X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=2867dab55c1873f97f79650f2774879c80ff8c11;hp=6133463f35a7a9d6ba4d58cbe8e4188bf4af48a9;hb=746e9ae5db16b40b47ef7669fcba6de2229e9eea;hpb=f8b6dc7aef51ccc82d163f015612c7640f0be365 diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 6133463..2867dab 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -363,6 +363,45 @@ class CategoryRequest extends React.PureComponent { } } +const PromptOption = React.memo(props => { + + const prompt = props.prompt; + + if (prompt.votes_against.find(v => v === props.player.name)) + return false; + + return ( + + ); +}); + const PromptOptions = React.memo(props => { if (props.prompts.length === 0) @@ -375,29 +414,7 @@ const PromptOptions = React.memo(props => { Select any categories below that you'd like to play. You can choose as many as you'd like.

- {props.prompts.map(p => { - return ( - - ); - })} + {props.prompts.map(p => )} ); }); @@ -569,30 +586,47 @@ class Ambiguities extends React.PureComponent { ); } - if (this.props.players_judged.has(this.props.player.name)) { - return ( -
-

Submission received

-

- The following players have completed judging:{' '} - {[...this.props.players_judged].join(', ')} -

+ let still_waiting = null; + const judging_players = Object.keys(this.props.players_judging); + if (judging_players.length) { + still_waiting = ( +

- Still waiting for the following players: + Still waiting for the following player + {judging_players.length > 1 ? 's' : '' } + :

    - {Object.keys(this.props.players_judging).map(player => { + {judging_players.map(player => { return (
  • - {player} - {this.props.players_judging[player] ? - : null } + {player}{' '} + + {'.'}{'.'}{'.'} +
  • ); })}
+
+ ); + } + + if (this.props.players_judged.has(this.props.player.name)) { + return ( +
+

Submission received

+

+ The following players have completed judging:{' '} + {[...this.props.players_judged].join(', ')} +

+ {still_waiting} {move_on_button}
@@ -732,30 +766,47 @@ class ActivePrompt extends React.PureComponent { ); } - if (this.props.players_answered.has(this.props.player.name)) { - return ( -
-

Submission received

-

- The following players have submitted their answers:{' '} - {[...this.props.players_answered].join(', ')} -

+ let still_waiting = null; + const answering_players = Object.keys(this.props.players_answering);; + if (answering_players.length) { + still_waiting = ( +

- Still waiting for the following players: + Still waiting for the following player + {answering_players.length > 1 ? 's' : ''} + :

    - {Object.keys(this.props.players_answering).map(player => { + {answering_players.map(player => { return (
  • - {player} - {this.props.players_answering[player] ? - : null } + {player}{' '} + + {'.'}{'.'}{'.'} +
  • ); })}
+
+ ); + } + + if (this.props.players_answered.has(this.props.player.name)) { + return ( +
+

Submission received

+

+ The following players have submitted their answers:{' '} + {[...this.props.players_answered].join(', ')} +

+ {still_waiting} {move_on_button}
@@ -930,12 +981,29 @@ class Game extends React.PureComponent { } set_player_answering(player) { + /* Set the player as actively answering now. */ this.setState({ players_answering: { ...this.state.players_answering, [player]: {active: true} } }); + /* And arrange to have them marked idle very shortly. + * + * Note: This timeout is intentionally very, very short. We only + * need it long enough that the browser has latched onto the state + * change to "active" above. We actually use a CSS transition + * delay to control the user-perceptible length of time after + * which an active player appears inactive. + */ + setTimeout(() => { + this.setState({ + players_answering: { + ...this.state.players_answering, + [player]: {active: false} + } + }); + }, 100); } set_answering_idle(value) { @@ -995,12 +1063,30 @@ class Game extends React.PureComponent { } set_player_judging(player) { + /* Set the player as actively judging now. */ this.setState({ players_judging: { ...this.state.players_judging, [player]: {active: true} } }); + /* And arrange to have them marked idle very shortly. + * + * Note: This timeout is intentionally very, very short. We only + * need it long enough that the browser has latched onto the state + * change to "active" above. We actually use a CSS transition + * delay to control the user-perceptible length of time after + * which an active player appears inactive. + */ + setTimeout(() => { + this.setState({ + players_judging: { + ...this.state.players_judging, + [player]: {active: false} + } + }); + }, 100); + } set_judging_idle(value) { @@ -1069,8 +1155,8 @@ class Game extends React.PureComponent {
    {state.scores.scores.map(score => { return ( -
  • - {score.players.join("/")}: {score.score} +
  • + {score.players.join("/")}: {score.score} {perfect}
  • ); })} @@ -1152,6 +1238,7 @@ class Game extends React.PureComponent { ,