X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=b58f9359ff5bdc7bed3bef174cc6119ee7cee0b7;hp=37fd910e75eeca154e304b08dda107414456a9dc;hb=6e3daa0768dafe57ad8f045b8314502316dc7c66;hpb=58de8528fda4fe0afee507d5ac0c9fc1c5429736 diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 37fd910..b58f935 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -48,7 +48,7 @@ events.addEventListener("player-enter", event => { events.addEventListener("player-exit", event => { const info = JSON.parse(event.data); - window.game.remove_player(info); + window.game.disable_player(info); }); events.addEventListener("player-update", event => { @@ -227,23 +227,43 @@ const PlayerInfo = React.memo(props => { if (! props.player.id) return null; - const all_players = [props.player, ...props.other_players]; + const all_players = [{...props.player, active:true}, ...props.other_players]; const sorted_players = all_players.sort((a,b) => { return b.score - a.score; }); - const names_and_scores = sorted_players.map(player => { - if (player.score) - return `${player.name} (${player.score})`; - else - return player.name; - }).join(', '); + /* Return a new array with the separator interspersed between + * each element of the array passed in as the argument. + */ + function intersperse(arr, sep) { + return arr.reduce((acc, val) => [...acc, sep, val], []).slice(1); + } + + let names_and_scores = sorted_players.map(player => { + if (player.score) { + return ( + + {player.name} ({player.score}) + + ); + } else { + if (player.active) + return player.name; + else + return null; + } + }).filter(component => component != null); + + names_and_scores = intersperse(names_and_scores, ", "); return (
Players: - {names_and_scores} + {names_and_scores}
); }); @@ -695,11 +715,16 @@ class Ambiguities extends React.PureComponent {

Judging Answers

- Click on each pair of answers that should be scored as equivalent, - (and click any word twice to split it out from a group). Remember, + Click/tap on each pair of answers that should be scored as equivalent, + (or click a word twice to split it out from a group). Remember, what goes around comes around, so it's best to be generous when judging.

+

+ Also, for an especially fun or witty answer, you can give kudos + by clicking the star on the right. You may only do this for one + word/group. +

{this.props.prompt.prompt}

{this.state.word_sets.map(set => { return ( @@ -725,9 +750,15 @@ class Ambiguities extends React.PureComponent { } onClick={(event) => { event.stopPropagation(); - this.setState({ - starred: set - }); + if (this.state.starred === set) { + this.setState({ + starred: null + }); + } else { + this.setState({ + starred: set + }); + } }} > {this.state.starred === set ? @@ -965,21 +996,29 @@ class Game extends React.PureComponent { } set_other_player_info(info) { + const player_object = {...info, active: true}; const other_players_copy = [...this.state.other_players]; const idx = other_players_copy.findIndex(o => o.id === info.id); if (idx >= 0) { - other_players_copy[idx] = info; + other_players_copy[idx] = player_object; } else { - other_players_copy.push(info); + other_players_copy.push(player_object); } this.setState({ other_players: other_players_copy }); } - remove_player(info) { + disable_player(info) { + const idx = this.state.other_players.findIndex(o => o.id === info.id); + if (idx < 0) + return; + + const other_players_copy = [...this.state.other_players]; + other_players_copy[idx].active = false; + this.setState({ - other_players: this.state.other_players.filter(o => o.id !== info.id) + other_players: other_players_copy }); } @@ -1218,10 +1257,11 @@ class Game extends React.PureComponent { render() { const state = this.state; - const players_total = 1 + state.other_players.length; if (state.scores) { + const players_total = state.players_answered.size; + let perfect_score = 0; for (let i = 0; i < state.active_prompt.items && @@ -1245,11 +1285,15 @@ class Game extends React.PureComponent { if (score.score === state.active_prompt.items) { quirkster = Quirkster!; } + let kudos_slam = null; + if (score.kudos > 0 && score.kudos >= players_total - 1) { + kudos_slam = Kudos Slam!; + } return (
  • {score.players.join("/")}: {score.score} {score.kudos ? `, ${'★'.repeat(score.kudos)}` : ""} - {perfect} {quirkster} + {' '}{perfect} {quirkster} {kudos_slam}
  • ); })} @@ -1257,11 +1301,20 @@ class Game extends React.PureComponent {

    Words submitted