X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=566ad105c5e3cdb3727ffe504d74ca52e9c0efc4;hp=ee92ab3d7b556d2c4d4f2d236363af825efc37b5;hb=04b3139e734606e5281f7a784c3a04ce1b02cc4d;hpb=b2d9afa8c7de0456e52847ef68c81a3ee181e6f1 diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index ee92ab3..566ad10 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -63,9 +63,21 @@ events.addEventListener("game-state", event => { window.game.set_active_prompt(state.active_prompt); - window.game.set_scores(state.scores); + window.game.set_players_answered(state.players_answered); + + window.game.set_players_answering(state.players_answering); + + window.game.set_end_answers(state.end_answers); window.game.set_ambiguities(state.ambiguities); + + window.game.set_players_judged(state.players_judged); + + window.game.set_players_judging(state.players_judging); + + window.game.set_end_judging(state.end_judging); + + window.game.set_scores(state.scores); }); events.addEventListener("prompt", event => { @@ -393,6 +405,8 @@ class Ambiguities extends React.PureComponent { submitted: false, selected: null }; + + this.judging_sent_recently = false; } async handle_submit() { @@ -419,12 +433,30 @@ class Ambiguities extends React.PureComponent { } handle_click(word) { + + /* Let the server know we are doing some judging, (but rate limit + * this so we don't send a "judging" notification more frquently + * than necessary. + */ + if (! this.judging_sent_recently) { + fetch_post_json(`judging/${this.props.prompt.id}`); + this.judging_sent_recently = true; + setTimeout(() => { this.judging_sent_recently = false; }, 1000); + } + if (this.state.selected == word) { /* Second click on same word removes the word from the group. */ const idx = this.state.word_sets.findIndex(s => s.has(word)); const set = this.state.word_sets[idx]; - if (set.size === 1) + if (set.size === 1) { + /* When the word is already alone, there's nothing to do but + * to un-select it. */ + this.setState({ + selected: null + }); return; + } + const new_set = new Set([...set].filter(w => w !== word)); this.setState({ selected: null, @@ -569,7 +601,27 @@ class ActivePrompt extends React.PureComponent { }; this.answers = [...Array(items)].map(() => React.createRef()); + this.answering_sent_recently = false; + this.handle_submit = this.handle_submit.bind(this); + this.handle_change = this.handle_change.bind(this); + } + + handle_change(event) { + /* We don't care (or even look) at what the player is typing at + * this point. We simply want to be informed that the player _is_ + * typing so that we can tell the server (which will tell other + * players) that there is activity here. + */ + + /* Rate limit so that we don't send an "answering" notification + * more frequently than necessary. + */ + if (! this.answering_sent_recently) { + fetch_post_json(`answering/${this.props.prompt.id}`); + this.answering_sent_recently = true; + setTimeout(() => { this.answering_sent_recently = false; }, 1000); + } } async handle_submit(event) { @@ -666,6 +718,7 @@ class ActivePrompt extends React.PureComponent { name={`answer_${i}`} required autoComplete="off" + onChange={this.handle_change} ref={this.answers[i]} /> @@ -771,6 +824,12 @@ class Game extends React.PureComponent { }); } + set_players_answered(players) { + this.setState({ + players_answered: new Set(players) + }); + } + set_player_answered(player) { const new_players_answering = {...this.state.players_answering}; delete new_players_answering[player]; @@ -781,6 +840,16 @@ class Game extends React.PureComponent { }); } + set_players_answering(players) { + const players_answering = {}; + for (let player of players) { + players_answering[player] = {active: false}; + } + this.setState({ + players_answering: players_answering + }); + } + set_player_answering(player) { this.setState({ players_answering: { @@ -790,6 +859,12 @@ class Game extends React.PureComponent { }); } + set_end_answers(players) { + this.setState({ + end_answers_votes: new Set(players) + }); + } + set_player_vote_end_answers(player) { this.setState({ end_answers_votes: new Set([...this.state.end_answers_votes, player]) @@ -808,6 +883,12 @@ class Game extends React.PureComponent { }); } + set_players_judged(players) { + this.setState({ + players_judged: new Set(players) + }); + } + set_player_judged(player) { const new_players_judging = {...this.state.players_judging}; delete new_players_judging[player]; @@ -818,6 +899,16 @@ class Game extends React.PureComponent { }); } + set_players_judging(players) { + const players_judging = {}; + for (let player of players) { + players_judging[player] = {active: false}; + } + this.setState({ + players_judging: players_judging + }); + } + set_player_judging(player) { this.setState({ players_judging: { @@ -827,6 +918,11 @@ class Game extends React.PureComponent { }); } + set_end_judging(players) { + this.setState({ + end_judging_votes: new Set(players) + }); + } set_player_vote_end_judging(player) { this.setState({