X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=b03d697ef1cfd2561ffc1b223d4939e3b616fa4a;hp=1867381f15d4472ecff3775382b9d0b38ae50c01;hb=ae931528b06e796b57147b974b669e980b18c51f;hpb=fcdecf554d0bbad80b96b3c34fb5ba8cefef2144 diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 1867381..b03d697 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -58,6 +58,10 @@ events.addEventListener("game-state", event => { for (let prompt of state.prompts) { window.game.add_or_update_prompt(prompt); } + + window.game.set_active_prompt(state.active_prompt); + + window.game.set_scores(state.scores); }); events.addEventListener("prompt", event => { @@ -66,6 +70,24 @@ events.addEventListener("prompt", event => { window.game.add_or_update_prompt(prompt); }); +events.addEventListener("start", event => { + const prompt = JSON.parse(event.data); + + window.game.set_active_prompt(prompt); +}); + +events.addEventListener("answered", event => { + const players_answered = JSON.parse(event.data); + + window.game.set_players_answered(players_answered); +}); + +events.addEventListener("scores", event => { + const scores = JSON.parse(event.data); + + window.game.set_scores(scores); +}); + /********************************************************* * Game and supporting classes * *********************************************************/ @@ -80,7 +102,7 @@ function copy_to_clipboard(id) document.body.removeChild(tmp); } -function GameInfo(props) { +const GameInfo = React.memo(props => { if (! props.id) return null; @@ -97,9 +119,9 @@ function GameInfo(props) { >Copy Link ); -} +}); -function PlayerInfo(props) { +const PlayerInfo = React.memo(props => { if (! props.player.id) return null; @@ -115,7 +137,7 @@ function PlayerInfo(props) { ))} ); -} +}); function fetch_method_json(method, api = '', data = {}) { const response = fetch(api, { @@ -136,7 +158,7 @@ async function fetch_put_json(api = '', data = {}) { return fetch_method_json('PUT', api, data); } -class CategoryRequest extends React.Component { +class CategoryRequest extends React.PureComponent { constructor(props) { super(props); this.category = React.createRef(); @@ -210,11 +232,7 @@ class CategoryRequest extends React.Component { } } -function PromptOptions(props) { - - function handle_click(id) { - fetch_post_json(`vote/${id}`); - } +const PromptOptions = React.memo(props => { if (props.prompts.length === 0) return null; @@ -231,24 +249,165 @@ function PromptOptions(props) { ); })} ); +}); + +const LetsPlay = React.memo(props => { + + function handle_click(prompt_id) { + fetch_post_json + } + + const quorum = Math.round((props.num_players + 1) / 2); + const max_votes = props.prompts.reduce( + (max_so_far, v) => Math.max(max_so_far, v.votes.length), 0); + + if (max_votes < quorum) + return null; + + const candidates = props.prompts.filter(p => p.votes.length >= quorum); + const index = Math.floor(Math.random() * candidates.length); + const winner = candidates[index]; + + return ( +
+

Let's Play

+

+ That should be enough voting. If you're not waiting for any + other players to join, then let's start. +

+ +
+ ); +}); + +class ActivePrompt extends React.PureComponent { + + constructor(props) { + super(props); + const items = props.prompt.items; + + this.state = { + submitted: false + }; + + this.answers = [...Array(items)].map(() => React.createRef()); + this.handle_submit = this.handle_submit.bind(this); + } + + async handle_submit(event) { + const form = event.currentTarget; + + /* Prevent the default page-changing form-submission behavior. */ + event.preventDefault(); + + const response = await fetch_post_json(`answer/${this.props.prompt.id}`, { + answers: this.answers.map(r => r.current.value) + }); + if (response.status == 200) { + const result = await response.json(); + if (! result.valid) { + add_message("danger", result.message); + return; + } + } else { + add_message("danger", "An error occurred submitting your answers"); + return; + } + + /* Everything worked. Server is happy with our answers. */ + form.reset(); + this.setState({ + submitted: true + }); + } + + render() { + if (this.state.submitted) + return ( +
+

{this.props.players_answered}/ + {this.props.players_total} players have responded

+

+ Please wait for the rest of the players to submit their answers. +

+
+ ); + + return ( +
+

The Game of Empathy

+

+ Remember, you're trying to match your answers with + what the other players submit. + Give {this.props.prompt.items} answers for the following prompt: +

+

{this.props.prompt.prompt}

+
+ {Array(this.props.prompt.items).fill(null).map((whocares,i) => { + return ( +
+ +
+ ); + })} + +
+ +
+ +
+
+ ); + } } -class Game extends React.Component { +class Game extends React.PureComponent { constructor(props) { super(props); this.state = { game_info: {}, player_info: {}, other_players: [], - prompts: [] + prompts: [], + active_prompt: null, + players_answered: 0 }; } @@ -290,8 +449,73 @@ class Game extends React.Component { }); } + set_active_prompt(prompt) { + this.setState({ + active_prompt: prompt + }); + } + + set_players_answered(players_answered) { + this.setState({ + players_answered: players_answered + }); + } + + set_scores(scores) { + this.setState({ + scores: scores + }); + } + render() { const state = this.state; + const players_total = 1 + state.other_players.length; + + if (state.scores) { + return ( +
+

Scores

+ +

Words submitted

+ + +
+ ); + } + + if (state.active_prompt) { + return ; + } return [ , + ]; }