@@ -253,6 +285,263 @@ const PromptOptions = React.memo(props => {
);
});
+const LetsPlay = React.memo(props => {
+
+ function handle_click(prompt_id) {
+ fetch_post_json
+ }
+
+ const quorum = Math.round((props.num_players + 1) / 2);
+ const max_votes = props.prompts.reduce(
+ (max_so_far, v) => Math.max(max_so_far, v.votes.length), 0);
+
+ if (max_votes < quorum)
+ return null;
+
+ const candidates = props.prompts.filter(p => p.votes.length >= quorum);
+ const index = Math.floor(Math.random() * candidates.length);
+ const winner = candidates[index];
+
+ return (
+
+
Let's Play
+
+ That should be enough voting. If you're not waiting for any
+ other players to join, then let's start.
+
+
+
+ );
+});
+
+class Ambiguities extends React.PureComponent {
+
+ constructor(props) {
+ super(props);
+
+ this.state = {
+ word_groups: props.words.map(word => [word]),
+ submitted: false,
+ selected: null
+ };
+ }
+
+ async handle_submit() {
+ const response = await fetch_post_json(`judging/${this.props.prompt.id}`,
+ this.state.word_groups);
+
+ if (response.status === 200) {
+ const result = await response.json();
+ if (! result.valid) {
+ add_message("danger", result.message);
+ return;
+ }
+ } else {
+ add_message("danger", "An error occurred submitting your answers");
+ return;
+ }
+
+ this.setState({
+ submitted: true
+ });
+ }
+
+ handle_click(word) {
+ if (this.state.selected == word) {
+ /* Second click on same word removes the word from the group. */
+ const new_groups = this.state.word_groups.filter(
+ group => (! group.includes(this.state.selected)) || (group.length > 1)).map(
+ group => {
+ return group.filter(w => w !== this.state.selected);
+ }
+ );
+ this.setState({
+ selected: null,
+ word_groups: [...new_groups, [word]]
+ });
+ } else if (this.state.selected) {
+ /* Click of a second word groups the two together. */
+ const new_groups = this.state.word_groups.filter(
+ group => (! group.includes(word)) || (group.length > 1)).map(
+ group => {
+ if (group.includes(this.state.selected)) {
+ if (! group.includes(word))
+ return [...group, word];
+ else
+ return group;
+ } else {
+ return group.filter(w => w !== word);
+ }
+ }
+ );
+ this.setState({
+ selected: null,
+ word_groups: new_groups
+ });
+ } else {
+ /* First click of a word selects it. */
+ this.setState({
+ selected: word
+ });
+ }
+ }
+
+ render() {
+ if (this.state.submitted)
+ return (
+
+
{this.props.players_judged}/
+ {this.props.players_total} players have responded
+
+ Please wait for the rest of the players to complete judging.
+
+
+ );
+
+ const btn_class = "ambiguity-button";
+ const btn_selected_class = btn_class + " selected";
+
+ return (
+
+
Judging Answers
+
+ Click on each pair of answers that should be scored as equivalent,
+ (and click any word twice to split it out from a group). Remember,
+ what goes around comes around, so it's best to be generous when
+ judging.
+
+ {this.state.word_groups.map(word_group => {
+ return (
+
+ {word_group.map(word => {
+ return (
+
+ );
+ })}
+
+ );
+ })}
+
+ Click here when done judging:
+
+
+
+ );
+ }
+}
+
+class ActivePrompt extends React.PureComponent {
+
+ constructor(props) {
+ super(props);
+ const items = props.prompt.items;
+
+ this.state = {
+ submitted: false
+ };
+
+ this.answers = [...Array(items)].map(() => React.createRef());
+ this.handle_submit = this.handle_submit.bind(this);
+ }
+
+ async handle_submit(event) {
+ const form = event.currentTarget;
+
+ /* Prevent the default page-changing form-submission behavior. */
+ event.preventDefault();
+
+ const response = await fetch_post_json(`answer/${this.props.prompt.id}`, {
+ answers: this.answers.map(r => r.current.value)
+ });
+ if (response.status === 200) {
+ const result = await response.json();
+ if (! result.valid) {
+ add_message("danger", result.message);
+ return;
+ }
+ } else {
+ add_message("danger", "An error occurred submitting your answers");
+ return;
+ }
+
+ /* Everything worked. Server is happy with our answers. */
+ form.reset();
+ this.setState({
+ submitted: true
+ });
+ }
+
+ render() {
+ if (this.state.submitted)
+ return (
+
+
{this.props.players_answered}/
+ {this.props.players_total} players have responded
+
+ Please wait for the rest of the players to submit their answers.
+
+
+ );
+
+ return (
+
+
The Game of Empathy
+
+ Remember, you're trying to match your answers with
+ what the other players submit.
+ Give {this.props.prompt.items} answers for the following prompt:
+
+
{this.props.prompt.prompt}
+
+
+ );
+ }
+}
+
class Game extends React.PureComponent {
constructor(props) {
super(props);
@@ -260,7 +549,11 @@ class Game extends React.PureComponent {
game_info: {},
player_info: {},
other_players: [],
- prompts: []
+ prompts: [],
+ active_prompt: null,
+ players_answered: 0,
+ ambiguities: null,
+ players_judged: 0
};
}
@@ -289,6 +582,12 @@ class Game extends React.PureComponent {
});
}
+ set_prompts(prompts) {
+ this.setState({
+ prompts: prompts
+ });
+ }
+
add_or_update_prompt(prompt) {
const prompts_copy = [...this.state.prompts];
const idx = prompts_copy.findIndex(p => p.id === prompt.id);
@@ -302,8 +601,94 @@ class Game extends React.PureComponent {
});
}
+ set_active_prompt(prompt) {
+ this.setState({
+ active_prompt: prompt
+ });
+ }
+
+ set_players_answered(players_answered) {
+ this.setState({
+ players_answered: players_answered
+ });
+ }
+
+ set_ambiguities(ambiguities) {
+ this.setState({
+ ambiguities: ambiguities
+ });
+ }
+
+ set_players_judged(players_judged) {
+ this.setState({
+ players_judged: players_judged
+ });
+ }
+
+ set_scores(scores) {
+ this.setState({
+ scores: scores
+ });
+ }
+
render() {
const state = this.state;
+ const players_total = 1 + state.other_players.length;
+
+ if (state.scores) {
+ return (
+
+
Scores
+
+ {state.scores.scores.map(score => {
+ return (
+ -
+ {score.player}: {score.score}
+
+ );
+ })}
+
+
Words submitted
+
+ {state.scores.words.map(word => {
+ return (
+ -
+ {word.word}:
+ {word.players.map(p => {
+ return (
+ {p}{" "}
+ );
+ })}
+
+ );
+ })}
+
+
+
+ );
+ }
+
+ if (state.ambiguities){
+ return
;
+ }
+
+ if (state.active_prompt) {
+ return
;
+ }
return [
,
+
];
}