]> git.cworth.org Git - lmno.games/blobdiff - empathy/empathy.jsx
Add display of scores
[lmno.games] / empathy / empathy.jsx
index 0771bbe3d46e04071927e93de3b01ad3f38910b7..b03d697ef1cfd2561ffc1b223d4939e3b616fa4a 100644 (file)
@@ -60,6 +60,8 @@ events.addEventListener("game-state", event => {
   }
 
   window.game.set_active_prompt(state.active_prompt);
+
+  window.game.set_scores(state.scores);
 });
 
 events.addEventListener("prompt", event => {
@@ -74,6 +76,18 @@ events.addEventListener("start", event => {
   window.game.set_active_prompt(prompt);
 });
 
+events.addEventListener("answered", event => {
+  const players_answered = JSON.parse(event.data);
+
+  window.game.set_players_answered(players_answered);
+});
+
+events.addEventListener("scores", event => {
+  const scores = JSON.parse(event.data);
+
+  window.game.set_scores(scores);
+});
+
 /*********************************************************
  * Game and supporting classes                           *
  *********************************************************/
@@ -291,51 +305,98 @@ const LetsPlay = React.memo(props => {
   );
 });
 
-const ActivePrompt = React.memo(props => {
+class ActivePrompt extends React.PureComponent {
+
+  constructor(props) {
+    super(props);
+    const items = props.prompt.items;
+
+    this.state = {
+      submitted: false
+    };
 
-  function handle_submit(event) {
+    this.answers = [...Array(items)].map(() => React.createRef());
+    this.handle_submit = this.handle_submit.bind(this);
+  }
+
+  async handle_submit(event) {
+    const form = event.currentTarget;
 
     /* Prevent the default page-changing form-submission behavior. */
     event.preventDefault();
+
+    const response = await fetch_post_json(`answer/${this.props.prompt.id}`, {
+      answers: this.answers.map(r => r.current.value)
+    });
+    if (response.status == 200) {
+      const result = await response.json();
+      if (! result.valid) {
+        add_message("danger", result.message);
+        return;
+      }
+    } else {
+      add_message("danger", "An error occurred submitting your answers");
+      return;
+    }
+
+    /* Everything worked. Server is happy with our answers. */
+    form.reset();
+    this.setState({
+        submitted: true
+    });
   }
 
-  return (
-    <div className="active-prompt">
-      <h2>The Game of Empathy</h2>
-      <p>
-        Remember, you're trying to match your answers with
-        what the other players submit.
-        Give {props.prompt.items} responses for the following prompt:
-      </p>
-      <h2>{props.prompt.prompt}</h2>
-      <form onSubmit={handle_submit}>
-        {Array(props.prompt.items).fill(null).map((whocares,i) => {
-          return (
-            <div
-              key={i}
-              className="form-field large">
-              <input
-                type="text"
-                name={`response_${i}`}
-                required
-                autoComplete="off"
-              />
-            </div>
-          );
-        })}
-
-        <div
-          key="submit-button"
-          className="form-field large">
-          <button type="submit">
-            Send
-          </button>
+  render() {
+    if (this.state.submitted)
+      return (
+        <div className="please-wait">
+          <h2>{this.props.players_answered}/
+            {this.props.players_total} players have responded</h2>
+          <p>
+            Please wait for the rest of the players to submit their answers.
+          </p>
         </div>
+      );
 
-      </form>
-    </div>
-  );
-});
+    return (
+      <div className="active-prompt">
+        <h2>The Game of Empathy</h2>
+        <p>
+          Remember, you're trying to match your answers with
+          what the other players submit.
+          Give {this.props.prompt.items} answers for the following prompt:
+        </p>
+        <h2>{this.props.prompt.prompt}</h2>
+        <form onSubmit={this.handle_submit}>
+          {Array(this.props.prompt.items).fill(null).map((whocares,i) => {
+            return (
+              <div
+                key={i}
+                className="form-field large">
+                <input
+                  type="text"
+                  name={`answer_${i}`}
+                  required
+                  autoComplete="off"
+                  ref={this.answers[i]}
+                />
+              </div>
+            );
+          })}
+
+          <div
+            key="submit-button"
+            className="form-field large">
+            <button type="submit">
+              Send
+            </button>
+          </div>
+
+        </form>
+      </div>
+    );
+  }
+}
 
 class Game extends React.PureComponent {
   constructor(props) {
@@ -344,7 +405,9 @@ class Game extends React.PureComponent {
       game_info: {},
       player_info: {},
       other_players: [],
-      prompts: []
+      prompts: [],
+      active_prompt: null,
+      players_answered: 0
     };
   }
 
@@ -392,12 +455,65 @@ class Game extends React.PureComponent {
     });
   }
 
+  set_players_answered(players_answered) {
+    this.setState({
+      players_answered: players_answered
+    });
+  }
+
+  set_scores(scores) {
+    this.setState({
+      scores: scores
+    });
+  }
+
   render() {
     const state = this.state;
+    const players_total = 1 + state.other_players.length;
+
+    if (state.scores) {
+      return (
+        <div className="scores">
+          <h2>Scores</h2>
+          <ul>
+            {state.scores.scores.map(score => {
+              return (
+                <li key={score.player}>
+                  {score.player}: {score.score}
+                </li>
+              );
+            })}
+          </ul>
+          <h2>Words submitted</h2>
+          <ul>
+            {state.scores.words.map(word => {
+              return (
+                <li key={word.word}>
+                  {word.word}:
+                  {word.players.map(p => {
+                    return (
+                      <span key={p}>{p}{" "}</span>
+                    );
+                  })}
+                </li>
+              );
+            })}
+          </ul>
+          <button
+            className="new-game"
+            onClick={() => fetch_post_json('reset') }
+          >
+            New Game
+          </button>
+        </div>
+      );
+    }
 
     if (state.active_prompt) {
       return <ActivePrompt
                prompt={state.active_prompt}
+               players_answered={state.players_answered}
+               players_total={players_total}
              />;
     }