]> git.cworth.org Git - lmno.games/blobdiff - empathy/empathy.jsx
Empathy: When receiving a game-state event overwrite all prompts
[lmno.games] / empathy / empathy.jsx
index 39461898cf5efd9d7478a2acd68a333c791be74c..54d6c2660975aac30c9376ba05cff1c4feef3048 100644 (file)
@@ -55,11 +55,11 @@ events.addEventListener("player-update", event => {
 events.addEventListener("game-state", event => {
   const state = JSON.parse(event.data);
 
-  for (let prompt of state.prompts) {
-    window.game.add_or_update_prompt(prompt);
-  }
+  window.game.set_prompts(state.prompts);
 
   window.game.set_active_prompt(state.active_prompt);
+
+  window.game.set_scores(state.scores);
 });
 
 events.addEventListener("prompt", event => {
@@ -74,6 +74,18 @@ events.addEventListener("start", event => {
   window.game.set_active_prompt(prompt);
 });
 
+events.addEventListener("answered", event => {
+  const players_answered = JSON.parse(event.data);
+
+  window.game.set_players_answered(players_answered);
+});
+
+events.addEventListener("scores", event => {
+  const scores = JSON.parse(event.data);
+
+  window.game.set_scores(scores);
+});
+
 /*********************************************************
  * Game and supporting classes                           *
  *********************************************************/
@@ -336,7 +348,8 @@ class ActivePrompt extends React.PureComponent {
     if (this.state.submitted)
       return (
         <div className="please-wait">
-          <h2>Answers submitted</h2>
+          <h2>{this.props.players_answered}/
+            {this.props.players_total} players have responded</h2>
           <p>
             Please wait for the rest of the players to submit their answers.
           </p>
@@ -390,7 +403,9 @@ class Game extends React.PureComponent {
       game_info: {},
       player_info: {},
       other_players: [],
-      prompts: []
+      prompts: [],
+      active_prompt: null,
+      players_answered: 0
     };
   }
 
@@ -419,6 +434,12 @@ class Game extends React.PureComponent {
     });
   }
 
+  set_prompts(prompts) {
+    this.setState({
+      prompts: prompts
+    });
+  }
+
   add_or_update_prompt(prompt) {
     const prompts_copy = [...this.state.prompts];
     const idx = prompts_copy.findIndex(p => p.id === prompt.id);
@@ -438,12 +459,65 @@ class Game extends React.PureComponent {
     });
   }
 
+  set_players_answered(players_answered) {
+    this.setState({
+      players_answered: players_answered
+    });
+  }
+
+  set_scores(scores) {
+    this.setState({
+      scores: scores
+    });
+  }
+
   render() {
     const state = this.state;
+    const players_total = 1 + state.other_players.length;
+
+    if (state.scores) {
+      return (
+        <div className="scores">
+          <h2>Scores</h2>
+          <ul>
+            {state.scores.scores.map(score => {
+              return (
+                <li key={score.player}>
+                  {score.player}: {score.score}
+                </li>
+              );
+            })}
+          </ul>
+          <h2>Words submitted</h2>
+          <ul>
+            {state.scores.words.map(word => {
+              return (
+                <li key={word.word}>
+                  {word.word}:
+                  {word.players.map(p => {
+                    return (
+                      <span key={p}>{p}{" "}</span>
+                    );
+                  })}
+                </li>
+              );
+            })}
+          </ul>
+          <button
+            className="new-game"
+            onClick={() => fetch_post_json('reset') }
+          >
+            New Game
+          </button>
+        </div>
+      );
+    }
 
     if (state.active_prompt) {
       return <ActivePrompt
                prompt={state.active_prompt}
+               players_answered={state.players_answered}
+               players_total={players_total}
              />;
     }