]> git.cworth.org Git - lmno.games/blobdiff - scribe/scribe.jsx
Highlight last move and legal mini-grids for current move
[lmno.games] / scribe / scribe.jsx
index 7b68ff05afe8ac16d78b74d6b74d49b7f4fe73cf..07920773c9f79caa371b178639deaa35fea5a040 100644 (file)
@@ -79,6 +79,123 @@ events.addEventListener("game-state", event => {
  * Game and supporting classes                           *
  *********************************************************/
 
+const scribe_glyphs = [
+  {
+    name: "Single",
+    squares: [1,0,0,
+              0,0,0,
+              0,0,0]
+  },
+  {
+    name: "Double",
+    squares: [1,1,0,
+              0,0,0,
+              0,0,0]
+  },
+  {
+    name: "Line",
+    squares: [1,1,1,
+              0,0,0,
+              0,0,0]
+  },
+  {
+    name: "Pipe",
+    squares: [0,0,1,
+              1,1,1,
+              0,0,0]
+  },
+  {
+    name: "Squat-T",
+    squares: [1,1,1,
+              0,1,0,
+              0,0,0]
+  },
+  {
+    name: "4-block",
+    squares: [1,1,0,
+              1,1,0,
+              0,0,0]
+  },
+  {
+    name: "T",
+    squares: [1,1,1,
+              0,1,0,
+              0,1,0]
+  },
+  {
+    name: "Cross",
+    squares: [0,1,0,
+              1,1,1,
+              0,1,0]
+  },
+  {
+    name: "6-block",
+    squares: [1,1,1,
+              1,1,1,
+              0,0,0]
+  },
+  {
+    name: "Bomber",
+    squares: [1,1,1,
+              0,1,1,
+              0,0,1]
+  },
+  {
+    name: "Chair",
+    squares: [0,0,1,
+              1,1,1,
+              1,0,1]
+  },
+  {
+    name: "J",
+    squares: [0,0,1,
+              1,0,1,
+              1,1,1]
+  },
+  {
+    name: "Earring",
+    squares: [0,1,1,
+              1,0,1,
+              1,1,1]
+  },
+  {
+    name: "House",
+    squares: [0,1,0,
+              1,1,1,
+              1,1,1]
+  },
+  {
+    name: "H",
+    squares: [1,0,1,
+              1,1,1,
+              1,0,1]
+  },
+  {
+    name: "U",
+    squares: [1,0,1,
+              1,0,1,
+              1,1,1]
+  },
+  {
+    name: "Ottoman",
+    squares: [1,1,1,
+              1,1,1,
+              1,0,1]
+  },
+  {
+    name: "O",
+    squares: [1,1,1,
+              1,0,1,
+              1,1,1]
+  },
+  {
+    name: "9-block",
+    squares: [1,1,1,
+              1,1,1,
+              1,1,1]
+  }
+];
+
 function copy_to_clipboard(id)
 {
   const tmp = document.createElement("input");
@@ -169,6 +286,16 @@ function Glyph(props) {
 
   const glyph_dots = [];
 
+  let last_square = 0;
+  for (let i = 0; i < 9; i++) {
+    if (props.squares[i])
+      last_square = i;
+  }
+
+  const height = Math.floor(20 * (Math.floor(last_square / 3) + 1));
+
+  const viewbox=`0 0 60 ${height}`;
+
   for (let row = 0; row < 3; row++) {
     for (let col = 0; col < 3; col++) {
       if (props.squares[3 * row + col]) {
@@ -176,6 +303,7 @@ function Glyph(props) {
         let cx = 10 + 20 * col;
         glyph_dots.push(
           <circle
+            key={3 * row + col}
             cx={cx}
             cy={cy}
             r="8"
@@ -188,7 +316,7 @@ function Glyph(props) {
   return (<div className="glyph-and-name">
             {props.name}
             <div className="glyph">
-              <svg viewBox="0 0 60 60">
+              <svg viewBox={viewbox}>
                 <g fill="#287789">
                   {glyph_dots}
                 </g>
@@ -207,6 +335,10 @@ function Square(props) {
     className += " open";
   }
 
+  if (props.last_move) {
+    className += " last-move";
+  }
+
   const onClick = props.active ? props.onClick : null;
 
   return (
@@ -220,17 +352,31 @@ function Square(props) {
 function MiniGrid(props) {
   function grid_square(j) {
     const value = props.squares[j];
+    const last_move = props.last_moves.includes(j);
     return (
       <Square
         value={value}
         active={props.active}
+        last_move={last_move}
         onClick={() => props.onClick(j)}
       />
     );
   }
 
+  /* Even if my parent thinks I'm active because of the last move, I
+   * might not _really_ be active if I'm full. */
+  let occupied = 0;
+  props.squares.forEach(element => {
+    if (element)
+      occupied++;
+  });
+
+  let class_name = "mini-grid";
+  if (props.active && occupied < 9)
+    class_name += " active";
+
   return (
-    <div className="mini-grid">
+    <div className={class_name}>
       {grid_square(0)}
       {grid_square(1)}
       {grid_square(2)}
@@ -246,11 +392,54 @@ function MiniGrid(props) {
 
 class Board extends React.Component {
   mini_grid(i) {
+    /* This mini grid is active only if both:
+     *
+     * 1. It is our turn (this.props.active === true)
+     *
+     * 2. One of the following conditions is met:
+     *
+     *    a. This is this players first turn (last_two_moves[0] === null)
+     *    b. This mini grid corresponds to this players last turn
+     *    c. The mini grid that corresponds to the players last turn is full
+     */
+    let active = false;
+    if (this.props.active) {
+      active = true;
+      if (this.props.last_two_moves[0]) {
+        /* First index (0) gives us our last move, (that is, of the
+         * last two moves, it's the first one, so two moves ago).
+         *
+         * Second index (1) gives us the second number from that move,
+         * (that is, the index within the mini-grid that we last
+         * played).
+         */
+        const target = this.props.last_two_moves[0][1];
+        let occupied = 0;
+        this.props.squares[target].forEach(element => {
+          if (element)
+            occupied++;
+        });
+        /* If the target mini-grid isn't full then this grid is
+         * only active if it is that target. */
+        if (occupied < 9)
+          active = (i === target);
+      }
+    }
+
+    /* We want to highlight each of the last two moves (both "+" and
+     * "o"). So we filter the last two moves that have a first index
+     * that matches this mini_grid and pass down their second index
+     * be highlighted.
+     */
+    const last_moves = this.props.last_two_moves.filter(move => move[0] === i)
+          .map(move => move[1]);
+
     const squares = this.props.squares[i];
     return (
       <MiniGrid
         squares={squares}
-        active={this.props.active}
+        active={active}
+        last_moves={last_moves}
         onClick={(j) => this.props.onClick(i,j)}
       />
     );
@@ -302,8 +491,8 @@ class Game extends React.Component {
       player_info: {},
       other_players: [],
       squares: [...Array(9)].map(() => Array(9).fill(null)),
-      moves: 0,
-      next_to_play: "+"
+      moves: [],
+      next_to_play: "+",
     };
   }
 
@@ -339,12 +528,13 @@ class Game extends React.Component {
   }
 
   receive_move(move) {
-    if (this.state.moves === 81) {
+    if (this.state.moves.length === 81) {
       return;
     }
     const symbol = team_symbol(this.state.next_to_play);
     const new_squares = this.state.squares.map(arr => arr.slice());
     new_squares[move[0]][move[1]] = symbol;
+    const new_moves = [...this.state.moves, move];
     let next_to_play;
     if (this.state.next_to_play === "+")
       next_to_play = "o";
@@ -352,7 +542,7 @@ class Game extends React.Component {
       next_to_play = "+";
     this.setState({
       squares: new_squares,
-      moves: this.state.moves + 1,
+      moves: new_moves,
       next_to_play: next_to_play
     });
   }
@@ -380,7 +570,7 @@ class Game extends React.Component {
 
   render() {
     const state = this.state;
-    const first_move = state.moves === 0;
+    const first_move = state.moves.length === 0;
     const my_team = state.player_info.team;
     var board_active;
 
@@ -445,125 +635,23 @@ class Game extends React.Component {
           <Board
             active={board_active}
             squares={state.squares}
+            last_two_moves={state.moves.slice(-2)}
             onClick={(i,j) => this.handle_click(i, j, first_move)}
           />
         </div>
       </div>,
       <div key="glyphs" className="glyphs">
-        <Glyph
-          name="Single"
-          squares={[1,0,0,
-                    0,0,0,
-                    0,0,0]}
-        />
-        <Glyph
-          name="Double"
-          squares={[1,1,0,
-                    0,0,0,
-                    0,0,0]}
-        />
-        <Glyph
-          name="Line"
-          squares={[1,1,1,
-                    0,0,0,
-                    0,0,0]}
-        />
-        <Glyph
-          name="Pipe"
-          squares={[0,0,1,
-                    1,1,1,
-                    0,0,0]}
-        />
-        <Glyph
-          name="Squat-T"
-          squares={[1,1,1,
-                    0,1,0,
-                    0,0,0]}
-        />
-        <Glyph
-          name="4-block"
-          squares={[1,1,0,
-                    1,1,0,
-                    0,0,0]}
-        />
-        <Glyph
-          name="T"
-          squares={[1,1,1,
-                    0,1,0,
-                    0,1,0]}
-                />
-        <Glyph
-          name="Cross"
-          squares={[0,1,0,
-                    1,1,1,
-                    0,1,0]}
-        />
-        <Glyph
-          name="6-block"
-          squares={[1,1,1,
-                    1,1,1,
-                    0,0,0]}
-        />
-        <Glyph
-          name="Bomber"
-          squares={[1,1,1,
-                    0,1,1,
-                    0,0,1]}
-        />
-        <Glyph
-          name="Chair"
-          squares={[0,0,1,
-                    1,1,1,
-                    1,0,1]}
-        />
-        <Glyph
-          name="J"
-          squares={[0,0,1,
-                    1,0,1,
-                    1,1,1]}
-        />
-        <Glyph
-          name="Earring"
-          squares={[0,1,1,
-                    1,0,1,
-                    1,1,1]}
-        />
-        <Glyph
-          name="House"
-          squares={[0,1,0,
-                    1,1,1,
-                    1,1,1]}
-        />
-        <Glyph
-          name="H"
-          squares={[1,0,1,
-                    1,1,1,
-                    1,0,1]}
-        />
-        <Glyph
-          name="U"
-          squares={[1,0,1,
-                    1,0,1,
-                    1,1,1]}
-        />
-        <Glyph
-          name="Ottoman"
-          squares={[1,1,1,
-                    1,1,1,
-                    1,0,1]}
-        />
-        <Glyph
-          name="O"
-          squares={[1,1,1,
-                    1,0,1,
-                    1,1,1]}
-        />
-        <Glyph
-          name="9-block"
-          squares={[1,1,1,
-                    1,1,1,
-                    1,1,1]}
-        />
+        {
+          scribe_glyphs.map(glyph => {
+            return (
+              <Glyph
+                key={glyph.name}
+                name={glyph.name}
+                squares={glyph.squares}
+              />
+            );
+          })
+        }
       </div>
     ];
   }