X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=empathy%2Fempathy.jsx;h=dc13edf5063ad403d4ffca275fedb86b7b39ccca;hp=9b37d0753f3f2839b4fb0e53c8966ff26f34b364;hb=48039abb322ac4aaaf489b1de2eec88086a8e2dd;hpb=0e96dcd31acbae3c82d430db85da5be398e88264 diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 9b37d07..dc13edf 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -283,7 +283,7 @@ class CategoryRequest extends React.PureComponent { const match = category.match(/[0-9]+/); if (match) { const num_items = parseInt(match[0], 10); - if (num_items <= MAX_PROMPT_ITEMS) + if (num_items > 0 && num_items <= MAX_PROMPT_ITEMS) category_input.setCustomValidity(""); } } @@ -311,6 +311,12 @@ class CategoryRequest extends React.PureComponent { return; } + if (num_items < 1) { + category_input.setCustomValidity("Category must require at least one item."); + form.reportValidity(); + return; + } + const response = await fetch_post_json("prompts", { items: num_items, prompt: category @@ -363,6 +369,45 @@ class CategoryRequest extends React.PureComponent { } } +const PromptOption = React.memo(props => { + + const prompt = props.prompt; + + if (prompt.votes_against.find(v => v === props.player.name)) + return false; + + return ( + + ); +}); + const PromptOptions = React.memo(props => { if (props.prompts.length === 0) @@ -375,43 +420,47 @@ const PromptOptions = React.memo(props => { Select any categories below that you'd like to play. You can choose as many as you'd like.

- {props.prompts.map(p => { - return ( - - ); - })} + {props.prompts.map( + prompt => + )} ); }); const LetsPlay = React.memo(props => { - const quorum = Math.round((props.num_players + 1) / 2); + const quorum = Math.max(0, props.num_players - props.prompts.length); const max_votes = props.prompts.reduce( (max_so_far, v) => Math.max(max_so_far, v.votes.length), 0); - if (max_votes < quorum) - return null; + if (max_votes < quorum) { + let text = `Before we play, we should collect a bit + more information about what category would + be interesting for this group. So, either + type a new category option above, or else`; + if (props.prompts.length) { + if (props.prompts.length > 1) + text += " vote on some of the categories below."; + else + text += " vote on the category below."; + } else { + text += " wait for others to submit, and then vote on them below."; + } - const candidates = props.prompts.filter(p => p.votes.length >= quorum); + return ( +
+

+ {text} +

+
+ ); + } + + const candidates = props.prompts.filter(p => p.votes.length >= max_votes); const index = Math.floor(Math.random() * candidates.length); const winner = candidates[index]; @@ -437,15 +486,34 @@ class Ambiguities extends React.PureComponent { constructor(props) { super(props); - const word_sets = props.words.map(word => { - const set = new Set(); - set.add(word); - return set; - }); + function canonize(word) { + return word.replace(/((a|an|the) )?(.*?)s?$/i, '$3'); + } + + const word_sets = []; + + for (let word of props.words) { + const word_canon = canonize(word); + let found_match = false; + for (let set of word_sets) { + const set_canon = canonize(set.values().next().value); + if (word_canon === set_canon) { + set.add(word); + found_match = true;; + break; + } + } + if (! found_match) { + const set = new Set(); + set.add(word); + word_sets.push(set); + } + } this.state = { word_sets: word_sets, - selected: null + selected: null, + starred: null }; this.submitted = false; @@ -460,7 +528,11 @@ class Ambiguities extends React.PureComponent { const response = await fetch_post_json( `judged/${this.props.prompt.id}`,{ - word_groups: this.state.word_sets.map(set => Array.from(set)) + word_groups: this.state.word_sets.map( + set => ({ + words: Array.from(set), + kudos: this.state.starred === set ? true : false + })) } ); @@ -552,7 +624,7 @@ class Ambiguities extends React.PureComponent { className="vote-button" onClick={() => fetch_post_json(`end-judging/${this.props.prompt.id}`) } > - Move On + Move On Without Their Input
{[...this.props.votes].map(v => { return ( @@ -569,30 +641,47 @@ class Ambiguities extends React.PureComponent { ); } - if (this.props.players_judged.has(this.props.player.name)) { - return ( -
-

Submission received

+ let still_waiting = null; + const judging_players = Object.keys(this.props.players_judging); + if (judging_players.length) { + still_waiting = ( +

- The following players have completed judging:{' '} - {[...this.props.players_judged].join(', ')} -

-

- Still waiting for the following players: + Still waiting for the following player + {judging_players.length > 1 ? 's' : '' } + :

    - {Object.keys(this.props.players_judging).map(player => { + {judging_players.map(player => { return (
  • - {player} - {this.props.players_judging[player] ? - : null } + {player}{' '} + + {'.'}{'.'}{'.'} +
  • ); })}
+
+ ); + } + + if (this.props.players_judged.has(this.props.player.name)) { + return ( +
+

Submission received

+

+ The following players have completed judging:{' '} + {[...this.props.players_judged].join(', ')} +

+ {still_waiting} {move_on_button}
@@ -606,11 +695,17 @@ class Ambiguities extends React.PureComponent {

Judging Answers

- Click on each pair of answers that should be scored as equivalent, - (and click any word twice to split it out from a group). Remember, + Click/tap on each pair of answers that should be scored as equivalent, + (or click a word twice to split it out from a group). Remember, what goes around comes around, so it's best to be generous when judging.

+

+ Also, for an especially fun or witty answer, you can give kudos + by clicking the star on the right. You may only do this for one + word/group. +

+

{this.props.prompt.prompt}

{this.state.word_sets.map(set => { return (
); })} + { + event.stopPropagation(); + this.setState({ + starred: set + }); + }} + > + {this.state.starred === set ? + '★' : '☆' + } +
); })} @@ -707,6 +817,39 @@ class ActivePrompt extends React.PureComponent { } render() { + + let still_waiting = null; + const answering_players = Object.keys(this.props.players_answering);; + if (answering_players.length) { + still_waiting = ( +
+

+ Still waiting for the following player + {answering_players.length > 1 ? 's' : ''} + : +

+
    + {answering_players.map(player => { + return ( +
  • + {player}{' '} + + {'.'}{'.'}{'.'} + +
  • + ); + })} +
+
+ ); + } + let move_on_button = null; if (this.props.idle) { move_on_button =( @@ -714,7 +857,9 @@ class ActivePrompt extends React.PureComponent { className="vote-button" onClick={() => fetch_post_json(`end-answers/${this.props.prompt.id}`) } > - Move On + {answering_players.length ? + "Move On Without Their Answers" : + "Move On Without Anyone Else"}
{[...this.props.votes].map(v => { return ( @@ -739,22 +884,7 @@ class ActivePrompt extends React.PureComponent { The following players have submitted their answers:{' '} {[...this.props.players_answered].join(', ')}

-

- Still waiting for the following players: -

-
    - {Object.keys(this.props.players_answering).map(player => { - return ( -
  • - {player} - {this.props.players_answering[player] ? - : null } -
  • - ); - })} -
+ {still_waiting} {move_on_button}
@@ -767,7 +897,8 @@ class ActivePrompt extends React.PureComponent {

Remember, you're trying to match your answers with what the other players submit. - Give {this.props.prompt.items} answers for the following prompt: + Give {this.props.prompt.items} answer + {this.props.prompt.items > 1 ? 's' : ''} for the following prompt:

{this.props.prompt.prompt}

@@ -928,12 +1059,29 @@ class Game extends React.PureComponent { } set_player_answering(player) { + /* Set the player as actively answering now. */ this.setState({ players_answering: { ...this.state.players_answering, [player]: {active: true} } }); + /* And arrange to have them marked idle very shortly. + * + * Note: This timeout is intentionally very, very short. We only + * need it long enough that the browser has latched onto the state + * change to "active" above. We actually use a CSS transition + * delay to control the user-perceptible length of time after + * which an active player appears inactive. + */ + setTimeout(() => { + this.setState({ + players_answering: { + ...this.state.players_answering, + [player]: {active: false} + } + }); + }, 100); } set_answering_idle(value) { @@ -993,12 +1141,30 @@ class Game extends React.PureComponent { } set_player_judging(player) { + /* Set the player as actively judging now. */ this.setState({ players_judging: { ...this.state.players_judging, [player]: {active: true} } }); + /* And arrange to have them marked idle very shortly. + * + * Note: This timeout is intentionally very, very short. We only + * need it long enough that the browser has latched onto the state + * change to "active" above. We actually use a CSS transition + * delay to control the user-perceptible length of time after + * which an active player appears inactive. + */ + setTimeout(() => { + this.setState({ + players_judging: { + ...this.state.players_judging, + [player]: {active: false} + } + }); + }, 100); + } set_judging_idle(value) { @@ -1060,14 +1226,39 @@ class Game extends React.PureComponent { const players_total = 1 + state.other_players.length; if (state.scores) { + + let perfect_score = 0; + for (let i = 0; + i < state.active_prompt.items && + i < state.scores.words.length; + i++) + { + perfect_score += state.scores.words[i].players.length; + } + return (
+

{state.active_prompt.prompt}

Scores

    {state.scores.scores.map(score => { + let perfect = null; + if (score.score === perfect_score) { + perfect = Perfect!; + } + let quirkster = null; + if (score.score === state.active_prompt.items) { + quirkster = Quirkster!; + } + let kudos_slam = null; + if (score.kudos > 0 && score.kudos >= players_total - 1) { + kudos_slam = Kudos Slam!; + } return ( -
  • +
  • {score.players.join("/")}: {score.score} + {score.kudos ? `, ${'★'.repeat(score.kudos)}` : ""} + {' '}{perfect} {quirkster} {kudos_slam}
  • ); })} @@ -1075,9 +1266,20 @@ class Game extends React.PureComponent {

    Words submitted

      {state.scores.words.map(word => { + let great_minds = null; + if (word.kudos.length && word.players.length > 1) { + great_minds = Great Minds!; + } + let kudos_slam = null; + if (word.kudos.length > 0 && word.kudos.length >= players_total - 1) { + kudos_slam = Kudos Slam!; + } return (
    • - {word.word} ({word.players.length}): {word.players.join(', ')} + {word.word} ({word.players.length} + {word.kudos.length ? `, ${'★'.repeat(word.kudos.length)}` : ""} + ): {word.players.join(', ')} + {' '}{great_minds}{kudos_slam}
    • ); })} @@ -1146,14 +1348,15 @@ class Game extends React.PureComponent { , - , , + ]; }