window.game.set_other_player_info(info);
});
+events.addEventListener("game-state", event => {
+ const state = JSON.parse(event.data);
+
+ for (let prompt of state.prompts) {
+ window.game.add_or_update_prompt(prompt);
+ }
+});
+
+events.addEventListener("prompt", event => {
+ const prompt = JSON.parse(event.data);
+
+ window.game.add_or_update_prompt(prompt);
+});
+
/*********************************************************
* Game and supporting classes *
*********************************************************/
document.body.removeChild(tmp);
}
-function GameInfo(props) {
+const GameInfo = React.memo(props => {
if (! props.id)
return null;
>Copy Link</button>
</div>
);
-}
+});
-function PlayerInfo(props) {
+const PlayerInfo = React.memo(props => {
if (! props.player.id)
return null;
))}
</div>
);
-}
+});
function fetch_method_json(method, api = '', data = {}) {
const response = fetch(api, {
return fetch_method_json('PUT', api, data);
}
-class CategoryRequest extends React.Component {
+class CategoryRequest extends React.PureComponent {
constructor(props) {
super(props);
this.category = React.createRef();
}
handle_submit(event) {
+ const form = event.currentTarget;
const category_input = this.category.current;
const category = category_input.value;
/* Prevent the default page-changing form-submission behavior. */
event.preventDefault();
- if (! /[0-9]/.test(category)) {
+ const match = category.match(/[0-9]+/);
+ if (match === null) {
category_input.setCustomValidity("Category must include a number");
- event.currentTarget.reportValidity();
+ form.reportValidity();
return;
}
- console.log("Do something here with category: " + category);
+ fetch_post_json("prompts", {
+ items: parseInt(match[0], 10),
+ prompt: category
+ });
+
+ form.reset();
}
render() {
<div className="category-request">
<h2>Submit a Category</h2>
<p>
- Suggest a category to play with your friends. Don't forget to
- include the number of items for each person to submit.
+ Suggest a category to play. Don't forget to include the
+ number of items for each person to submit.
</p>
<form onSubmit={this.handle_submit} >
id="category"
placeholder="6 things at the beach"
required
+ autoComplete="off"
onChange={this.handle_change}
ref={this.category}
/>
}
}
-class Game extends React.Component {
+const PromptOptions = React.memo(props => {
+
+ function handle_click(id) {
+ fetch_post_json(`vote/${id}`);
+ }
+
+ if (props.prompts.length === 0)
+ return null;
+
+ return (
+ <div className="prompt-options">
+ <h2>Vote on Categories</h2>
+ <p>
+ Select any categories below that you'd like to play.
+ You can choose as many as you'd like.
+ </p>
+ {props.prompts.map(p => {
+ return (
+ <button
+ className="vote-button"
+ key={p.id}
+ onClick={() => handle_click(p.id)}
+ >
+ {p.prompt}
+ <div className="vote-choices">
+ {p.votes.map(v => {
+ return (
+ <div
+ key={v}
+ className="vote-choice"
+ >
+ {v}
+ </div>
+ );
+ })}
+ </div>
+ </button>
+ );
+ })}
+ </div>
+ );
+});
+
+class Game extends React.PureComponent {
constructor(props) {
super(props);
this.state = {
game_info: {},
player_info: {},
other_players: [],
+ prompts: []
};
}
});
}
+ add_or_update_prompt(prompt) {
+ const prompts_copy = [...this.state.prompts];
+ const idx = prompts_copy.findIndex(p => p.id === prompt.id);
+ if (idx >= 0) {
+ prompts_copy[idx] = prompt;
+ } else {
+ prompts_copy.push(prompt);
+ }
+ this.setState({
+ prompts: prompts_copy
+ });
+ }
+
render() {
const state = this.state;
<p key="spacer"></p>,
<CategoryRequest
key="category-request"
+ />,
+ <PromptOptions
+ key="prompts"
+ prompts={state.prompts}
/>
];
}