X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=c216e4921b9b5d68d8731defddc353125a010d68;hp=0c1fccfe0b60e1a399c2d2bf2c27082c46c1c5eb;hb=71a123df898044213dd6703c036d6bbbea7f7f8f;hpb=13c7633c804d5d1e51f2af1083f96e20b784ecfb diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 0c1fccf..c216e49 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -45,6 +45,12 @@ events.addEventListener("player-enter", event => { window.game.set_other_player_info(info); }); +events.addEventListener("player-exit", event => { + const info = JSON.parse(event.data); + + window.game.remove_player(info); +}); + events.addEventListener("player-update", event => { const info = JSON.parse(event.data); @@ -82,6 +88,8 @@ events.addEventListener("game-state", event => { window.game.set_end_judging(state.end_judging); window.game.set_scores(state.scores); + + window.game.state_ready(); }); events.addEventListener("prompt", event => { @@ -798,7 +806,8 @@ class Game extends React.PureComponent { players_judging: {}, judging_idle: false, end_judging_votes: new Set(), - scores: null + scores: null, + ready: false }; } @@ -827,6 +836,12 @@ class Game extends React.PureComponent { }); } + remove_player(info) { + this.setState({ + other_players: this.state.other_players.filter(o => o.id !== info.id) + }); + } + reset_game_state() { this.setState({ prompts: [], @@ -840,7 +855,8 @@ class Game extends React.PureComponent { players_judging: {}, judging_idle: false, end_judging_votes: new Set(), - scores: null + scores: null, + ready: false }); } @@ -970,7 +986,6 @@ class Game extends React.PureComponent { } set_judging_idle(value) { - console.log("Setting judging idle to " + value); this.setState({ judging_idle: value }); @@ -1000,6 +1015,12 @@ class Game extends React.PureComponent { }); } + state_ready() { + this.setState({ + ready: true + }); + } + render() { const state = this.state; const players_total = 1 + state.other_players.length; @@ -1060,6 +1081,9 @@ class Game extends React.PureComponent { />; } + if (! state.ready) + return null; + return [