X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=0771bbe3d46e04071927e93de3b01ad3f38910b7;hp=1867381f15d4472ecff3775382b9d0b38ae50c01;hb=efb56934eb9333fb19e515432c5f03f47e5aa3cf;hpb=fcdecf554d0bbad80b96b3c34fb5ba8cefef2144 diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 1867381..0771bbe 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -58,6 +58,8 @@ events.addEventListener("game-state", event => { for (let prompt of state.prompts) { window.game.add_or_update_prompt(prompt); } + + window.game.set_active_prompt(state.active_prompt); }); events.addEventListener("prompt", event => { @@ -66,6 +68,12 @@ events.addEventListener("prompt", event => { window.game.add_or_update_prompt(prompt); }); +events.addEventListener("start", event => { + const prompt = JSON.parse(event.data); + + window.game.set_active_prompt(prompt); +}); + /********************************************************* * Game and supporting classes * *********************************************************/ @@ -80,7 +88,7 @@ function copy_to_clipboard(id) document.body.removeChild(tmp); } -function GameInfo(props) { +const GameInfo = React.memo(props => { if (! props.id) return null; @@ -97,9 +105,9 @@ function GameInfo(props) { >Copy Link ); -} +}); -function PlayerInfo(props) { +const PlayerInfo = React.memo(props => { if (! props.player.id) return null; @@ -115,7 +123,7 @@ function PlayerInfo(props) { ))} ); -} +}); function fetch_method_json(method, api = '', data = {}) { const response = fetch(api, { @@ -136,7 +144,7 @@ async function fetch_put_json(api = '', data = {}) { return fetch_method_json('PUT', api, data); } -class CategoryRequest extends React.Component { +class CategoryRequest extends React.PureComponent { constructor(props) { super(props); this.category = React.createRef(); @@ -210,11 +218,7 @@ class CategoryRequest extends React.Component { } } -function PromptOptions(props) { - - function handle_click(id) { - fetch_post_json(`vote/${id}`); - } +const PromptOptions = React.memo(props => { if (props.prompts.length === 0) return null; @@ -231,17 +235,109 @@ function PromptOptions(props) { ); })} ); -} +}); -class Game extends React.Component { +const LetsPlay = React.memo(props => { + + function handle_click(prompt_id) { + fetch_post_json + } + + const quorum = Math.round((props.num_players + 1) / 2); + const max_votes = props.prompts.reduce( + (max_so_far, v) => Math.max(max_so_far, v.votes.length), 0); + + if (max_votes < quorum) + return null; + + const candidates = props.prompts.filter(p => p.votes.length >= quorum); + const index = Math.floor(Math.random() * candidates.length); + const winner = candidates[index]; + + return ( +
+

Let's Play

+

+ That should be enough voting. If you're not waiting for any + other players to join, then let's start. +

+ +
+ ); +}); + +const ActivePrompt = React.memo(props => { + + function handle_submit(event) { + + /* Prevent the default page-changing form-submission behavior. */ + event.preventDefault(); + } + + return ( +
+

The Game of Empathy

+

+ Remember, you're trying to match your answers with + what the other players submit. + Give {props.prompt.items} responses for the following prompt: +

+

{props.prompt.prompt}

+
+ {Array(props.prompt.items).fill(null).map((whocares,i) => { + return ( +
+ +
+ ); + })} + +
+ +
+ +
+
+ ); +}); + +class Game extends React.PureComponent { constructor(props) { super(props); this.state = { @@ -290,9 +386,21 @@ class Game extends React.Component { }); } + set_active_prompt(prompt) { + this.setState({ + active_prompt: prompt + }); + } + render() { const state = this.state; + if (state.active_prompt) { + return ; + } + return [ , + ]; }