X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=143acd930824a564af6a7153cbbd3b37006a54fc;hp=3869b3a249f12ff169a62e7dca85a789c4beb2da;hb=182083e7c5284b7e373a133dce71eac86cb365f7;hpb=533300fbcbfec8c219901cbde2d9c6f336939f97 diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 3869b3a..143acd9 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -570,25 +570,35 @@ class Ambiguities extends React.PureComponent { } let still_waiting = null; - if (Object.keys(this.props.players_judging).length) { - still_waiting = [ -

- Still waiting for the following players: -

, - - ]; + const judging_players = Object.keys(this.props.players_judging); + if (judging_players.length) { + still_waiting = ( +
+

+ Still waiting for the following player + {judging_players.length > 1 ? 's' : '' } + : +

+ +
+ ); } if (this.props.players_judged.has(this.props.player.name)) { @@ -740,25 +750,35 @@ class ActivePrompt extends React.PureComponent { } let still_waiting = null; - if (Object.keys(this.props.players_answering).length) { - still_waiting = [ -

- Still waiting for the following players: -

, - - ]; + const answering_players = Object.keys(this.props.players_answering);; + if (answering_players.length) { + still_waiting = ( +
+

+ Still waiting for the following player + {answering_players.length > 1 ? 's' : ''} + : +

+ +
+ ); } if (this.props.players_answered.has(this.props.player.name)) { @@ -944,12 +964,29 @@ class Game extends React.PureComponent { } set_player_answering(player) { + /* Set the player as actively answering now. */ this.setState({ players_answering: { ...this.state.players_answering, [player]: {active: true} } }); + /* And arrange to have them marked idle very shortly. + * + * Note: This timeout is intentionally very, very short. We only + * need it long enough that the browser has latched onto the state + * change to "active" above. We actually use a CSS transition + * delay to control the user-perceptible length of time after + * which an active player appears inactive. + */ + setTimeout(() => { + this.setState({ + players_answering: { + ...this.state.players_answering, + [player]: {active: false} + } + }); + }, 100); } set_answering_idle(value) { @@ -1009,12 +1046,30 @@ class Game extends React.PureComponent { } set_player_judging(player) { + /* Set the player as actively judging now. */ this.setState({ players_judging: { ...this.state.players_judging, [player]: {active: true} } }); + /* And arrange to have them marked idle very shortly. + * + * Note: This timeout is intentionally very, very short. We only + * need it long enough that the browser has latched onto the state + * change to "active" above. We actually use a CSS transition + * delay to control the user-perceptible length of time after + * which an active player appears inactive. + */ + setTimeout(() => { + this.setState({ + players_judging: { + ...this.state.players_judging, + [player]: {active: false} + } + }); + }, 100); + } set_judging_idle(value) {