X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=c216e4921b9b5d68d8731defddc353125a010d68;hp=82bb5ff681989470aa2a78e10d9f7eedc5f42d51;hb=71a123df898044213dd6703c036d6bbbea7f7f8f;hpb=9e08b1b85cc467336129e22bc0ece6dfe74d204e diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 82bb5ff..c216e49 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -45,6 +45,12 @@ events.addEventListener("player-enter", event => { window.game.set_other_player_info(info); }); +events.addEventListener("player-exit", event => { + const info = JSON.parse(event.data); + + window.game.remove_player(info); +}); + events.addEventListener("player-update", event => { const info = JSON.parse(event.data); @@ -82,6 +88,8 @@ events.addEventListener("game-state", event => { window.game.set_end_judging(state.end_judging); window.game.set_scores(state.scores); + + window.game.state_ready(); }); events.addEventListener("prompt", event => { @@ -205,20 +213,23 @@ const PlayerInfo = React.memo(props => { if (! props.player.id) return null; - const sorted_players = [props.player, ...props.other_players].sort((a,b) => { + const all_players = [props.player, ...props.other_players]; + + const sorted_players = all_players.sort((a,b) => { return b.score - a.score; }); + const names_and_scores = sorted_players.map(player => { + if (player.score) + return `${player.name} (${player.score})`; + else + return player.name; + }).join(', '); + return (
Players: - {sorted_players.map(player => ( - - {player.name} - {player.score > 0 ? ` (${player.score})` : ""} - {" "} - - ))} + {names_and_scores}
); }); @@ -795,7 +806,8 @@ class Game extends React.PureComponent { players_judging: {}, judging_idle: false, end_judging_votes: new Set(), - scores: null + scores: null, + ready: false }; } @@ -824,6 +836,12 @@ class Game extends React.PureComponent { }); } + remove_player(info) { + this.setState({ + other_players: this.state.other_players.filter(o => o.id !== info.id) + }); + } + reset_game_state() { this.setState({ prompts: [], @@ -837,7 +855,8 @@ class Game extends React.PureComponent { players_judging: {}, judging_idle: false, end_judging_votes: new Set(), - scores: null + scores: null, + ready: false }); } @@ -967,7 +986,6 @@ class Game extends React.PureComponent { } set_judging_idle(value) { - console.log("Setting judging idle to " + value); this.setState({ judging_idle: value }); @@ -997,6 +1015,12 @@ class Game extends React.PureComponent { }); } + state_ready() { + this.setState({ + ready: true + }); + } + render() { const state = this.state; const players_total = 1 + state.other_players.length; @@ -1057,6 +1081,9 @@ class Game extends React.PureComponent { />; } + if (! state.ready) + return null; + return [