X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=82bb5ff681989470aa2a78e10d9f7eedc5f42d51;hp=546df87acbbb0129f33deffc8e4996209460800d;hb=9e08b1b85cc467336129e22bc0ece6dfe74d204e;hpb=d016635ce24d1502f77c610d1a4afbfeca3ec5e8 diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 546df87..82bb5ff 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -63,9 +63,25 @@ events.addEventListener("game-state", event => { window.game.set_active_prompt(state.active_prompt); - window.game.set_scores(state.scores); + window.game.set_players_answered(state.players_answered); + + window.game.set_players_answering(state.players_answering); + + window.game.set_answering_idle(state.answering_idle); + + window.game.set_end_answers(state.end_answers); window.game.set_ambiguities(state.ambiguities); + + window.game.set_players_judged(state.players_judged); + + window.game.set_players_judging(state.players_judging); + + window.game.set_judging_idle(state.judging_idle); + + window.game.set_end_judging(state.end_judging); + + window.game.set_scores(state.scores); }); events.addEventListener("prompt", event => { @@ -92,6 +108,12 @@ events.addEventListener("player-answering", event => { window.game.set_player_answering(player); }); +events.addEventListener("answering-idle", event => { + const value = JSON.parse(event.data); + + window.game.set_answering_idle(value); +}); + events.addEventListener("vote-end-answers", event => { const player = JSON.parse(event.data); @@ -122,6 +144,12 @@ events.addEventListener("player-judging", event => { window.game.set_player_judging(player); }); +events.addEventListener("judging-idle", event => { + const value = JSON.parse(event.data); + + window.game.set_judging_idle(value); +}); + events.addEventListener("vote-end-judging", event => { const player = JSON.parse(event.data); @@ -177,16 +205,18 @@ const PlayerInfo = React.memo(props => { if (! props.player.id) return null; + const sorted_players = [props.player, ...props.other_players].sort((a,b) => { + return b.score - a.score; + }); + return (
Players: - {props.player.name} - {props.player.score > 0 ? ` (${props.player.score})` : ""} - {props.other_players.map(other => ( - - {", "} - {other.name} - {other.score > 0 ? ` (${other.score})` : ""} + {sorted_players.map(player => ( + + {player.name} + {player.score > 0 ? ` (${player.score})` : ""} + {" "} ))}
@@ -390,14 +420,19 @@ class Ambiguities extends React.PureComponent { this.state = { word_sets: word_sets, - submitted: false, selected: null }; + this.submitted = false; this.judging_sent_recently = false; } async handle_submit() { + + /* Don't submit a second time. */ + if (this.submitted) + return; + const response = await fetch_post_json( `judged/${this.props.prompt.id}`,{ word_groups: this.state.word_sets.map(set => Array.from(set)) @@ -415,9 +450,7 @@ class Ambiguities extends React.PureComponent { return; } - this.setState({ - submitted: true - }); + this.submitted = true; } handle_click(word) { @@ -436,8 +469,15 @@ class Ambiguities extends React.PureComponent { /* Second click on same word removes the word from the group. */ const idx = this.state.word_sets.findIndex(s => s.has(word)); const set = this.state.word_sets[idx]; - if (set.size === 1) + if (set.size === 1) { + /* When the word is already alone, there's nothing to do but + * to un-select it. */ + this.setState({ + selected: null + }); return; + } + const new_set = new Set([...set].filter(w => w !== word)); this.setState({ selected: null, @@ -479,7 +519,32 @@ class Ambiguities extends React.PureComponent { } render() { - if (this.state.submitted) + let move_on_button = null; + + if (this.props.idle) { + move_on_button = ( + + ); + } + + if (this.props.players_judged.has(this.props.player.name)) { return (

Submission received

@@ -503,27 +568,11 @@ class Ambiguities extends React.PureComponent { ); })} - + {move_on_button}
); + } const btn_class = "ambiguity-button"; const btn_selected_class = btn_class + " selected"; @@ -577,9 +626,7 @@ class ActivePrompt extends React.PureComponent { super(props); const items = props.prompt.items; - this.state = { - submitted: false - }; + this.submitted = false; this.answers = [...Array(items)].map(() => React.createRef()); this.answering_sent_recently = false; @@ -611,6 +658,10 @@ class ActivePrompt extends React.PureComponent { /* Prevent the default page-changing form-submission behavior. */ event.preventDefault(); + /* And don't submit a second time. */ + if (this.submitted) + return; + const response = await fetch_post_json(`answer/${this.props.prompt.id}`, { answers: this.answers.map(r => r.current.value) }); @@ -627,13 +678,35 @@ class ActivePrompt extends React.PureComponent { /* Everything worked. Server is happy with our answers. */ form.reset(); - this.setState({ - submitted: true - }); + this.submitted = true; } render() { - if (this.state.submitted) + let move_on_button = null; + if (this.props.idle) { + move_on_button =( + + ); + } + + if (this.props.players_answered.has(this.props.player.name)) { return (

Submission received

@@ -657,27 +730,11 @@ class ActivePrompt extends React.PureComponent { ); })} - + {move_on_button}
); + } return (
@@ -731,10 +788,12 @@ class Game extends React.PureComponent { active_prompt: null, players_answered: new Set(), players_answering: {}, + answering_idle: false, end_answers_votes: new Set(), ambiguities: null, players_judged: new Set(), players_judging: {}, + judging_idle: false, end_judging_votes: new Set(), scores: null }; @@ -771,10 +830,12 @@ class Game extends React.PureComponent { active_prompt: null, players_answered: new Set(), players_answering: {}, + answering_idle: false, end_answers_votes: new Set(), ambiguities: null, players_judged: new Set(), players_judging: {}, + judging_idle: false, end_judging_votes: new Set(), scores: null }); @@ -805,6 +866,12 @@ class Game extends React.PureComponent { }); } + set_players_answered(players) { + this.setState({ + players_answered: new Set(players) + }); + } + set_player_answered(player) { const new_players_answering = {...this.state.players_answering}; delete new_players_answering[player]; @@ -815,6 +882,16 @@ class Game extends React.PureComponent { }); } + set_players_answering(players) { + const players_answering = {}; + for (let player of players) { + players_answering[player] = {active: false}; + } + this.setState({ + players_answering: players_answering + }); + } + set_player_answering(player) { this.setState({ players_answering: { @@ -824,6 +901,18 @@ class Game extends React.PureComponent { }); } + set_answering_idle(value) { + this.setState({ + answering_idle: value + }); + } + + set_end_answers(players) { + this.setState({ + end_answers_votes: new Set(players) + }); + } + set_player_vote_end_answers(player) { this.setState({ end_answers_votes: new Set([...this.state.end_answers_votes, player]) @@ -842,6 +931,12 @@ class Game extends React.PureComponent { }); } + set_players_judged(players) { + this.setState({ + players_judged: new Set(players) + }); + } + set_player_judged(player) { const new_players_judging = {...this.state.players_judging}; delete new_players_judging[player]; @@ -852,6 +947,16 @@ class Game extends React.PureComponent { }); } + set_players_judging(players) { + const players_judging = {}; + for (let player of players) { + players_judging[player] = {active: false}; + } + this.setState({ + players_judging: players_judging + }); + } + set_player_judging(player) { this.setState({ players_judging: { @@ -861,6 +966,18 @@ class Game extends React.PureComponent { }); } + set_judging_idle(value) { + console.log("Setting judging idle to " + value); + this.setState({ + judging_idle: value + }); + } + + set_end_judging(players) { + this.setState({ + end_judging_votes: new Set(players) + }); + } set_player_vote_end_judging(player) { this.setState({ @@ -921,8 +1038,10 @@ class Game extends React.PureComponent { return ; } @@ -930,8 +1049,10 @@ class Game extends React.PureComponent { if (state.active_prompt) { return ; }