X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=044d4e07ad5e3e62885648410f0d6977d5b62525;hp=566ad105c5e3cdb3727ffe504d74ca52e9c0efc4;hb=5e235932d1940d4849d2f3adbee33f6ecef4ed6b;hpb=04b3139e734606e5281f7a784c3a04ce1b02cc4d diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 566ad10..044d4e0 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -45,6 +45,12 @@ events.addEventListener("player-enter", event => { window.game.set_other_player_info(info); }); +events.addEventListener("player-exit", event => { + const info = JSON.parse(event.data); + + window.game.remove_player(info); +}); + events.addEventListener("player-update", event => { const info = JSON.parse(event.data); @@ -67,6 +73,8 @@ events.addEventListener("game-state", event => { window.game.set_players_answering(state.players_answering); + window.game.set_answering_idle(state.answering_idle); + window.game.set_end_answers(state.end_answers); window.game.set_ambiguities(state.ambiguities); @@ -75,9 +83,15 @@ events.addEventListener("game-state", event => { window.game.set_players_judging(state.players_judging); + window.game.set_judging_idle(state.judging_idle); + window.game.set_end_judging(state.end_judging); window.game.set_scores(state.scores); + + window.game.set_new_game_votes(state.new_game_votes); + + window.game.state_ready(); }); events.addEventListener("prompt", event => { @@ -104,6 +118,12 @@ events.addEventListener("player-answering", event => { window.game.set_player_answering(player); }); +events.addEventListener("answering-idle", event => { + const value = JSON.parse(event.data); + + window.game.set_answering_idle(value); +}); + events.addEventListener("vote-end-answers", event => { const player = JSON.parse(event.data); @@ -134,6 +154,12 @@ events.addEventListener("player-judging", event => { window.game.set_player_judging(player); }); +events.addEventListener("judging-idle", event => { + const value = JSON.parse(event.data); + + window.game.set_judging_idle(value); +}); + events.addEventListener("vote-end-judging", event => { const player = JSON.parse(event.data); @@ -152,6 +178,18 @@ events.addEventListener("scores", event => { window.game.set_scores(scores); }); +events.addEventListener("vote-new-game", event => { + const player = JSON.parse(event.data); + + window.game.set_player_vote_new_game(player); +}); + +events.addEventListener("unvote-new-game", event => { + const player = JSON.parse(event.data); + + window.game.set_player_unvote_new_game(player); +}); + /********************************************************* * Game and supporting classes * *********************************************************/ @@ -189,18 +227,23 @@ const PlayerInfo = React.memo(props => { if (! props.player.id) return null; + const all_players = [props.player, ...props.other_players]; + + const sorted_players = all_players.sort((a,b) => { + return b.score - a.score; + }); + + const names_and_scores = sorted_players.map(player => { + if (player.score) + return `${player.name} (${player.score})`; + else + return player.name; + }).join(', '); + return (
Players: - {props.player.name} - {props.player.score > 0 ? ` (${props.player.score})` : ""} - {props.other_players.map(other => ( - - {", "} - {other.name} - {other.score > 0 ? ` (${other.score})` : ""} - - ))} + {names_and_scores}
); }); @@ -402,14 +445,19 @@ class Ambiguities extends React.PureComponent { this.state = { word_sets: word_sets, - submitted: false, selected: null }; + this.submitted = false; this.judging_sent_recently = false; } async handle_submit() { + + /* Don't submit a second time. */ + if (this.submitted) + return; + const response = await fetch_post_json( `judged/${this.props.prompt.id}`,{ word_groups: this.state.word_sets.map(set => Array.from(set)) @@ -427,9 +475,7 @@ class Ambiguities extends React.PureComponent { return; } - this.setState({ - submitted: true - }); + this.submitted = true; } handle_click(word) { @@ -498,7 +544,32 @@ class Ambiguities extends React.PureComponent { } render() { - if (this.state.submitted) + let move_on_button = null; + + if (this.props.idle) { + move_on_button = ( + + ); + } + + if (this.props.players_judged.has(this.props.player.name)) { return (

Submission received

@@ -522,27 +593,11 @@ class Ambiguities extends React.PureComponent { ); })} - + {move_on_button}
); + } const btn_class = "ambiguity-button"; const btn_selected_class = btn_class + " selected"; @@ -596,9 +651,7 @@ class ActivePrompt extends React.PureComponent { super(props); const items = props.prompt.items; - this.state = { - submitted: false - }; + this.submitted = false; this.answers = [...Array(items)].map(() => React.createRef()); this.answering_sent_recently = false; @@ -630,6 +683,10 @@ class ActivePrompt extends React.PureComponent { /* Prevent the default page-changing form-submission behavior. */ event.preventDefault(); + /* And don't submit a second time. */ + if (this.submitted) + return; + const response = await fetch_post_json(`answer/${this.props.prompt.id}`, { answers: this.answers.map(r => r.current.value) }); @@ -646,13 +703,35 @@ class ActivePrompt extends React.PureComponent { /* Everything worked. Server is happy with our answers. */ form.reset(); - this.setState({ - submitted: true - }); + this.submitted = true; } render() { - if (this.state.submitted) + let move_on_button = null; + if (this.props.idle) { + move_on_button =( + + ); + } + + if (this.props.players_answered.has(this.props.player.name)) { return (

Submission received

@@ -676,27 +755,11 @@ class ActivePrompt extends React.PureComponent { ); })} - + {move_on_button}
); + } return (
@@ -750,12 +813,16 @@ class Game extends React.PureComponent { active_prompt: null, players_answered: new Set(), players_answering: {}, + answering_idle: false, end_answers_votes: new Set(), ambiguities: null, players_judged: new Set(), players_judging: {}, + judging_idle: false, end_judging_votes: new Set(), - scores: null + scores: null, + new_game_votes: new Set(), + ready: false }; } @@ -784,18 +851,28 @@ class Game extends React.PureComponent { }); } + remove_player(info) { + this.setState({ + other_players: this.state.other_players.filter(o => o.id !== info.id) + }); + } + reset_game_state() { this.setState({ prompts: [], active_prompt: null, players_answered: new Set(), players_answering: {}, + answering_idle: false, end_answers_votes: new Set(), ambiguities: null, players_judged: new Set(), players_judging: {}, + judging_idle: false, end_judging_votes: new Set(), - scores: null + scores: null, + new_game_votes: new Set(), + ready: false }); } @@ -859,6 +936,12 @@ class Game extends React.PureComponent { }); } + set_answering_idle(value) { + this.setState({ + answering_idle: value + }); + } + set_end_answers(players) { this.setState({ end_answers_votes: new Set(players) @@ -918,6 +1001,12 @@ class Game extends React.PureComponent { }); } + set_judging_idle(value) { + this.setState({ + judging_idle: value + }); + } + set_end_judging(players) { this.setState({ end_judging_votes: new Set(players) @@ -942,6 +1031,30 @@ class Game extends React.PureComponent { }); } + set_new_game_votes(players) { + this.setState({ + new_game_votes: new Set(players) + }); + } + + set_player_vote_new_game(player) { + this.setState({ + new_game_votes: new Set([...this.state.new_game_votes, player]) + }); + } + + set_player_unvote_new_game(player) { + this.setState({ + new_game_votes: new Set([...this.state.new_game_votes].filter(p => p !== player)) + }); + } + + state_ready() { + this.setState({ + ready: true + }); + } + render() { const state = this.state; const players_total = 1 + state.other_players.length; @@ -954,7 +1067,7 @@ class Game extends React.PureComponent { {state.scores.scores.map(score => { return (
  • - {score.player}: {score.score} + {score.players.join("/")}: {score.score}
  • ); })} @@ -964,16 +1077,28 @@ class Game extends React.PureComponent { {state.scores.words.map(word => { return (
  • - {`${word.word}: ${word.players.join(', ')}`} + {word.word}: {word.players.join(', ')}
  • ); })}
    ); @@ -983,8 +1108,10 @@ class Game extends React.PureComponent { return ; } @@ -992,12 +1119,17 @@ class Game extends React.PureComponent { if (state.active_prompt) { return ; } + if (! state.ready) + return null; + return [