+const Team = {
+ X: 0,
+ O: 1,
+ properties: {
+ 0: {name: "X"},
+ 1: {name: "O"}
+ }
+};
+
+function undisplay(element) {
+ element.style.display="none";
+}
+
+function add_message(severity, message) {
+ message = `<div class="message ${severity}" onclick="undisplay(this)">
+<span class="hide-button" onclick="undisplay(this.parentElement)">×</span>
+${message}
+</div>`;
+ const message_area = document.getElementById('message-area');
+ message_area.insertAdjacentHTML('beforeend', message);
+}
+
+const events = new EventSource("events");
+
+events.onerror = function(event) {
+ if (event.target.readyState === EventSource.CLOSED) {
+ add_message("danger", "Connection to server lost.");
+ }
+};
+
+events.addEventListener("move", event => {
+ const move = JSON.parse(event.data);
+
+ window.game.receiveMove(move);
+});
+
+events.addEventListener("game-state", event => {
+ const state = JSON.parse(event.data);
+
+ window.game.resetState();
+
+ for (let square of state.moves) {
+ window.game.receiveMove(square);
+ }
+});
+
function Square(props) {
+ let className = "square";
+
+ if (props.value) {
+ className += " occupied";
+ } else if (props.active) {
+ className += " open";
+ }
+
+ const onClick = props.active ? props.onClick : null;
+
return (
- <button className="square" onClick={props.onClick}>
+ <div className={className}
+ onClick={onClick}>
{props.value}
- </button>
+ </div>
);
}
class Board extends React.Component {
renderSquare(i) {
+ const value = this.props.squares[i];
return (
<Square
- value={this.props.squares[i]}
+ value={value}
+ active={! this.props.gameOver && ! value}
onClick={() => this.props.onClick(i)}
/>
);
}
}
+function fetch_post_json(api = '', data = {}) {
+ const response = fetch(api, {
+ method: 'POST',
+ headers: {
+ 'Content-Type': 'application/json'
+ },
+ body: JSON.stringify(data)
+ });
+ return response;
+}
+
class Game extends React.Component {
constructor(props) {
super(props);
}
],
stepNumber: 0,
- xIsNext: true
+ next_to_play: Team.X
};
}
- handleClick(i) {
+ sendMove(i) {
+ return fetch_post_json("move", { move: i });
+ }
+
+ resetState() {
+ this.setState({
+ history: [
+ {
+ squares: Array(9).fill(null)
+ }
+ ],
+ stepNumber: 0,
+ next_to_play: Team.X
+ });
+ }
+
+ receiveMove(i) {
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
- squares[i] = this.state.xIsNext ? "X" : "O";
+ squares[i] = Team.properties[this.state.next_to_play].name;
+ let next_to_play;
+ if (this.state.next_to_play === Team.X)
+ next_to_play = Team.O;
+ else
+ next_to_play = Team.X;
this.setState({
history: history.concat([
{
}
]),
stepNumber: history.length,
- xIsNext: !this.state.xIsNext
+ next_to_play: next_to_play
});
}
+ async handleClick(i) {
+ const response = await this.sendMove(i);
+ if (response.status == 200) {
+ const result = await response.json();
+ if (! result.legal)
+ add_message("danger", result.message);
+ } else {
+ add_message("danger", `Error occurred sending move`);
+ }
+ }
+
jumpTo(step) {
this.setState({
stepNumber: step,
- xIsNext: (step % 2) === 0
+ next_to_play: (step % 2) === 0
});
}
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);
- const moves = history.map((step, move) => {
- const desc = move ?
- 'Go to move #' + move :
- 'Go to game start';
- return (
- <li key={move}>
- <button onClick={() => this.jumpTo(move)}>{desc}</button>
- </li>
- );
- });
-
let status;
if (winner) {
status = "Winner: " + winner;
} else {
- status = "Next player: " + (this.state.xIsNext ? "X" : "O");
+ status = "Next player: " + (Team.properties[this.state.next_to_play].name);
}
return (
<div className="game">
+ <div className="game-info">
+ <div>{status}</div>
+ </div>
<div className="game-board">
<Board
+ gameOver={winner}
squares={current.squares}
onClick={i => this.handleClick(i)}
/>
</div>
- <div className="game-info">
- <div>{status}</div>
- <ol>{moves}</ol>
- </div>
</div>
);
}
// ========================================
-ReactDOM.render(<Game />, document.getElementById("tictactoe"));
+ReactDOM.render(<Game
+ ref={(me) => window.game = me}
+ />, document.getElementById("tictactoe"));
function calculateWinner(squares) {
const lines = [