X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=60540c03b8246d84fcab3b5c9dc7507f500c10b4;hp=959c3feaea8f685f42dd60af38fc6b086d8326ab;hb=123507982e9643a1cf2d747fbd556fc3856bfa49;hpb=b28c923a50b2fc9001fdff69e18506ea02470fe5 diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 959c3fe..60540c0 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -55,9 +55,13 @@ events.addEventListener("player-update", event => { events.addEventListener("game-state", event => { const state = JSON.parse(event.data); - for (let prompt of state.prompts) { - window.game.add_or_update_prompt(prompt); - } + window.game.set_prompts(state.prompts); + + window.game.set_active_prompt(state.active_prompt); + + window.game.set_scores(state.scores); + + window.game.set_ambiguities(state.ambiguities); }); events.addEventListener("prompt", event => { @@ -66,6 +70,36 @@ events.addEventListener("prompt", event => { window.game.add_or_update_prompt(prompt); }); +events.addEventListener("start", event => { + const prompt = JSON.parse(event.data); + + window.game.set_active_prompt(prompt); +}); + +events.addEventListener("answered", event => { + const players_answered = JSON.parse(event.data); + + window.game.set_players_answered(players_answered); +}); + +events.addEventListener("ambiguities", event => { + const ambiguities = JSON.parse(event.data); + + window.game.set_ambiguities(ambiguities); +}); + +events.addEventListener("judged", event => { + const players_judged = JSON.parse(event.data); + + window.game.set_players_judged(players_judged); +}); + +events.addEventListener("scores", event => { + const scores = JSON.parse(event.data); + + window.game.set_scores(scores); +}); + /********************************************************* * Game and supporting classes * *********************************************************/ @@ -107,10 +141,12 @@ const PlayerInfo = React.memo(props => {
Players: {props.player.name} + {props.player.score > 0 ? ` (${props.player.score})` : ""} {props.other_players.map(other => ( {", "} {other.name} + {other.score > 0 ? ` (${other.score})` : ""} ))}
@@ -212,10 +248,6 @@ class CategoryRequest extends React.PureComponent { const PromptOptions = React.memo(props => { - function handle_click(id) { - fetch_post_json(`vote/${id}`); - } - if (props.prompts.length === 0) return null; @@ -231,7 +263,7 @@ const PromptOptions = React.memo(props => { + + ); +}); + +class Ambiguities extends React.PureComponent { + + constructor(props) { + super(props); + + this.state = { + word_groups: props.words.map(word => [word]), + submitted: false, + selected: null + }; + } + + async handle_submit() { + const response = await fetch_post_json(`judging/${this.props.prompt.id}`, + this.state.word_groups); + + if (response.status === 200) { + const result = await response.json(); + if (! result.valid) { + add_message("danger", result.message); + return; + } + } else { + add_message("danger", "An error occurred submitting your answers"); + return; + } + + this.setState({ + submitted: true + }); + } + + handle_click(word) { + if (this.state.selected == word) { + /* Second click on same word removes the word from the group. */ + const new_groups = this.state.word_groups.filter( + group => (! group.includes(this.state.selected)) || (group.length > 1)).map( + group => { + return group.filter(w => w !== this.state.selected); + } + ); + this.setState({ + selected: null, + word_groups: [...new_groups, [word]] + }); + } else if (this.state.selected) { + /* Click of a second word groups the two together. */ + const new_groups = this.state.word_groups.filter( + group => (! group.includes(word)) || (group.length > 1)).map( + group => { + if (group.includes(this.state.selected)) { + if (! group.includes(word)) + return [...group, word]; + else + return group; + } else { + return group.filter(w => w !== word); + } + } + ); + this.setState({ + selected: null, + word_groups: new_groups + }); + } else { + /* First click of a word selects it. */ + this.setState({ + selected: word + }); + } + } + + render() { + if (this.state.submitted) + return ( +
+

{this.props.players_judged}/ + {this.props.players_total} players have responded

+

+ Please wait for the rest of the players to complete judging. +

+
+ ); + + const btn_class = "ambiguity-button"; + const btn_selected_class = btn_class + " selected"; + + return ( +
+

Judging Answers

+

+ Click on each pair of answers that should be scored as equivalent, + (and click any word twice to split it out from a group). Remember, + what goes around comes around, so it's best to be generous when + judging. +

+ {this.state.word_groups.map(word_group => { + return ( +
+ {word_group.map(word => { + return ( + + ); + })} +
+ ); + })} +

+ Click here when done judging:
+ +

+
+ ); + } +} + +class ActivePrompt extends React.PureComponent { + + constructor(props) { + super(props); + const items = props.prompt.items; + + this.state = { + submitted: false + }; + + this.answers = [...Array(items)].map(() => React.createRef()); + this.handle_submit = this.handle_submit.bind(this); + } + + async handle_submit(event) { + const form = event.currentTarget; + + /* Prevent the default page-changing form-submission behavior. */ + event.preventDefault(); + + const response = await fetch_post_json(`answer/${this.props.prompt.id}`, { + answers: this.answers.map(r => r.current.value) + }); + if (response.status === 200) { + const result = await response.json(); + if (! result.valid) { + add_message("danger", result.message); + return; + } + } else { + add_message("danger", "An error occurred submitting your answers"); + return; + } + + /* Everything worked. Server is happy with our answers. */ + form.reset(); + this.setState({ + submitted: true + }); + } + + render() { + if (this.state.submitted) + return ( +
+

{this.props.players_answered}/ + {this.props.players_total} players have responded

+

+ Please wait for the rest of the players to submit their answers. +

+
+ ); + + return ( +
+

The Game of Empathy

+

+ Remember, you're trying to match your answers with + what the other players submit. + Give {this.props.prompt.items} answers for the following prompt: +

+

{this.props.prompt.prompt}

+
+ {[...Array(this.props.prompt.items)].map((whocares,i) => { + return ( +
+ +
+ ); + })} + +
+ +
+ +
+
+ ); + } +} + class Game extends React.PureComponent { constructor(props) { super(props); @@ -260,7 +549,11 @@ class Game extends React.PureComponent { game_info: {}, player_info: {}, other_players: [], - prompts: [] + prompts: [], + active_prompt: null, + players_answered: 0, + ambiguities: null, + players_judged: 0 }; } @@ -289,6 +582,12 @@ class Game extends React.PureComponent { }); } + set_prompts(prompts) { + this.setState({ + prompts: prompts + }); + } + add_or_update_prompt(prompt) { const prompts_copy = [...this.state.prompts]; const idx = prompts_copy.findIndex(p => p.id === prompt.id); @@ -302,8 +601,94 @@ class Game extends React.PureComponent { }); } + set_active_prompt(prompt) { + this.setState({ + active_prompt: prompt + }); + } + + set_players_answered(players_answered) { + this.setState({ + players_answered: players_answered + }); + } + + set_ambiguities(ambiguities) { + this.setState({ + ambiguities: ambiguities + }); + } + + set_players_judged(players_judged) { + this.setState({ + players_judged: players_judged + }); + } + + set_scores(scores) { + this.setState({ + scores: scores + }); + } + render() { const state = this.state; + const players_total = 1 + state.other_players.length; + + if (state.scores) { + return ( +
+

Scores

+ +

Words submitted

+ + +
+ ); + } + + if (state.ambiguities){ + return ; + } + + if (state.active_prompt) { + return ; + } return [ , + ]; }