X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=80069426d941666e2a812434bef72d2663995bbf;hp=546df87acbbb0129f33deffc8e4996209460800d;hb=fbd247880d7fa0d04aecb61c8960876a3c7a6033;hpb=d016635ce24d1502f77c610d1a4afbfeca3ec5e8 diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 546df87..8006942 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -63,9 +63,21 @@ events.addEventListener("game-state", event => { window.game.set_active_prompt(state.active_prompt); - window.game.set_scores(state.scores); + window.game.set_players_answered(state.players_answered); + + window.game.set_players_answering(state.players_answering); + + window.game.set_end_answers(state.end_answers); window.game.set_ambiguities(state.ambiguities); + + window.game.set_players_judged(state.players_judged); + + window.game.set_players_judging(state.players_judging); + + window.game.set_end_judging(state.end_judging); + + window.game.set_scores(state.scores); }); events.addEventListener("prompt", event => { @@ -390,14 +402,19 @@ class Ambiguities extends React.PureComponent { this.state = { word_sets: word_sets, - submitted: false, selected: null }; + this.submitted = false; this.judging_sent_recently = false; } async handle_submit() { + + /* Don't submit a second time. */ + if (this.submitted) + return; + const response = await fetch_post_json( `judged/${this.props.prompt.id}`,{ word_groups: this.state.word_sets.map(set => Array.from(set)) @@ -415,9 +432,7 @@ class Ambiguities extends React.PureComponent { return; } - this.setState({ - submitted: true - }); + this.submitted = true; } handle_click(word) { @@ -436,8 +451,15 @@ class Ambiguities extends React.PureComponent { /* Second click on same word removes the word from the group. */ const idx = this.state.word_sets.findIndex(s => s.has(word)); const set = this.state.word_sets[idx]; - if (set.size === 1) + if (set.size === 1) { + /* When the word is already alone, there's nothing to do but + * to un-select it. */ + this.setState({ + selected: null + }); return; + } + const new_set = new Set([...set].filter(w => w !== word)); this.setState({ selected: null, @@ -479,7 +501,7 @@ class Ambiguities extends React.PureComponent { } render() { - if (this.state.submitted) + if (this.props.players_judged.has(this.props.player.name)) { return (

Submission received

@@ -524,6 +546,7 @@ class Ambiguities extends React.PureComponent {
); + } const btn_class = "ambiguity-button"; const btn_selected_class = btn_class + " selected"; @@ -577,9 +600,7 @@ class ActivePrompt extends React.PureComponent { super(props); const items = props.prompt.items; - this.state = { - submitted: false - }; + this.submitted = false; this.answers = [...Array(items)].map(() => React.createRef()); this.answering_sent_recently = false; @@ -611,6 +632,10 @@ class ActivePrompt extends React.PureComponent { /* Prevent the default page-changing form-submission behavior. */ event.preventDefault(); + /* And don't submit a second time. */ + if (this.submitted) + return; + const response = await fetch_post_json(`answer/${this.props.prompt.id}`, { answers: this.answers.map(r => r.current.value) }); @@ -627,13 +652,11 @@ class ActivePrompt extends React.PureComponent { /* Everything worked. Server is happy with our answers. */ form.reset(); - this.setState({ - submitted: true - }); + this.submitted = true; } render() { - if (this.state.submitted) + if (this.props.players_answered.has(this.props.player.name)) { return (

Submission received

@@ -678,6 +701,7 @@ class ActivePrompt extends React.PureComponent {
); + } return (
@@ -805,6 +829,12 @@ class Game extends React.PureComponent { }); } + set_players_answered(players) { + this.setState({ + players_answered: new Set(players) + }); + } + set_player_answered(player) { const new_players_answering = {...this.state.players_answering}; delete new_players_answering[player]; @@ -815,6 +845,16 @@ class Game extends React.PureComponent { }); } + set_players_answering(players) { + const players_answering = {}; + for (let player of players) { + players_answering[player] = {active: false}; + } + this.setState({ + players_answering: players_answering + }); + } + set_player_answering(player) { this.setState({ players_answering: { @@ -824,6 +864,12 @@ class Game extends React.PureComponent { }); } + set_end_answers(players) { + this.setState({ + end_answers_votes: new Set(players) + }); + } + set_player_vote_end_answers(player) { this.setState({ end_answers_votes: new Set([...this.state.end_answers_votes, player]) @@ -842,6 +888,12 @@ class Game extends React.PureComponent { }); } + set_players_judged(players) { + this.setState({ + players_judged: new Set(players) + }); + } + set_player_judged(player) { const new_players_judging = {...this.state.players_judging}; delete new_players_judging[player]; @@ -852,6 +904,16 @@ class Game extends React.PureComponent { }); } + set_players_judging(players) { + const players_judging = {}; + for (let player of players) { + players_judging[player] = {active: false}; + } + this.setState({ + players_judging: players_judging + }); + } + set_player_judging(player) { this.setState({ players_judging: { @@ -861,6 +923,11 @@ class Game extends React.PureComponent { }); } + set_end_judging(players) { + this.setState({ + end_judging_votes: new Set(players) + }); + } set_player_vote_end_judging(player) { this.setState({ @@ -921,6 +988,7 @@ class Game extends React.PureComponent { return