X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=7ac92e01e4532eb35bd73fd2c878afca01fcc597;hp=570e585b3076bda4117842acc009a209a357215b;hb=32a2a8dc67592143959e0c9ef77f7065466f4be0;hpb=da31560cbb4678376e32af417a1c9ee47f031330
diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx
index 570e585..7ac92e0 100644
--- a/empathy/empathy.jsx
+++ b/empathy/empathy.jsx
@@ -433,14 +433,34 @@ const PromptOptions = React.memo(props => {
const LetsPlay = React.memo(props => {
- const quorum = Math.round((props.num_players + 1) / 2);
+ const quorum = Math.max(0, props.num_players - props.prompts.length);
const max_votes = props.prompts.reduce(
(max_so_far, v) => Math.max(max_so_far, v.votes.length), 0);
- if (max_votes < quorum)
- return null;
+ if (max_votes < quorum) {
+ let text = `Before we play, we should collect a bit
+ more information about what category would
+ be interesting for this group. So, either
+ type a new category option above, or else`;
+ if (props.prompts.length) {
+ if (props.prompts.length > 1)
+ text += " vote on some of the categories below.";
+ else
+ text += " vote on the category below.";
+ } else {
+ text += " wait for others to submit, and then vote on them below.";
+ }
+
+ return (
+
Judging Answers
- Click on each pair of answers that should be scored as equivalent,
- (and click any word twice to split it out from a group). Remember,
+ Click/tap on each pair of answers that should be scored as equivalent,
+ (or click a word twice to split it out from a group). Remember,
what goes around comes around, so it's best to be generous when
judging.
+
+ Also, for an especially fun or witty answer, you can give kudos
+ by clicking the star on the right. You may only do this for one
+ word/group.
+
{this.props.prompt.prompt}
{this.state.word_sets.map(set => {
return (
@@ -705,9 +730,15 @@ class Ambiguities extends React.PureComponent {
}
onClick={(event) => {
event.stopPropagation();
- this.setState({
- starred: set
- });
+ if (this.state.starred === set) {
+ this.setState({
+ starred: null
+ });
+ } else {
+ this.setState({
+ starred: set
+ });
+ }
}}
>
{this.state.starred === set ?
@@ -1198,10 +1229,11 @@ class Game extends React.PureComponent {
render() {
const state = this.state;
- const players_total = 1 + state.other_players.length;
if (state.scores) {
+ const players_total = state.players_answered.size;
+
let perfect_score = 0;
for (let i = 0;
i < state.active_prompt.items &&
@@ -1225,9 +1257,15 @@ class Game extends React.PureComponent {
if (score.score === state.active_prompt.items) {
quirkster =
Quirkster!;
}
+ let kudos_slam = null;
+ if (score.kudos > 0 && score.kudos >= players_total - 1) {
+ kudos_slam =
Kudos Slam!;
+ }
return (
- {score.players.join("/")}: {score.score} {perfect} {quirkster}
+ {score.players.join("/")}: {score.score}
+ {score.kudos ? `, ${'â
'.repeat(score.kudos)}` : ""}
+ {' '}{perfect} {quirkster} {kudos_slam}
);
})}
@@ -1235,9 +1273,20 @@ class Game extends React.PureComponent {
Words submitted
{state.scores.words.map(word => {
+ let great_minds = null;
+ if (word.kudos.length && word.players.length > 1) {
+ great_minds = Great Minds!;
+ }
+ let kudos_slam = null;
+ if (word.kudos.length > 0 && word.kudos.length >= players_total - 1) {
+ kudos_slam = Kudos Slam!;
+ }
return (
-
- {word.word} ({word.players.length}): {word.players.join(', ')}
+ {word.word} ({word.players.length}
+ {word.kudos.length ? `, ${'â
'.repeat(word.kudos.length)}` : ""}
+ ): {word.players.join(', ')}
+ {' '}{great_minds}{kudos_slam}
);
})}
@@ -1306,15 +1355,15 @@ class Game extends React.PureComponent {
,
+ p.active).length}
+ prompts={state.prompts}
+ />,
,
-
];
}