X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=0771bbe3d46e04071927e93de3b01ad3f38910b7;hp=9ebe9f3c7a7b4afd604ee3159cc35ea7348a1677;hb=efb56934eb9333fb19e515432c5f03f47e5aa3cf;hpb=53c8c6ba09301563293750e1010ca1ac8dd05590 diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 9ebe9f3..0771bbe 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -52,6 +52,28 @@ events.addEventListener("player-update", event => { window.game.set_other_player_info(info); }); +events.addEventListener("game-state", event => { + const state = JSON.parse(event.data); + + for (let prompt of state.prompts) { + window.game.add_or_update_prompt(prompt); + } + + window.game.set_active_prompt(state.active_prompt); +}); + +events.addEventListener("prompt", event => { + const prompt = JSON.parse(event.data); + + window.game.add_or_update_prompt(prompt); +}); + +events.addEventListener("start", event => { + const prompt = JSON.parse(event.data); + + window.game.set_active_prompt(prompt); +}); + /********************************************************* * Game and supporting classes * *********************************************************/ @@ -66,7 +88,7 @@ function copy_to_clipboard(id) document.body.removeChild(tmp); } -function GameInfo(props) { +const GameInfo = React.memo(props => { if (! props.id) return null; @@ -83,9 +105,9 @@ function GameInfo(props) { >Copy Link ); -} +}); -function PlayerInfo(props) { +const PlayerInfo = React.memo(props => { if (! props.player.id) return null; @@ -101,7 +123,7 @@ function PlayerInfo(props) { ))} ); -} +}); function fetch_method_json(method, api = '', data = {}) { const response = fetch(api, { @@ -122,28 +144,189 @@ async function fetch_put_json(api = '', data = {}) { return fetch_method_json('PUT', api, data); } -function CategoryRequest(props) { +class CategoryRequest extends React.PureComponent { + constructor(props) { + super(props); + this.category = React.createRef(); + + this.handle_change = this.handle_change.bind(this); + this.handle_submit = this.handle_submit.bind(this); + } + + handle_change(event) { + const category_input = this.category.current; + const category = category_input.value; + + if (/[0-9]/.test(category)) + category_input.setCustomValidity(""); + } + + handle_submit(event) { + const form = event.currentTarget; + const category_input = this.category.current; + const category = category_input.value; + + /* Prevent the default page-changing form-submission behavior. */ + event.preventDefault(); + + const match = category.match(/[0-9]+/); + if (match === null) { + category_input.setCustomValidity("Category must include a number"); + form.reportValidity(); + return; + } + + fetch_post_json("prompts", { + items: parseInt(match[0], 10), + prompt: category + }); + + form.reset(); + } + + render() { + return ( +
+

Submit a Category

+

+ Suggest a category to play. Don't forget to include the + number of items for each person to submit. +

+ +
+
+ +
+ +
+ +
+ +
+
+ ); + } +} + +const PromptOptions = React.memo(props => { + + if (props.prompts.length === 0) + return null; + return ( -
-

Submit a Category

+
+

Vote on Categories

- Suggest a category to play with your friends. Don't forget to - include the number of items for each person to submit. + Select any categories below that you'd like to play. + You can choose as many as you'd like.

- -
-
- { + return ( +
+ {p.prompt} +
+ {p.votes.map(v => { + return ( +
+ {v} +
+ ); + })} +
+ + ); + })} +
+ ); +}); + +const LetsPlay = React.memo(props => { + + function handle_click(prompt_id) { + fetch_post_json + } + + const quorum = Math.round((props.num_players + 1) / 2); + const max_votes = props.prompts.reduce( + (max_so_far, v) => Math.max(max_so_far, v.votes.length), 0); + + if (max_votes < quorum) + return null; + + const candidates = props.prompts.filter(p => p.votes.length >= quorum); + const index = Math.floor(Math.random() * candidates.length); + const winner = candidates[index]; + + return ( +
+

Let's Play

+

+ That should be enough voting. If you're not waiting for any + other players to join, then let's start. +

+ +
+ ); +}); + +const ActivePrompt = React.memo(props => { + + function handle_submit(event) { + + /* Prevent the default page-changing form-submission behavior. */ + event.preventDefault(); + } -
+ return ( +
+

The Game of Empathy

+

+ Remember, you're trying to match your answers with + what the other players submit. + Give {props.prompt.items} responses for the following prompt: +

+

{props.prompt.prompt}

+ + {Array(props.prompt.items).fill(null).map((whocares,i) => { + return ( +
+ +
+ ); + })} + +
@@ -152,15 +335,16 @@ function CategoryRequest(props) {
); -} +}); -class Game extends React.Component { +class Game extends React.PureComponent { constructor(props) { super(props); this.state = { game_info: {}, player_info: {}, other_players: [], + prompts: [] }; } @@ -189,9 +373,34 @@ class Game extends React.Component { }); } + add_or_update_prompt(prompt) { + const prompts_copy = [...this.state.prompts]; + const idx = prompts_copy.findIndex(p => p.id === prompt.id); + if (idx >= 0) { + prompts_copy[idx] = prompt; + } else { + prompts_copy.push(prompt); + } + this.setState({ + prompts: prompts_copy + }); + } + + set_active_prompt(prompt) { + this.setState({ + active_prompt: prompt + }); + } + render() { const state = this.state; + if (state.active_prompt) { + return ; + } + return [

, , + , + ]; }