X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=683f92d9318a6afa6628fd238edacccf9f90f183;hp=dcd558f9639c33d8ee70d555ec20f2490fef88b2;hb=1896a4e7c03026eb1ef2aa084b55e1434265fd9d;hpb=43f8d02fa5b415bb7543e46100fb30fc8dea5383 diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index dcd558f..683f92d 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -63,9 +63,23 @@ events.addEventListener("game-state", event => { window.game.set_active_prompt(state.active_prompt); - window.game.set_scores(state.scores); + window.game.set_players_answered(state.players_answered); + + window.game.set_players_answering(state.players_answering); + + window.game.set_answering_idle(state.answering_idle); + + window.game.set_end_answers(state.end_answers); window.game.set_ambiguities(state.ambiguities); + + window.game.set_players_judged(state.players_judged); + + window.game.set_players_judging(state.players_judging); + + window.game.set_end_judging(state.end_judging); + + window.game.set_scores(state.scores); }); events.addEventListener("prompt", event => { @@ -92,6 +106,12 @@ events.addEventListener("player-answering", event => { window.game.set_player_answering(player); }); +events.addEventListener("answering-idle", event => { + const value = JSON.parse(event.data); + + window.game.set_answering_idle(value); +}); + events.addEventListener("vote-end-answers", event => { const player = JSON.parse(event.data); @@ -390,12 +410,19 @@ class Ambiguities extends React.PureComponent { this.state = { word_sets: word_sets, - submitted: false, selected: null }; + + this.submitted = false; + this.judging_sent_recently = false; } async handle_submit() { + + /* Don't submit a second time. */ + if (this.submitted) + return; + const response = await fetch_post_json( `judged/${this.props.prompt.id}`,{ word_groups: this.state.word_sets.map(set => Array.from(set)) @@ -413,18 +440,34 @@ class Ambiguities extends React.PureComponent { return; } - this.setState({ - submitted: true - }); + this.submitted = true; } handle_click(word) { + + /* Let the server know we are doing some judging, (but rate limit + * this so we don't send a "judging" notification more frquently + * than necessary. + */ + if (! this.judging_sent_recently) { + fetch_post_json(`judging/${this.props.prompt.id}`); + this.judging_sent_recently = true; + setTimeout(() => { this.judging_sent_recently = false; }, 1000); + } + if (this.state.selected == word) { /* Second click on same word removes the word from the group. */ const idx = this.state.word_sets.findIndex(s => s.has(word)); const set = this.state.word_sets[idx]; - if (set.size === 1) + if (set.size === 1) { + /* When the word is already alone, there's nothing to do but + * to un-select it. */ + this.setState({ + selected: null + }); return; + } + const new_set = new Set([...set].filter(w => w !== word)); this.setState({ selected: null, @@ -466,7 +509,7 @@ class Ambiguities extends React.PureComponent { } render() { - if (this.state.submitted) + if (this.props.players_judged.has(this.props.player.name)) { return (

Submission received

@@ -478,7 +521,7 @@ class Ambiguities extends React.PureComponent { Still waiting for the following players: