]> git.cworth.org Git - lmno.games/blobdiff - empathy/empathy.jsx
Add key to list of PromptOption components
[lmno.games] / empathy / empathy.jsx
index 973a9537f591e34917ff5a476c997cb795ac3de5..feff7775a99f782188474bab923da9e1580b8327 100644 (file)
@@ -45,6 +45,12 @@ events.addEventListener("player-enter", event => {
   window.game.set_other_player_info(info);
 });
 
+events.addEventListener("player-exit", event => {
+  const info = JSON.parse(event.data);
+
+  window.game.remove_player(info);
+});
+
 events.addEventListener("player-update", event => {
   const info = JSON.parse(event.data);
 
@@ -63,9 +69,29 @@ events.addEventListener("game-state", event => {
 
   window.game.set_active_prompt(state.active_prompt);
 
-  window.game.set_scores(state.scores);
+  window.game.set_players_answered(state.players_answered);
+
+  window.game.set_players_answering(state.players_answering);
+
+  window.game.set_answering_idle(state.answering_idle);
+
+  window.game.set_end_answers(state.end_answers);
 
   window.game.set_ambiguities(state.ambiguities);
+
+  window.game.set_players_judged(state.players_judged);
+
+  window.game.set_players_judging(state.players_judging);
+
+  window.game.set_judging_idle(state.judging_idle);
+
+  window.game.set_end_judging(state.end_judging);
+
+  window.game.set_scores(state.scores);
+
+  window.game.set_new_game_votes(state.new_game_votes);
+
+  window.game.state_ready();
 });
 
 events.addEventListener("prompt", event => {
@@ -92,6 +118,12 @@ events.addEventListener("player-answering", event => {
   window.game.set_player_answering(player);
 });
 
+events.addEventListener("answering-idle", event => {
+  const value = JSON.parse(event.data);
+
+  window.game.set_answering_idle(value);
+});
+
 events.addEventListener("vote-end-answers", event => {
   const player = JSON.parse(event.data);
 
@@ -122,6 +154,12 @@ events.addEventListener("player-judging", event => {
   window.game.set_player_judging(player);
 });
 
+events.addEventListener("judging-idle", event => {
+  const value = JSON.parse(event.data);
+
+  window.game.set_judging_idle(value);
+});
+
 events.addEventListener("vote-end-judging", event => {
   const player = JSON.parse(event.data);
 
@@ -140,6 +178,18 @@ events.addEventListener("scores", event => {
   window.game.set_scores(scores);
 });
 
+events.addEventListener("vote-new-game", event => {
+  const player = JSON.parse(event.data);
+
+  window.game.set_player_vote_new_game(player);
+});
+
+events.addEventListener("unvote-new-game", event => {
+  const player = JSON.parse(event.data);
+
+  window.game.set_player_unvote_new_game(player);
+});
+
 /*********************************************************
  * Game and supporting classes                           *
  *********************************************************/
@@ -177,18 +227,23 @@ const PlayerInfo = React.memo(props => {
   if (! props.player.id)
     return null;
 
+  const all_players = [props.player, ...props.other_players];
+
+  const sorted_players = all_players.sort((a,b) => {
+    return b.score - a.score;
+  });
+
+  const names_and_scores = sorted_players.map(player => {
+    if (player.score)
+      return `${player.name} (${player.score})`;
+    else
+      return player.name;
+  }).join(', ');
+
   return (
     <div className="player-info">
       <span className="players-header">Players: </span>
-      {props.player.name}
-      {props.player.score > 0 ? ` (${props.player.score})` : ""}
-      {props.other_players.map(other => (
-        <span key={other.id}>
-          {", "}
-          {other.name}
-          {other.score > 0 ? ` (${other.score})` : ""}
-        </span>
-      ))}
+      <span>{names_and_scores}</span>
     </div>
   );
 });
@@ -308,6 +363,45 @@ class CategoryRequest extends React.PureComponent {
   }
 }
 
+const PromptOption = React.memo(props => {
+
+  const prompt = props.prompt;
+
+  if (prompt.votes_against.find(v => v === props.player.name))
+    return false;
+
+  return (
+    <button
+      className="vote-button"
+      key={prompt.id}
+      onClick={() => fetch_post_json(`vote/${prompt.id}`) }
+    >
+      <span
+        className="hide-button"
+        onClick={(event) => {
+          event.stopPropagation();
+          fetch_post_json(`vote_against/${prompt.id}`);
+        }}
+      >
+        &times;
+      </span>
+      {prompt.prompt}
+      <div className="vote-choices">
+        {prompt.votes.map(v => {
+          return (
+            <div
+              key={v}
+              className="vote-choice"
+            >
+              {v}
+            </div>
+          );
+        })}
+      </div>
+    </button>
+  );
+});
+
 const PromptOptions = React.memo(props => {
 
   if (props.prompts.length === 0)
@@ -320,29 +414,13 @@ const PromptOptions = React.memo(props => {
         Select any categories below that you'd like to play.
         You can choose as many as you'd like.
       </p>
-      {props.prompts.map(p => {
-        return (
-          <button
-            className="vote-button"
-            key={p.id}
-            onClick={() => fetch_post_json(`vote/${p.id}`) }
-          >
-            {p.prompt}
-            <div className="vote-choices">
-              {p.votes.map(v => {
-                return (
-                  <div
-                    key={v}
-                    className="vote-choice"
-                  >
-                    {v}
-                  </div>
-                );
-              })}
-            </div>
-          </button>
-        );
-      })}
+      {props.prompts.map(
+        prompt => <PromptOption
+                    key={prompt.id}
+                    prompt={prompt}
+                    player={props.player}
+                  />
+      )}
     </div>
   );
 });
@@ -382,25 +460,52 @@ class Ambiguities extends React.PureComponent {
   constructor(props) {
     super(props);
 
-    const word_sets = props.words.map(word => {
-      const set = new Set();
-      set.add(word);
-      return set;
-    });
+    function canonize(word) {
+      return word.replace(/((a|an|the) )?(.*?)s?$/i, '$3');
+    }
+
+    const word_sets = [];
+
+    for (let word of props.words) {
+      const word_canon = canonize(word);
+      console.log("Canonized " + word + " to " + word_canon);
+      let found_match = false;
+      for (let set of word_sets) {
+        const set_canon = canonize(set.values().next().value);
+        console.log("Comparing " + word_canon + " to " + set_canon);
+        if (word_canon === set_canon) {
+          set.add(word);
+          found_match = true;;
+          break;
+        }
+      }
+      if (! found_match) {
+        const set = new Set();
+        set.add(word);
+        word_sets.push(set);
+      }
+    }
 
     this.state = {
       word_sets: word_sets,
-      submitted: false,
-      selected: null
+      selected: null,
+      starred: null
     };
 
+    this.submitted = false;
     this.judging_sent_recently = false;
   }
 
   async handle_submit() {
+
+    /* Don't submit a second time. */
+    if (this.submitted)
+      return;
+
     const response = await fetch_post_json(
       `judged/${this.props.prompt.id}`,{
-        word_groups: this.state.word_sets.map(set => Array.from(set))
+        word_groups: this.state.word_sets.map(set => Array.from(set)),
+        kudos: Array.from(this.state.starred)
       }
     );
 
@@ -415,9 +520,7 @@ class Ambiguities extends React.PureComponent {
       return;
     }
 
-    this.setState({
-      submitted: true
-    });
+    this.submitted = true;
   }
 
   handle_click(word) {
@@ -486,51 +589,77 @@ class Ambiguities extends React.PureComponent {
   }
 
   render() {
-    if (this.state.submitted)
-      return (
-        <div className="please-wait">
-          <h2>Submission received</h2>
-          <p>
-            The following players have completed judging:
-            {[...this.props.players_judged].join(', ')}
-          </p>
+    let move_on_button = null;
+
+    if (this.props.idle) {
+      move_on_button = (
+        <button
+          className="vote-button"
+          onClick={() => fetch_post_json(`end-judging/${this.props.prompt.id}`) }
+        >
+          Move On
+          <div className="vote-choices">
+            {[...this.props.votes].map(v => {
+              return (
+                <div
+                  key={v}
+                  className="vote-choice"
+                >
+                  {v}
+                  </div>
+              );
+            })}
+          </div>
+        </button>
+      );
+    }
+
+    let still_waiting = null;
+    const judging_players = Object.keys(this.props.players_judging);
+    if (judging_players.length) {
+      still_waiting = (
+        <div>
           <p>
-            Still waiting for the following players:
+            Still waiting for the following player
+            {judging_players.length > 1 ? 's' : '' }
+            :
           </p>
           <ul>
-            {Object.keys(this.props.players_judging).map(player => {
+            {judging_players.map(player => {
               return (
                 <li
                   key={player}
                 >
-                  {player}
-                  {this.props.players_judging[player] ?
-                   <span className="typing"/> : null }
+                  {player}{' '}
+                  <span className=
+                  {this.props.players_judging[player].active ?
+                   "typing active"
+                   :
+                   "typing idle"}>
+                    <span>{'.'}</span><span>{'.'}</span><span>{'.'}</span>
+                  </span>
                 </li>
               );
             })}
           </ul>
-          <button
-            className="vote-button"
-            onClick={() => fetch_post_json(`end-judging/${this.props.prompt.id}`) }
-          >
-            Move On
-            <div className="vote-choices">
-              {[...this.props.votes].map(v => {
-                return (
-                  <div
-                    key={v}
-                    className="vote-choice"
-                  >
-                    {v}
-                  </div>
-                );
-              })}
-            </div>
-          </button>
+        </div>
+      );
+    }
+
+    if (this.props.players_judged.has(this.props.player.name)) {
+      return (
+        <div className="please-wait">
+          <h2>Submission received</h2>
+          <p>
+            The following players have completed judging:{' '}
+            {[...this.props.players_judged].join(', ')}
+          </p>
+          {still_waiting}
+          {move_on_button}
 
         </div>
       );
+    }
 
     const btn_class = "ambiguity-button";
     const btn_selected_class = btn_class + " selected";
@@ -544,6 +673,7 @@ class Ambiguities extends React.PureComponent {
           what goes around comes around, so it's best to be generous when
           judging.
         </p>
+        <h2>{this.props.prompt.prompt}</h2>
         {this.state.word_sets.map(set => {
           return (
             <div
@@ -562,6 +692,21 @@ class Ambiguities extends React.PureComponent {
                   </button>
                 );
               })}
+              <span
+                className={this.state.starred === set ?
+                           "star-button selected" : "star-button"
+                          }
+                onClick={(event) => {
+                  event.stopPropagation();
+                  this.setState({
+                    starred: set
+                  });
+                }}
+              >
+              {this.state.starred === set ?
+               '★' : '☆'
+              }
+              </span>
             </div>
           );
         })}
@@ -584,9 +729,7 @@ class ActivePrompt extends React.PureComponent {
     super(props);
     const items = props.prompt.items;
 
-    this.state = {
-      submitted: false
-    };
+    this.submitted = false;
 
     this.answers = [...Array(items)].map(() => React.createRef());
     this.answering_sent_recently = false;
@@ -618,6 +761,10 @@ class ActivePrompt extends React.PureComponent {
     /* Prevent the default page-changing form-submission behavior. */
     event.preventDefault();
 
+    /* And don't submit a second time. */
+    if (this.submitted)
+      return;
+
     const response = await fetch_post_json(`answer/${this.props.prompt.id}`, {
       answers: this.answers.map(r => r.current.value)
     });
@@ -634,57 +781,80 @@ class ActivePrompt extends React.PureComponent {
 
     /* Everything worked. Server is happy with our answers. */
     form.reset();
-    this.setState({
-        submitted: true
-    });
+    this.submitted = true;
   }
 
   render() {
-    if (this.state.submitted)
-      return (
-        <div className="please-wait">
-          <h2>Submission received</h2>
-          <p>
-            The following players have submitted their answers:
-            {[...this.props.players_answered].join(', ')}
-          </p>
+    let move_on_button = null;
+    if (this.props.idle) {
+      move_on_button =(
+        <button
+          className="vote-button"
+          onClick={() => fetch_post_json(`end-answers/${this.props.prompt.id}`) }
+        >
+          Move On
+          <div className="vote-choices">
+            {[...this.props.votes].map(v => {
+              return (
+                <div
+                  key={v}
+                  className="vote-choice"
+                >
+                  {v}
+                </div>
+              );
+            })}
+          </div>
+        </button>
+      );
+    }
+
+    let still_waiting = null;
+    const answering_players = Object.keys(this.props.players_answering);;
+    if (answering_players.length) {
+      still_waiting = (
+        <div>
           <p>
-          Still waiting for the following players:
+            Still waiting for the following player
+            {answering_players.length > 1 ? 's' : ''}
+            :
           </p>
           <ul>
-            {Object.keys(this.props.players_answering).map(player => {
+            {answering_players.map(player => {
               return (
                 <li
                   key={player}
                 >
-                  {player}
-                  {this.props.players_answering[player] ?
-                   <span className="typing"/> : null }
+                  {player}{' '}
+                  <span className=
+                  {this.props.players_answering[player].active ?
+                   "typing active"
+                   :
+                   "typing idle"}>
+                    <span>{'.'}</span><span>{'.'}</span><span>{'.'}</span>
+                  </span>
                 </li>
               );
             })}
           </ul>
-          <button
-            className="vote-button"
-            onClick={() => fetch_post_json(`end-answers/${this.props.prompt.id}`) }
-          >
-            Move On
-            <div className="vote-choices">
-              {[...this.props.votes].map(v => {
-                return (
-                  <div
-                    key={v}
-                    className="vote-choice"
-                  >
-                    {v}
-                  </div>
-                );
-              })}
-            </div>
-          </button>
+        </div>
+      );
+    }
+
+    if (this.props.players_answered.has(this.props.player.name)) {
+      return (
+        <div className="please-wait">
+          <h2>Submission received</h2>
+          <p>
+            The following players have submitted their answers:{' '}
+            {[...this.props.players_answered].join(', ')}
+          </p>
+          {still_waiting}
+          {move_on_button}
 
         </div>
       );
+    }
 
     return (
       <div className="active-prompt">
@@ -692,7 +862,8 @@ class ActivePrompt extends React.PureComponent {
         <p>
           Remember, you're trying to match your answers with
           what the other players submit.
-          Give {this.props.prompt.items} answers for the following prompt:
+          Give {this.props.prompt.items} answer
+          {this.props.prompt.items > 1 ? 's' : ''} for the following prompt:
         </p>
         <h2>{this.props.prompt.prompt}</h2>
         <form onSubmit={this.handle_submit}>
@@ -738,12 +909,16 @@ class Game extends React.PureComponent {
       active_prompt: null,
       players_answered: new Set(),
       players_answering: {},
+      answering_idle: false,
       end_answers_votes: new Set(),
       ambiguities: null,
       players_judged: new Set(),
       players_judging: {},
+      judging_idle: false,
       end_judging_votes: new Set(),
-      scores: null
+      scores: null,
+      new_game_votes: new Set(),
+      ready: false
     };
   }
 
@@ -772,18 +947,28 @@ class Game extends React.PureComponent {
     });
   }
 
+  remove_player(info) {
+    this.setState({
+      other_players: this.state.other_players.filter(o => o.id !== info.id)
+    });
+  }
+
   reset_game_state() {
     this.setState({
       prompts: [],
       active_prompt: null,
       players_answered: new Set(),
       players_answering: {},
+      answering_idle: false,
       end_answers_votes: new Set(),
       ambiguities: null,
       players_judged: new Set(),
       players_judging: {},
+      judging_idle: false,
       end_judging_votes: new Set(),
-      scores: null
+      scores: null,
+      new_game_votes: new Set(),
+      ready: false
     });
   }
 
@@ -812,6 +997,12 @@ class Game extends React.PureComponent {
     });
   }
 
+  set_players_answered(players) {
+    this.setState({
+      players_answered: new Set(players)
+    });
+  }
+
   set_player_answered(player) {
     const new_players_answering = {...this.state.players_answering};
     delete new_players_answering[player];
@@ -822,13 +1013,52 @@ class Game extends React.PureComponent {
     });
   }
 
+  set_players_answering(players) {
+    const players_answering = {};
+    for (let player of players) {
+      players_answering[player] = {active: false};
+    }
+    this.setState({
+      players_answering: players_answering
+    });
+  }
+
   set_player_answering(player) {
+    /* Set the player as actively answering now. */
     this.setState({
       players_answering: {
         ...this.state.players_answering,
         [player]: {active: true}
       }
     });
+    /* And arrange to have them marked idle very shortly.
+     *
+     * Note: This timeout is intentionally very, very short. We only
+     * need it long enough that the browser has latched onto the state
+     * change to "active" above. We actually use a CSS transition
+     * delay to control the user-perceptible length of time after
+     * which an active player appears inactive.
+     */
+    setTimeout(() => {
+      this.setState({
+        players_answering: {
+          ...this.state.players_answering,
+          [player]: {active: false}
+        }
+      });
+    }, 100);
+  }
+
+  set_answering_idle(value) {
+    this.setState({
+      answering_idle: value
+    });
+  }
+
+  set_end_answers(players) {
+    this.setState({
+      end_answers_votes: new Set(players)
+    });
   }
 
   set_player_vote_end_answers(player) {
@@ -849,6 +1079,12 @@ class Game extends React.PureComponent {
     });
   }
 
+  set_players_judged(players) {
+    this.setState({
+      players_judged: new Set(players)
+    });
+  }
+
   set_player_judged(player) {
     const new_players_judging = {...this.state.players_judging};
     delete new_players_judging[player];
@@ -859,15 +1095,54 @@ class Game extends React.PureComponent {
     });
   }
 
+  set_players_judging(players) {
+    const players_judging = {};
+    for (let player of players) {
+      players_judging[player] = {active: false};
+    }
+    this.setState({
+      players_judging: players_judging
+    });
+  }
+
   set_player_judging(player) {
+    /* Set the player as actively judging now. */
     this.setState({
       players_judging: {
         ...this.state.players_judging,
         [player]: {active: true}
       }
     });
+    /* And arrange to have them marked idle very shortly.
+     *
+     * Note: This timeout is intentionally very, very short. We only
+     * need it long enough that the browser has latched onto the state
+     * change to "active" above. We actually use a CSS transition
+     * delay to control the user-perceptible length of time after
+     * which an active player appears inactive.
+     */
+    setTimeout(() => {
+      this.setState({
+        players_judging: {
+          ...this.state.players_judging,
+          [player]: {active: false}
+        }
+      });
+    }, 100);
+
   }
 
+  set_judging_idle(value) {
+    this.setState({
+      judging_idle: value
+    });
+  }
+
+  set_end_judging(players) {
+    this.setState({
+      end_judging_votes: new Set(players)
+    });
+  }
 
   set_player_vote_end_judging(player) {
     this.setState({
@@ -887,19 +1162,58 @@ class Game extends React.PureComponent {
     });
   }
 
+  set_new_game_votes(players) {
+    this.setState({
+      new_game_votes: new Set(players)
+    });
+  }
+
+  set_player_vote_new_game(player) {
+    this.setState({
+      new_game_votes: new Set([...this.state.new_game_votes, player])
+    });
+  }
+
+  set_player_unvote_new_game(player) {
+    this.setState({
+      new_game_votes: new Set([...this.state.new_game_votes].filter(p => p !== player))
+    });
+  }
+
+  state_ready() {
+    this.setState({
+      ready: true
+    });
+  }
+
   render() {
     const state = this.state;
     const players_total = 1 + state.other_players.length;
 
     if (state.scores) {
+
+      let perfect_score = 0;
+      for (let i = 0;
+           i < state.active_prompt.items &&
+           i < state.scores.words.length;
+           i++)
+      {
+        perfect_score += state.scores.words[i].players.length;
+      }
+
       return (
         <div className="scores">
+          <h2>{state.active_prompt.prompt}</h2>
           <h2>Scores</h2>
           <ul>
             {state.scores.scores.map(score => {
+              let perfect = null;
+              if (score.score == perfect_score) {
+                perfect = <span className="label">Perfect!</span>;
+              }
               return (
-                <li key={score.player}>
-                  {score.player}: {score.score}
+                <li key={score.players[0]}>
+                  {score.players.join("/")}: {score.score} {perfect}
                 </li>
               );
             })}
@@ -909,16 +1223,28 @@ class Game extends React.PureComponent {
             {state.scores.words.map(word => {
               return (
                 <li key={word.word}>
-                  {`${word.word}: ${word.players.join(', ')}`}
+                  {word.word} ({word.players.length}): {word.players.join(', ')}
                 </li>
               );
             })}
           </ul>
           <button
-            className="new-game"
-            onClick={() => fetch_post_json('reset') }
+            className="vote-button"
+            onClick={() => fetch_post_json(`new-game/${state.active_prompt.id}`) }
           >
             New Game
+            <div className="vote-choices">
+              {[...state.new_game_votes].map(v => {
+                return (
+                  <div
+                    key={v}
+                    className="vote-choice"
+                  >
+                    {v}
+                  </div>
+                );
+              })}
+            </div>
           </button>
         </div>
       );
@@ -928,8 +1254,10 @@ class Game extends React.PureComponent {
       return <Ambiguities
                prompt={state.active_prompt}
                words={state.ambiguities}
+               player={state.player_info}
                players_judged={state.players_judged}
                players_judging={state.players_judging}
+               idle={state.judging_idle}
                votes={state.end_judging_votes}
              />;
     }
@@ -937,12 +1265,17 @@ class Game extends React.PureComponent {
     if (state.active_prompt) {
       return <ActivePrompt
                prompt={state.active_prompt}
+               player={state.player_info}
                players_answered={state.players_answered}
                players_answering={state.players_answering}
+               idle={state.answering_idle}
                votes={state.end_answers_votes}
              />;
     }
 
+    if (! state.ready)
+      return null;
+
     return [
       <GameInfo
         key="game-info"
@@ -962,6 +1295,7 @@ class Game extends React.PureComponent {
       <PromptOptions
         key="prompts"
         prompts={state.prompts}
+        player={state.player_info}
       />,
       <LetsPlay
         key="lets-play"