]> git.cworth.org Git - lmno.games/blobdiff - empathy/empathy.jsx
empathy: Fix judging interface to properly merge two entire groups
[lmno.games] / empathy / empathy.jsx
index 21b766ab689c3c8c652275f16d495387e40faaaa..dee5a677ff47da93c0307b84af7cec0be8399db6 100644 (file)
@@ -1,3 +1,5 @@
+const MAX_PROMPT_ITEMS = 20;
+
 function undisplay(element) {
   element.style.display="none";
 }
@@ -60,6 +62,8 @@ events.addEventListener("game-state", event => {
   window.game.set_active_prompt(state.active_prompt);
 
   window.game.set_scores(state.scores);
+
+  window.game.set_ambiguities(state.ambiguities);
 });
 
 events.addEventListener("prompt", event => {
@@ -80,6 +84,18 @@ events.addEventListener("answered", event => {
   window.game.set_players_answered(players_answered);
 });
 
+events.addEventListener("ambiguities", event => {
+  const ambiguities = JSON.parse(event.data);
+
+  window.game.set_ambiguities(ambiguities);
+});
+
+events.addEventListener("judged", event => {
+  const players_judged = JSON.parse(event.data);
+
+  window.game.set_players_judged(players_judged);
+});
+
 events.addEventListener("scores", event => {
   const scores = JSON.parse(event.data);
 
@@ -171,11 +187,15 @@ class CategoryRequest extends React.PureComponent {
     const category_input = this.category.current;
     const category = category_input.value;
 
-    if (/[0-9]/.test(category))
-      category_input.setCustomValidity("");
+    const match = category.match(/[0-9]+/);
+    if (match) {
+      const num_items = parseInt(match[0], 10);
+      if (num_items <= MAX_PROMPT_ITEMS)
+        category_input.setCustomValidity("");
+    }
   }
 
-  handle_submit(event) {
+  async handle_submit(event) {
     const form = event.currentTarget;
     const category_input = this.category.current;
     const category = category_input.value;
@@ -190,11 +210,30 @@ class CategoryRequest extends React.PureComponent {
       return;
     }
 
-    fetch_post_json("prompts", {
-      items: parseInt(match[0], 10),
+    const num_items = parseInt(match[0], 10);
+
+    if (num_items > MAX_PROMPT_ITEMS) {
+      category_input.setCustomValidity(`Maximum number of items is ${MAX_PROMPT_ITEMS}`);
+      form.reportValidity();
+      return;
+    }
+
+    const response = await fetch_post_json("prompts", {
+      items: num_items,
       prompt: category
     });
 
+    if (response.status === 200) {
+      const result = await response.json();
+      console.log(result);
+      if (! result.valid) {
+        add_message("danger", result.message);
+        return;
+      }
+    } else {
+      add_message("danger", "An error occurred submitting your category");
+    }
+
     form.reset();
   }
 
@@ -305,6 +344,152 @@ const LetsPlay = React.memo(props => {
   );
 });
 
+class Ambiguities extends React.PureComponent {
+
+  constructor(props) {
+    super(props);
+
+    const word_sets = props.words.map(word => {
+      const set = new Set();
+      set.add(word);
+      return set;
+    });
+
+    this.state = {
+      word_sets: word_sets,
+      submitted: false,
+      selected: null
+    };
+  }
+
+  async handle_submit() {
+    const response = await fetch_post_json(
+      `judging/${this.props.prompt.id}`,{
+        word_groups: this.state.word_sets.map(set => Array.from(set))
+      }
+    );
+
+    if (response.status === 200) {
+      const result = await response.json();
+      if (! result.valid) {
+        add_message("danger", result.message);
+        return;
+      }
+    } else {
+      add_message("danger", "An error occurred submitting your answers");
+      return;
+    }
+
+    this.setState({
+      submitted: true
+    });
+  }
+
+  handle_click(word) {
+    if (this.state.selected == word) {
+      /* Second click on same word removes the word from the group. */
+      const idx = this.state.word_sets.findIndex(s => s.has(word));
+      const set = this.state.word_sets[idx];
+      if (set.size === 1)
+        return;
+      const new_set = new Set([...set].filter(w => w !== word));
+      this.setState({
+        selected: null,
+        word_sets: [...this.state.word_sets.slice(0, idx),
+                    new_set,
+                    new Set().add(word),
+                    ...this.state.word_sets.slice(idx+1)]
+      });
+    } else if (this.state.selected) {
+      /* Click of a second word groups the two together. */
+      const idx1 = this.state.word_sets.findIndex(s => s.has(this.state.selected));
+      const idx2 = this.state.word_sets.findIndex(s => s.has(word));
+      const set1 = this.state.word_sets[idx1];
+      const set2 = this.state.word_sets[idx2];
+      const new_set = new Set([...set2, ...set1]);
+      if (idx1 < idx2) {
+        this.setState({
+          selected: null,
+          word_sets: [...this.state.word_sets.slice(0, idx1),
+                      ...this.state.word_sets.slice(idx1 + 1, idx2),
+                      new_set,
+                      ...this.state.word_sets.slice(idx2 + 1)]
+        });
+      } else {
+        this.setState({
+          selected: null,
+          word_sets: [...this.state.word_sets.slice(0, idx2),
+                      new_set,
+                      ...this.state.word_sets.slice(idx2 + 1, idx1),
+                      ...this.state.word_sets.slice(idx1 + 1)]
+        });
+      }
+    } else {
+      /* First click of a word selects it. */
+      this.setState({
+        selected: word
+      });
+    }
+  }
+
+  render() {
+    if (this.state.submitted)
+      return (
+        <div className="please-wait">
+          <h2>{this.props.players_judged}/
+            {this.props.players_total} players have responded</h2>
+          <p>
+            Please wait for the rest of the players to complete judging.
+          </p>
+        </div>
+      );
+
+    const btn_class = "ambiguity-button";
+    const btn_selected_class = btn_class + " selected";
+
+    return (
+      <div className="ambiguities">
+        <h2>Judging Answers</h2>
+        <p>
+          Click on each pair of answers that should be scored as equivalent,
+          (and click any word twice to split it out from a group). Remember,
+          what goes around comes around, so it's best to be generous when
+          judging.
+        </p>
+        {this.state.word_sets.map(set => {
+          return (
+            <div
+              className="ambiguity-group"
+              key={Array.from(set)[0]}
+            >
+              {Array.from(set).map(word => {
+                return (
+                  <button
+                    className={this.state.selected === word ?
+                               btn_selected_class : btn_class }
+                    key={word}
+                    onClick={() => this.handle_click(word)}
+                  >
+                    {word}
+                  </button>
+                );
+              })}
+            </div>
+          );
+        })}
+        <p>
+          Click here when done judging:<br/>
+          <button
+            onClick={() => this.handle_submit()}
+          >
+            Send
+          </button>
+        </p>
+      </div>
+    );
+  }
+}
+
 class ActivePrompt extends React.PureComponent {
 
   constructor(props) {
@@ -328,7 +513,7 @@ class ActivePrompt extends React.PureComponent {
     const response = await fetch_post_json(`answer/${this.props.prompt.id}`, {
       answers: this.answers.map(r => r.current.value)
     });
-    if (response.status == 200) {
+    if (response.status === 200) {
       const result = await response.json();
       if (! result.valid) {
         add_message("danger", result.message);
@@ -368,7 +553,7 @@ class ActivePrompt extends React.PureComponent {
         </p>
         <h2>{this.props.prompt.prompt}</h2>
         <form onSubmit={this.handle_submit}>
-          {Array(this.props.prompt.items).fill(null).map((whocares,i) => {
+          {[...Array(this.props.prompt.items)].map((whocares,i) => {
             return (
               <div
                 key={i}
@@ -407,7 +592,9 @@ class Game extends React.PureComponent {
       other_players: [],
       prompts: [],
       active_prompt: null,
-      players_answered: 0
+      players_answered: 0,
+      ambiguities: null,
+      players_judged: 0
     };
   }
 
@@ -467,6 +654,18 @@ class Game extends React.PureComponent {
     });
   }
 
+  set_ambiguities(ambiguities) {
+    this.setState({
+      ambiguities: ambiguities
+    });
+  }
+
+  set_players_judged(players_judged) {
+    this.setState({
+      players_judged: players_judged
+    });
+  }
+
   set_scores(scores) {
     this.setState({
       scores: scores
@@ -495,12 +694,7 @@ class Game extends React.PureComponent {
             {state.scores.words.map(word => {
               return (
                 <li key={word.word}>
-                  {word.word}:
-                  {word.players.map(p => {
-                    return (
-                      <span key={p}>{p}{" "}</span>
-                    );
-                  })}
+                  {`${word.word}: ${word.players.join(', ')}`}
                 </li>
               );
             })}
@@ -515,6 +709,15 @@ class Game extends React.PureComponent {
       );
     }
 
+    if (state.ambiguities){
+      return <Ambiguities
+               prompt={state.active_prompt}
+               words={state.ambiguities}
+               players_judged={state.players_judged}
+               players_total={players_total}
+             />;
+    }
+
     if (state.active_prompt) {
       return <ActivePrompt
                prompt={state.active_prompt}