
+        </div>
+      );
+    }
+
+    if (state.active_prompt) {
+      return <ActivePrompt
+               prompt={state.active_prompt}
+               players_answered={state.players_answered}
+               players_total={players_total}
+             />;
+    }
 
     return [
       <GameInfo
@@ -312,6 +540,11 @@ class Game extends React.Component {
       <PromptOptions
         key="prompts"
         prompts={state.prompts}
+      />,
+      <LetsPlay
+        key="lets-play"
+        num_players={1+state.other_players.length}
+        prompts={state.prompts}
       />
     ];
   }