X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=6e98b327be7ceea20096c3a4e5eb56f3d95c3f0d;hp=566ad105c5e3cdb3727ffe504d74ca52e9c0efc4;hb=5fb4dec0d3dc03696ec2d00788d2d657a23b8bd1;hpb=04b3139e734606e5281f7a784c3a04ce1b02cc4d diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 566ad10..6e98b32 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -45,6 +45,12 @@ events.addEventListener("player-enter", event => { window.game.set_other_player_info(info); }); +events.addEventListener("player-exit", event => { + const info = JSON.parse(event.data); + + window.game.remove_player(info); +}); + events.addEventListener("player-update", event => { const info = JSON.parse(event.data); @@ -67,6 +73,8 @@ events.addEventListener("game-state", event => { window.game.set_players_answering(state.players_answering); + window.game.set_answering_idle(state.answering_idle); + window.game.set_end_answers(state.end_answers); window.game.set_ambiguities(state.ambiguities); @@ -75,9 +83,15 @@ events.addEventListener("game-state", event => { window.game.set_players_judging(state.players_judging); + window.game.set_judging_idle(state.judging_idle); + window.game.set_end_judging(state.end_judging); window.game.set_scores(state.scores); + + window.game.set_new_game_votes(state.new_game_votes); + + window.game.state_ready(); }); events.addEventListener("prompt", event => { @@ -104,6 +118,12 @@ events.addEventListener("player-answering", event => { window.game.set_player_answering(player); }); +events.addEventListener("answering-idle", event => { + const value = JSON.parse(event.data); + + window.game.set_answering_idle(value); +}); + events.addEventListener("vote-end-answers", event => { const player = JSON.parse(event.data); @@ -134,6 +154,12 @@ events.addEventListener("player-judging", event => { window.game.set_player_judging(player); }); +events.addEventListener("judging-idle", event => { + const value = JSON.parse(event.data); + + window.game.set_judging_idle(value); +}); + events.addEventListener("vote-end-judging", event => { const player = JSON.parse(event.data); @@ -152,6 +178,18 @@ events.addEventListener("scores", event => { window.game.set_scores(scores); }); +events.addEventListener("vote-new-game", event => { + const player = JSON.parse(event.data); + + window.game.set_player_vote_new_game(player); +}); + +events.addEventListener("unvote-new-game", event => { + const player = JSON.parse(event.data); + + window.game.set_player_unvote_new_game(player); +}); + /********************************************************* * Game and supporting classes * *********************************************************/ @@ -189,18 +227,23 @@ const PlayerInfo = React.memo(props => { if (! props.player.id) return null; + const all_players = [props.player, ...props.other_players]; + + const sorted_players = all_players.sort((a,b) => { + return b.score - a.score; + }); + + const names_and_scores = sorted_players.map(player => { + if (player.score) + return `${player.name} (${player.score})`; + else + return player.name; + }).join(', '); + return (
Players: - {props.player.name} - {props.player.score > 0 ? ` (${props.player.score})` : ""} - {props.other_players.map(other => ( - - {", "} - {other.name} - {other.score > 0 ? ` (${other.score})` : ""} - - ))} + {names_and_scores}
); }); @@ -240,7 +283,7 @@ class CategoryRequest extends React.PureComponent { const match = category.match(/[0-9]+/); if (match) { const num_items = parseInt(match[0], 10); - if (num_items <= MAX_PROMPT_ITEMS) + if (num_items > 0 && num_items <= MAX_PROMPT_ITEMS) category_input.setCustomValidity(""); } } @@ -268,6 +311,12 @@ class CategoryRequest extends React.PureComponent { return; } + if (num_items < 1) { + category_input.setCustomValidity("Category must require at least one item."); + form.reportValidity(); + return; + } + const response = await fetch_post_json("prompts", { items: num_items, prompt: category @@ -320,6 +369,45 @@ class CategoryRequest extends React.PureComponent { } } +const PromptOption = React.memo(props => { + + const prompt = props.prompt; + + if (prompt.votes_against.find(v => v === props.player.name)) + return false; + + return ( + + ); +}); + const PromptOptions = React.memo(props => { if (props.prompts.length === 0) @@ -332,29 +420,13 @@ const PromptOptions = React.memo(props => { Select any categories below that you'd like to play. You can choose as many as you'd like.

- {props.prompts.map(p => { - return ( - - ); - })} + {props.prompts.map( + prompt => + )} ); }); @@ -394,25 +466,53 @@ class Ambiguities extends React.PureComponent { constructor(props) { super(props); - const word_sets = props.words.map(word => { - const set = new Set(); - set.add(word); - return set; - }); + function canonize(word) { + return word.replace(/((a|an|the) )?(.*?)s?$/i, '$3'); + } + + const word_sets = []; + + for (let word of props.words) { + const word_canon = canonize(word); + let found_match = false; + for (let set of word_sets) { + const set_canon = canonize(set.values().next().value); + if (word_canon === set_canon) { + set.add(word); + found_match = true;; + break; + } + } + if (! found_match) { + const set = new Set(); + set.add(word); + word_sets.push(set); + } + } this.state = { word_sets: word_sets, - submitted: false, - selected: null + selected: null, + starred: null }; + this.submitted = false; this.judging_sent_recently = false; } async handle_submit() { + + /* Don't submit a second time. */ + if (this.submitted) + return; + const response = await fetch_post_json( `judged/${this.props.prompt.id}`,{ - word_groups: this.state.word_sets.map(set => Array.from(set)) + word_groups: this.state.word_sets.map( + set => ({ + words: Array.from(set), + kudos: this.state.starred === set ? true : false + })) } ); @@ -427,9 +527,7 @@ class Ambiguities extends React.PureComponent { return; } - this.setState({ - submitted: true - }); + this.submitted = true; } handle_click(word) { @@ -498,51 +596,77 @@ class Ambiguities extends React.PureComponent { } render() { - if (this.state.submitted) - return ( -
-

Submission received

-

- The following players have completed judging: - {[...this.props.players_judged].join(', ')} -

+ let move_on_button = null; + + if (this.props.idle) { + move_on_button = ( + + ); + } + + let still_waiting = null; + const judging_players = Object.keys(this.props.players_judging); + if (judging_players.length) { + still_waiting = ( +

- Still waiting for the following players: + Still waiting for the following player + {judging_players.length > 1 ? 's' : '' } + :

    - {Object.keys(this.props.players_judging).map(player => { + {judging_players.map(player => { return (
  • - {player} - {this.props.players_judging[player] ? - : null } + {player}{' '} + + {'.'}{'.'}{'.'} +
  • ); })}
- +
+ ); + } + + if (this.props.players_judged.has(this.props.player.name)) { + return ( +
+

Submission received

+

+ The following players have completed judging:{' '} + {[...this.props.players_judged].join(', ')} +

+ {still_waiting} + {move_on_button}
); + } const btn_class = "ambiguity-button"; const btn_selected_class = btn_class + " selected"; @@ -556,6 +680,7 @@ class Ambiguities extends React.PureComponent { what goes around comes around, so it's best to be generous when judging.

+

{this.props.prompt.prompt}

{this.state.word_sets.map(set => { return (
); })} + { + event.stopPropagation(); + this.setState({ + starred: set + }); + }} + > + {this.state.starred === set ? + '★' : '☆' + } +
); })} @@ -596,9 +736,7 @@ class ActivePrompt extends React.PureComponent { super(props); const items = props.prompt.items; - this.state = { - submitted: false - }; + this.submitted = false; this.answers = [...Array(items)].map(() => React.createRef()); this.answering_sent_recently = false; @@ -630,6 +768,10 @@ class ActivePrompt extends React.PureComponent { /* Prevent the default page-changing form-submission behavior. */ event.preventDefault(); + /* And don't submit a second time. */ + if (this.submitted) + return; + const response = await fetch_post_json(`answer/${this.props.prompt.id}`, { answers: this.answers.map(r => r.current.value) }); @@ -646,57 +788,83 @@ class ActivePrompt extends React.PureComponent { /* Everything worked. Server is happy with our answers. */ form.reset(); - this.setState({ - submitted: true - }); + this.submitted = true; } render() { - if (this.state.submitted) - return ( -
-

Submission received

-

- The following players have submitted their answers: - {[...this.props.players_answered].join(', ')} -

+ + let still_waiting = null; + const answering_players = Object.keys(this.props.players_answering);; + if (answering_players.length) { + still_waiting = ( +

- Still waiting for the following players: + Still waiting for the following player + {answering_players.length > 1 ? 's' : ''} + :

    - {Object.keys(this.props.players_answering).map(player => { + {answering_players.map(player => { return (
  • - {player} - {this.props.players_answering[player] ? - : null } + {player}{' '} + + {'.'}{'.'}{'.'} +
  • ); })}
- +
+ ); + } + + let move_on_button = null; + if (this.props.idle) { + move_on_button =( + + ); + } + + if (this.props.players_answered.has(this.props.player.name)) { + return ( +
+

Submission received

+

+ The following players have submitted their answers:{' '} + {[...this.props.players_answered].join(', ')} +

+ {still_waiting} + {move_on_button}
); + } return (
@@ -704,7 +872,8 @@ class ActivePrompt extends React.PureComponent {

Remember, you're trying to match your answers with what the other players submit. - Give {this.props.prompt.items} answers for the following prompt: + Give {this.props.prompt.items} answer + {this.props.prompt.items > 1 ? 's' : ''} for the following prompt:

{this.props.prompt.prompt}

@@ -750,12 +919,16 @@ class Game extends React.PureComponent { active_prompt: null, players_answered: new Set(), players_answering: {}, + answering_idle: false, end_answers_votes: new Set(), ambiguities: null, players_judged: new Set(), players_judging: {}, + judging_idle: false, end_judging_votes: new Set(), - scores: null + scores: null, + new_game_votes: new Set(), + ready: false }; } @@ -784,18 +957,28 @@ class Game extends React.PureComponent { }); } + remove_player(info) { + this.setState({ + other_players: this.state.other_players.filter(o => o.id !== info.id) + }); + } + reset_game_state() { this.setState({ prompts: [], active_prompt: null, players_answered: new Set(), players_answering: {}, + answering_idle: false, end_answers_votes: new Set(), ambiguities: null, players_judged: new Set(), players_judging: {}, + judging_idle: false, end_judging_votes: new Set(), - scores: null + scores: null, + new_game_votes: new Set(), + ready: false }); } @@ -851,12 +1034,35 @@ class Game extends React.PureComponent { } set_player_answering(player) { + /* Set the player as actively answering now. */ this.setState({ players_answering: { ...this.state.players_answering, [player]: {active: true} } }); + /* And arrange to have them marked idle very shortly. + * + * Note: This timeout is intentionally very, very short. We only + * need it long enough that the browser has latched onto the state + * change to "active" above. We actually use a CSS transition + * delay to control the user-perceptible length of time after + * which an active player appears inactive. + */ + setTimeout(() => { + this.setState({ + players_answering: { + ...this.state.players_answering, + [player]: {active: false} + } + }); + }, 100); + } + + set_answering_idle(value) { + this.setState({ + answering_idle: value + }); } set_end_answers(players) { @@ -910,12 +1116,36 @@ class Game extends React.PureComponent { } set_player_judging(player) { + /* Set the player as actively judging now. */ this.setState({ players_judging: { ...this.state.players_judging, [player]: {active: true} } }); + /* And arrange to have them marked idle very shortly. + * + * Note: This timeout is intentionally very, very short. We only + * need it long enough that the browser has latched onto the state + * change to "active" above. We actually use a CSS transition + * delay to control the user-perceptible length of time after + * which an active player appears inactive. + */ + setTimeout(() => { + this.setState({ + players_judging: { + ...this.state.players_judging, + [player]: {active: false} + } + }); + }, 100); + + } + + set_judging_idle(value) { + this.setState({ + judging_idle: value + }); } set_end_judging(players) { @@ -942,19 +1172,64 @@ class Game extends React.PureComponent { }); } + set_new_game_votes(players) { + this.setState({ + new_game_votes: new Set(players) + }); + } + + set_player_vote_new_game(player) { + this.setState({ + new_game_votes: new Set([...this.state.new_game_votes, player]) + }); + } + + set_player_unvote_new_game(player) { + this.setState({ + new_game_votes: new Set([...this.state.new_game_votes].filter(p => p !== player)) + }); + } + + state_ready() { + this.setState({ + ready: true + }); + } + render() { const state = this.state; const players_total = 1 + state.other_players.length; if (state.scores) { + + let perfect_score = 0; + for (let i = 0; + i < state.active_prompt.items && + i < state.scores.words.length; + i++) + { + perfect_score += state.scores.words[i].players.length; + } + return (
+

{state.active_prompt.prompt}

Scores

    {state.scores.scores.map(score => { + let perfect = null; + if (score.score === perfect_score) { + perfect = Perfect!; + } + let quirkster = null; + if (score.score === state.active_prompt.items) { + quirkster = Quirkster!; + } return ( -
  • - {score.player}: {score.score} +
  • + {score.players.join("/")}: {score.score} + {score.kudos ? `, ${'★'.repeat(score.kudos)}` : ""} + {perfect} {quirkster}
  • ); })} @@ -964,16 +1239,30 @@ class Game extends React.PureComponent { {state.scores.words.map(word => { return (
  • - {`${word.word}: ${word.players.join(', ')}`} + {word.word} ({word.players.length} + {word.kudos.length ? `, ${'★'.repeat(word.kudos.length)}` : ""} + ): {word.players.join(', ')}
  • ); })}
); @@ -983,8 +1272,10 @@ class Game extends React.PureComponent { return ; } @@ -992,12 +1283,17 @@ class Game extends React.PureComponent { if (state.active_prompt) { return ; } + if (! state.ready) + return null; + return [ ,