X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=39889f7d8d7d16e4aba10f4385d8564931696a57;hp=163b977cbb8c474560a4dfa9cf24c1a03926e56b;hb=78536d0d2b714d5a88dcb67124c2de963c2e316d;hpb=f9c9dec19b3ee6e272683301d49c3add6fb176f8 diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 163b977..39889f7 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -283,7 +283,7 @@ class CategoryRequest extends React.PureComponent { const match = category.match(/[0-9]+/); if (match) { const num_items = parseInt(match[0], 10); - if (num_items <= MAX_PROMPT_ITEMS) + if (num_items > 0 && num_items <= MAX_PROMPT_ITEMS) category_input.setCustomValidity(""); } } @@ -311,6 +311,12 @@ class CategoryRequest extends React.PureComponent { return; } + if (num_items < 1) { + category_input.setCustomValidity("Category must require at least one item."); + form.reportValidity(); + return; + } + const response = await fetch_post_json("prompts", { items: num_items, prompt: category @@ -363,6 +369,45 @@ class CategoryRequest extends React.PureComponent { } } +const PromptOption = React.memo(props => { + + const prompt = props.prompt; + + if (prompt.votes_against.find(v => v === props.player.name)) + return false; + + return ( + + ); +}); + const PromptOptions = React.memo(props => { if (props.prompts.length === 0) @@ -375,43 +420,47 @@ const PromptOptions = React.memo(props => { Select any categories below that you'd like to play. You can choose as many as you'd like.

- {props.prompts.map(p => { - return ( - - ); - })} + {props.prompts.map( + prompt => + )} ); }); const LetsPlay = React.memo(props => { - const quorum = Math.round((props.num_players + 1) / 2); + const quorum = Math.max(0, props.num_players - props.prompts.length); const max_votes = props.prompts.reduce( (max_so_far, v) => Math.max(max_so_far, v.votes.length), 0); - if (max_votes < quorum) - return null; + if (max_votes < quorum) { + let text = `Before we play, we should collect a bit + more information about what category would + be interesting for this group. So, either + type a new category option above, or else`; + if (props.prompts.length) { + if (props.prompts.length > 1) + text += " vote on some of the categories below."; + else + text += " vote on the category below."; + } else { + text += " wait for others to submit, and then vote on them below."; + } + + return ( +
+

+ {text} +

+
+ ); + } - const candidates = props.prompts.filter(p => p.votes.length >= quorum); + const candidates = props.prompts.filter(p => p.votes.length >= max_votes); const index = Math.floor(Math.random() * candidates.length); const winner = candidates[index]; @@ -437,15 +486,34 @@ class Ambiguities extends React.PureComponent { constructor(props) { super(props); - const word_sets = props.words.map(word => { - const set = new Set(); - set.add(word); - return set; - }); + function canonize(word) { + return word.replace(/((a|an|the) )?(.*?)s?$/i, '$3'); + } + + const word_sets = []; + + for (let word of props.words) { + const word_canon = canonize(word); + let found_match = false; + for (let set of word_sets) { + const set_canon = canonize(set.values().next().value); + if (word_canon === set_canon) { + set.add(word); + found_match = true;; + break; + } + } + if (! found_match) { + const set = new Set(); + set.add(word); + word_sets.push(set); + } + } this.state = { word_sets: word_sets, - selected: null + selected: null, + starred: null }; this.submitted = false; @@ -460,7 +528,11 @@ class Ambiguities extends React.PureComponent { const response = await fetch_post_json( `judged/${this.props.prompt.id}`,{ - word_groups: this.state.word_sets.map(set => Array.from(set)) + word_groups: this.state.word_sets.map( + set => ({ + words: Array.from(set), + kudos: this.state.starred === set ? true : false + })) } ); @@ -552,7 +624,7 @@ class Ambiguities extends React.PureComponent { className="vote-button" onClick={() => fetch_post_json(`end-judging/${this.props.prompt.id}`) } > - Move On + Move On Without Their Input
{[...this.props.votes].map(v => { return ( @@ -585,9 +657,14 @@ class Ambiguities extends React.PureComponent {
  • - {player} - {this.props.players_judging[player] ? - : null } + {player}{' '} + + {'.'}{'.'}{'.'} +
  • ); })} @@ -642,6 +719,21 @@ class Ambiguities extends React.PureComponent { ); })} + { + event.stopPropagation(); + this.setState({ + starred: set + }); + }} + > + {this.state.starred === set ? + '★' : '☆' + } +
    ); })} @@ -720,29 +812,6 @@ class ActivePrompt extends React.PureComponent { } render() { - let move_on_button = null; - if (this.props.idle) { - move_on_button =( - - ); - } let still_waiting = null; const answering_players = Object.keys(this.props.players_answering);; @@ -760,9 +829,14 @@ class ActivePrompt extends React.PureComponent {
  • - {player} - {this.props.players_answering[player] ? - : null } + {player}{' '} + + {'.'}{'.'}{'.'} +
  • ); })} @@ -771,6 +845,32 @@ class ActivePrompt extends React.PureComponent { ); } + let move_on_button = null; + if (this.props.idle) { + move_on_button =( + + ); + } + if (this.props.players_answered.has(this.props.player.name)) { return (
    @@ -954,12 +1054,29 @@ class Game extends React.PureComponent { } set_player_answering(player) { + /* Set the player as actively answering now. */ this.setState({ players_answering: { ...this.state.players_answering, [player]: {active: true} } }); + /* And arrange to have them marked idle very shortly. + * + * Note: This timeout is intentionally very, very short. We only + * need it long enough that the browser has latched onto the state + * change to "active" above. We actually use a CSS transition + * delay to control the user-perceptible length of time after + * which an active player appears inactive. + */ + setTimeout(() => { + this.setState({ + players_answering: { + ...this.state.players_answering, + [player]: {active: false} + } + }); + }, 100); } set_answering_idle(value) { @@ -1019,12 +1136,30 @@ class Game extends React.PureComponent { } set_player_judging(player) { + /* Set the player as actively judging now. */ this.setState({ players_judging: { ...this.state.players_judging, [player]: {active: true} } }); + /* And arrange to have them marked idle very shortly. + * + * Note: This timeout is intentionally very, very short. We only + * need it long enough that the browser has latched onto the state + * change to "active" above. We actually use a CSS transition + * delay to control the user-perceptible length of time after + * which an active player appears inactive. + */ + setTimeout(() => { + this.setState({ + players_judging: { + ...this.state.players_judging, + [player]: {active: false} + } + }); + }, 100); + } set_judging_idle(value) { @@ -1086,15 +1221,39 @@ class Game extends React.PureComponent { const players_total = 1 + state.other_players.length; if (state.scores) { + + let perfect_score = 0; + for (let i = 0; + i < state.active_prompt.items && + i < state.scores.words.length; + i++) + { + perfect_score += state.scores.words[i].players.length; + } + return (

    {state.active_prompt.prompt}

    Scores

      {state.scores.scores.map(score => { + let perfect = null; + if (score.score === perfect_score) { + perfect = Perfect!; + } + let quirkster = null; + if (score.score === state.active_prompt.items) { + quirkster = Quirkster!; + } + let kudos_slam = null; + if (score.kudos > 0 && score.kudos >= players_total - 1) { + kudos_slam = Kudos Slam!; + } return ( -
    • +
    • {score.players.join("/")}: {score.score} + {score.kudos ? `, ${'★'.repeat(score.kudos)}` : ""} + {' '}{perfect} {quirkster} {kudos_slam}
    • ); })} @@ -1102,9 +1261,20 @@ class Game extends React.PureComponent {

      Words submitted

        {state.scores.words.map(word => { + let great_minds = null; + if (word.kudos.length && word.players.length > 1) { + great_minds = Great Minds!; + } + let kudos_slam = null; + if (word.kudos.length > 0 && word.kudos.length >= players_total - 1) { + kudos_slam = Kudos Slam!; + } return (
      • - {word.word} ({word.players.length}): {word.players.join(', ')} + {word.word} ({word.players.length} + {word.kudos.length ? `, ${'★'.repeat(word.kudos.length)}` : ""} + ): {word.players.join(', ')} + {' '}{great_minds}{kudos_slam}
      • ); })} @@ -1173,14 +1343,15 @@ class Game extends React.PureComponent { , - , , + ]; }