X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=3869b3a249f12ff169a62e7dca85a789c4beb2da;hp=c216e4921b9b5d68d8731defddc353125a010d68;hb=533300fbcbfec8c219901cbde2d9c6f336939f97;hpb=71a123df898044213dd6703c036d6bbbea7f7f8f diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index c216e49..3869b3a 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -89,6 +89,8 @@ events.addEventListener("game-state", event => { window.game.set_scores(state.scores); + window.game.set_new_game_votes(state.new_game_votes); + window.game.state_ready(); }); @@ -176,6 +178,18 @@ events.addEventListener("scores", event => { window.game.set_scores(scores); }); +events.addEventListener("vote-new-game", event => { + const player = JSON.parse(event.data); + + window.game.set_player_vote_new_game(player); +}); + +events.addEventListener("unvote-new-game", event => { + const player = JSON.parse(event.data); + + window.game.set_player_unvote_new_game(player); +}); + /********************************************************* * Game and supporting classes * *********************************************************/ @@ -555,30 +569,37 @@ class Ambiguities extends React.PureComponent { ); } + let still_waiting = null; + if (Object.keys(this.props.players_judging).length) { + still_waiting = [ +

+ Still waiting for the following players: +

, + + ]; + } + if (this.props.players_judged.has(this.props.player.name)) { return (

Submission received

- The following players have completed judging: + The following players have completed judging:{' '} {[...this.props.players_judged].join(', ')}

-

- Still waiting for the following players: -

- + {still_waiting} {move_on_button}
@@ -597,6 +618,7 @@ class Ambiguities extends React.PureComponent { what goes around comes around, so it's best to be generous when judging.

+

{this.props.prompt.prompt}

{this.state.word_sets.map(set => { return (
+ Still waiting for the following players: +

, + + ]; + } + if (this.props.players_answered.has(this.props.player.name)) { return (

Submission received

- The following players have submitted their answers: + The following players have submitted their answers:{' '} {[...this.props.players_answered].join(', ')}

-

- Still waiting for the following players: -

- + {still_waiting} {move_on_button}
@@ -753,7 +782,8 @@ class ActivePrompt extends React.PureComponent {

Remember, you're trying to match your answers with what the other players submit. - Give {this.props.prompt.items} answers for the following prompt: + Give {this.props.prompt.items} answer + {this.props.prompt.items > 1 ? 's' : ''} for the following prompt:

{this.props.prompt.prompt}

@@ -807,6 +837,7 @@ class Game extends React.PureComponent { judging_idle: false, end_judging_votes: new Set(), scores: null, + new_game_votes: new Set(), ready: false }; } @@ -856,6 +887,7 @@ class Game extends React.PureComponent { judging_idle: false, end_judging_votes: new Set(), scores: null, + new_game_votes: new Set(), ready: false }); } @@ -1015,6 +1047,24 @@ class Game extends React.PureComponent { }); } + set_new_game_votes(players) { + this.setState({ + new_game_votes: new Set(players) + }); + } + + set_player_vote_new_game(player) { + this.setState({ + new_game_votes: new Set([...this.state.new_game_votes, player]) + }); + } + + set_player_unvote_new_game(player) { + this.setState({ + new_game_votes: new Set([...this.state.new_game_votes].filter(p => p !== player)) + }); + } + state_ready() { this.setState({ ready: true @@ -1028,12 +1078,13 @@ class Game extends React.PureComponent { if (state.scores) { return (
+

{state.active_prompt.prompt}

Scores

    {state.scores.scores.map(score => { return (
  • - {score.player}: {score.score} + {score.players.join("/")}: {score.score}
  • ); })} @@ -1043,16 +1094,28 @@ class Game extends React.PureComponent { {state.scores.words.map(word => { return (
  • - {`${word.word}: ${word.players.join(', ')}`} + {word.word} ({word.players.length}): {word.players.join(', ')}
  • ); })}
);