X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=143acd930824a564af6a7153cbbd3b37006a54fc;hp=d7e6f6f63df15514bfcec0758616797c54655fdc;hb=182083e7c5284b7e373a133dce71eac86cb365f7;hpb=34fdb156080fd1c5fead664ab06a175884e1efa5 diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index d7e6f6f..143acd9 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -569,30 +569,47 @@ class Ambiguities extends React.PureComponent { ); } - if (this.props.players_judged.has(this.props.player.name)) { - return ( -
-

Submission received

+ let still_waiting = null; + const judging_players = Object.keys(this.props.players_judging); + if (judging_players.length) { + still_waiting = ( +

- The following players have completed judging:{' '} - {[...this.props.players_judged].join(', ')} -

-

- Still waiting for the following players: + Still waiting for the following player + {judging_players.length > 1 ? 's' : '' } + :

+
+ ); + } + + if (this.props.players_judged.has(this.props.player.name)) { + return ( +
+

Submission received

+

+ The following players have completed judging:{' '} + {[...this.props.players_judged].join(', ')} +

+ {still_waiting} {move_on_button}
@@ -732,30 +749,47 @@ class ActivePrompt extends React.PureComponent { ); } - if (this.props.players_answered.has(this.props.player.name)) { - return ( -
-

Submission received

+ let still_waiting = null; + const answering_players = Object.keys(this.props.players_answering);; + if (answering_players.length) { + still_waiting = ( +

- The following players have submitted their answers:{' '} - {[...this.props.players_answered].join(', ')} -

-

- Still waiting for the following players: + Still waiting for the following player + {answering_players.length > 1 ? 's' : ''} + :

    - {Object.keys(this.props.players_answering).map(player => { + {answering_players.map(player => { return (
  • - {player} - {this.props.players_answering[player] ? - : null } + {player}{' '} + + {'.'}{'.'}{'.'} +
  • ); })}
+
+ ); + } + + if (this.props.players_answered.has(this.props.player.name)) { + return ( +
+

Submission received

+

+ The following players have submitted their answers:{' '} + {[...this.props.players_answered].join(', ')} +

+ {still_waiting} {move_on_button}
@@ -768,7 +802,8 @@ class ActivePrompt extends React.PureComponent {

Remember, you're trying to match your answers with what the other players submit. - Give {this.props.prompt.items} answers for the following prompt: + Give {this.props.prompt.items} answer + {this.props.prompt.items > 1 ? 's' : ''} for the following prompt:

{this.props.prompt.prompt}

@@ -929,12 +964,29 @@ class Game extends React.PureComponent { } set_player_answering(player) { + /* Set the player as actively answering now. */ this.setState({ players_answering: { ...this.state.players_answering, [player]: {active: true} } }); + /* And arrange to have them marked idle very shortly. + * + * Note: This timeout is intentionally very, very short. We only + * need it long enough that the browser has latched onto the state + * change to "active" above. We actually use a CSS transition + * delay to control the user-perceptible length of time after + * which an active player appears inactive. + */ + setTimeout(() => { + this.setState({ + players_answering: { + ...this.state.players_answering, + [player]: {active: false} + } + }); + }, 100); } set_answering_idle(value) { @@ -994,12 +1046,30 @@ class Game extends React.PureComponent { } set_player_judging(player) { + /* Set the player as actively judging now. */ this.setState({ players_judging: { ...this.state.players_judging, [player]: {active: true} } }); + /* And arrange to have them marked idle very shortly. + * + * Note: This timeout is intentionally very, very short. We only + * need it long enough that the browser has latched onto the state + * change to "active" above. We actually use a CSS transition + * delay to control the user-perceptible length of time after + * which an active player appears inactive. + */ + setTimeout(() => { + this.setState({ + players_judging: { + ...this.state.players_judging, + [player]: {active: false} + } + }); + }, 100); + } set_judging_idle(value) {