X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=85738f3eb69a021a7e4cf3bc67fb728f0473b546;hp=20612e35336576b229c4a8f9fccc7e7bd1179e97;hb=43502f89bf6346115c388b80a6c7f559a336d000;hpb=351aafa7ed0e7839d9308d9e2302852eb0688b6a diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 20612e3..85738f3 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -88,6 +88,10 @@ events.addEventListener("game-state", event => { window.game.set_end_judging(state.end_judging); window.game.set_scores(state.scores); + + window.game.set_new_game_votes(state.new_game_votes); + + window.game.state_ready(); }); events.addEventListener("prompt", event => { @@ -174,6 +178,18 @@ events.addEventListener("scores", event => { window.game.set_scores(scores); }); +events.addEventListener("vote-new-game", event => { + const player = JSON.parse(event.data); + + window.game.set_player_vote_new_game(player); +}); + +events.addEventListener("unvote-new-game", event => { + const player = JSON.parse(event.data); + + window.game.set_player_unvote_new_game(player); +}); + /********************************************************* * Game and supporting classes * *********************************************************/ @@ -804,7 +820,9 @@ class Game extends React.PureComponent { players_judging: {}, judging_idle: false, end_judging_votes: new Set(), - scores: null + scores: null, + new_game_votes: new Set(), + ready: false }; } @@ -852,7 +870,9 @@ class Game extends React.PureComponent { players_judging: {}, judging_idle: false, end_judging_votes: new Set(), - scores: null + scores: null, + new_game_votes: new Set(), + ready: false }); } @@ -982,7 +1002,6 @@ class Game extends React.PureComponent { } set_judging_idle(value) { - console.log("Setting judging idle to " + value); this.setState({ judging_idle: value }); @@ -1012,6 +1031,30 @@ class Game extends React.PureComponent { }); } + set_new_game_votes(players) { + this.setState({ + new_game_votes: new Set(players) + }); + } + + set_player_vote_new_game(player) { + this.setState({ + new_game_votes: new Set([...this.state.new_game_votes, player]) + }); + } + + set_player_unvote_new_game(player) { + this.setState({ + new_game_votes: new Set([...this.state.new_game_votes].filter(p => p !== player)) + }); + } + + state_ready() { + this.setState({ + ready: true + }); + } + render() { const state = this.state; const players_total = 1 + state.other_players.length; @@ -1024,7 +1067,7 @@ class Game extends React.PureComponent { {state.scores.scores.map(score => { return (
  • - {score.player}: {score.score} + {score.players.join("/")}: {score.score}
  • ); })} @@ -1040,10 +1083,22 @@ class Game extends React.PureComponent { })} ); @@ -1072,6 +1127,9 @@ class Game extends React.PureComponent { />; } + if (! state.ready) + return null; + return [